Player Matchup
VS
Match Stats
Thunderstruck
Shock Pulse
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Level 2
Conduit
Shock Pulse
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Level 2
Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 20%.
Level 2
Lightning Rod
Shock Pulse
Heal for 150 for each enemy hit with Shock Pulse.
Level 5
Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 32%.
Level 4
Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
Eternal
Rune of Travel
Increase the duration of Rune of Travel by 1s.
Level 1
Evanescent
Rune of Travel
Increase your Movement Speed by 40% while Rune of Travel is active.
Level 5
Revitalize
Rune of Travel
Heal for 300 after Teleporting to your Rune of Travel.
Level 3
Guts
Armor
Reduce your damage taken by 5% while at or below 40% Health.
Level 1
Spirited
Armor
Increase your maximum Health by 250
Level 5
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Level 1
Specter
Smoke Screen
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Level 1
Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 2.4s.
Level 4
Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5
Dissipate
Smoke Screen
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Level 4
Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1
Cloudbreaker
Impasse
Increase the Health of Impasse by 750.
Level 3
Sacred Ground
Warder's Field
Reduce your damage taken by 5% while standing in Warder's Field.
Level 1
Steadfast
Armor
Increase your maximum Health by 750.
Level 5
Stone Bulwark
Earthen Guard
Heal for 28 every 1s while Earthen Guard is active.
Level 1
Plateau
Impasse
Gain a 625-Health Shield for 3s after activating Impasse.
Level 5
Tremors
Impasse
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
Level 1
He Shot First
Love
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Level 1
Shining Example
Weapon
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Level 1
The Rose's Thorns
Weapon
Each stack of Sharp Momentum Heals you for 90 after it expires.
Level 3
Shoot and Dash
Love
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Level 5
The Finer Things
Love
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Level 5
Measured Cadence
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Fracture
Shatter
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 20 per stack.
Level 2
Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2
Otherworldly Tether
Tendril
Gain a 375 Shield for 5s after activating Tendril.
Level 5
Deafening Silence
Obliteration
Obliteration now Silences enemies hit for 1.65s.
Level 1
Safe Haven
Armor
Increase your Healing received by 18% while Stasis Field is active.
Level 3
Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1
No One Escapes
Setback
Enemies hit by Setback are Rewound 0.3s further into the past.
Level 1
Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5
Distant Memory
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Overflowing Delights
Swarm
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Level 5
Convenient Leech
Swarm
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Level 1
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Level 3
Blood Sense
Blood Hex
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Survivalist
Armor
Increase your maximum Health by 200.
Level 4
Incensed
Fire Bomb
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Level 1
Tracker
Hunter's Mark
Increase your Movement Speed by 15% while Hunter's Mark is active.
Level 3
Hunting Season
Hunter's Mark
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 2
In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.