Player Matchup

Inara
Inara
Autenia
Inara
Level 480
Champion Stats
7W - 7L
1,689 SR
Queue Stats
1,107W - 1,088L
1,650 Elo+
Party 1
Dredge
Dredge
Ephenia
Dredge
Level 999
Champion Stats
289W - 291L
1,581 SR
Queue Stats
2,090W - 2,082L
1,653 Elo+
Party 1
Zhin
Zhin
Legendarylover
Zhin
Level 944
Champion Stats
67W - 73L
1,571 SR
Queue Stats
549W - 500L
1,691 Elo+
Party 3
Grohk
Grohk
debaser71
Grohk
Level 397
Champion Stats
24W - 22L
1,609 SR
Queue Stats
99W - 98L
1,643 Elo+
Solo
Lian
Lian
sh4d0w3r
Lian
Level 692
Champion Stats
30W - 20L
1,687 SR
Queue Stats
278W - 241L
1,699 Elo+
Party 3
Team Averages
Level 702
1,627 SR
1,667 Elo+

VS

Team Averages
Level 695
1,632 SR
1,617 Elo+
Fernando
Fernando
BrickHop
Fernando
Level 89
Champion Stats
14W - 3L
1,755 SR
Queue Stats
135W - 120L
1,575 Elo+
Solo
Vatu
Vatu
PhDinFiring
Vatu
Level 999
Champion Stats
67W - 58L
1,621 SR
Queue Stats
590W - 622L
1,633 Elo+
Solo
Imani
Imani
Potenncy
Imani
Level 388
Champion Stats
118W - 120L
1,621 SR
Queue Stats
1,394W - 1,347L
1,636 Elo+
Solo
Grover
Grover
StraшberrýCakељ
Grover
Level 999
Champion Stats
88W - 64L
1,647 SR
Queue Stats
1,176W - 1,100L
1,620 Elo+
Party 2
Strix
Strix
espiritualking
Strix
Level 999
Champion Stats
12W - 15L
1,516 SR
Queue Stats
602W - 625L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Autenia
Inara
60
10 / 6 / 11
3,666
262
72,578
95,739
23,746
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Dredge
Ephenia
Dredge
60
11 / 12 / 8
3,376
241
80,232
53,818
0
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 5% while at or below 50% Health.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

57
7 / 8 / 9
2,806
200
68,706
47,991
0
Malice

Malice

Armor

Increase your Reload Speed by 50%.

Level 5

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 100 after using Counter.

Level 1

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Grohk
debaser71
Grohk
50
4 / 10 / 17
3,657
261
26,271
62,532
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 100.

Level 2

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Lian
59
6 / 15 / 6
3,008
215
53,078
50,398
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
BrickHop
Fernando
47
3 / 10 / 11
3,193
228
51,010
105,318
123,843
Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
23 / 7 / 12
3,496
250
70,154
50,739
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Final Sight

Final Sight

Armor

Reset the Cooldown of Ambush after falling to or below 20% Health.

Level 2

Infiltration

Infiltration

Ambush

Heal for 140 after activating Ambush. This applies to each Ambush in the chain.

Level 2

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 30%.

Level 3

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Imani
Potenncy
Imani
31
13 / 9 / 16
3,314
237
81,622
47,758
0
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.

Level 4

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.

Level 2

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 12%.

Level 2

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.

Level 2

Mana Rift

Mana Rift

Armor

Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.

Level 1

60
6 / 5 / 31
3,703
265
47,090
55,142
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

60
6 / 7 / 7
2,584
185
60,602
41,908
0
Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 4.

Level 4

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 30% for 2s after entering Stealth.

Level 3

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Roost

Roost

Scope

Hits with Talon Rifle generate 1% Ultimate charge.

Level 1

Grizzled

Grizzled

Armor

Increase your maximum Health by 200.

Level 4

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 58s
Objective Time
5m 5s
89
Kill Participation
128
38
Kills
51
51
Deaths
38
51
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Inara
Autenia
Inara
10
6
11
2.58
W
Fernando
BrickHop
Fernando
3
10
11
0.85
L
Dredge
Ephenia
Dredge
11
12
8
1.25
L
7
8
9
1.44
W
23
7
12
4.14
W
Imani
Potenncy
Imani
13
9
16
2.33
W
6
5
31
4.3
L
Grohk
debaser71
Grohk
4
10
17
1.25
W
6
7
7
1.36
L
Lian
6
15
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

300,865
Damage
310,478
310,478
Taken
300,865
23,746
Shielding
123,843
166,674
Healing
180,749
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
Autenia
Inara
72,578
57,587
0
11,645
95,739
23,746
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
BrickHop
Fernando
51,010
33,819
0
879
105,318
123,843
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Dredge
Ephenia
Dredge
80,232
47,813
0
11,185
53,818
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

L
68,706
61,901
0
7,843
47,991
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
70,154
55,759
0
24,127
50,739
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Imani
Potenncy
Imani
81,622
72,799
0
3,181
47,758
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
47,090
36,909
108,566
41,696
55,142
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Grohk
debaser71
Grohk
26,271
20,078
91,872
39,040
62,532
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
60,602
59,086
0
2,300
41,908
0

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Lian
53,078
48,278
0
5,089
50,398
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role