Player Matchup

Inara
Inara
Gunner McGee813
Inara
Level 225
Champion Stats
1W - 0L
1,500 SR
Queue Stats
57W - 69L
1,649 Elo+
Party 2
Dredge
Dredge
RiNe89
Dredge
Level 999
Champion Stats
24W - 16L
1,670 SR
Queue Stats
482W - 371L
1,596 Elo+
Party 2
Torvald
Torvald
Righteous999324
Torvald
Level 915
Champion Stats
208W - 136L
1,714 SR
Queue Stats
2,545W - 2,487L
1,541 Elo+
Party 2
Skye
Skye
Thebatman5604
Skye
Level 74
Champion Stats
30W - 21L
1,268 SR
Queue Stats
548W - 468L
1,509 Elo+
Party 2
Rei
Rei
purest aura
Rei
Level 49
Champion Stats
4W - 7L
1,506 SR
Queue Stats
18W - 16L
1,525 Elo+
Party 2
Team Averages
Level 452
1,532 SR
1,564 Elo+

VS

Team Averages
Level 316
1,606 SR
1,559 Elo+
Imani
Imani
BaugyMcGoat
Imani
Level 234
Champion Stats
25W - 21L
1,570 SR
Queue Stats
216W - 214L
1,611 Elo+
Solo
Koga
Koga
Staysereeen
Koga
Level 932
Champion Stats
29W - 16L
1,610 SR
Queue Stats
337W - 305L
1,598 Elo+
Solo
Ash
Ash
duri1907
Ash
Level 179
Champion Stats
4W - 4L
1,534 SR
Queue Stats
125W - 115L
1,527 Elo+
Party 1
Raum
Raum
iTheYoungWolf
Raum
Level 97
Champion Stats
14W - 8L
1,699 SR
Queue Stats
79W - 57L
1,528 Elo+
Party 1
Grohk
Grohk
jupiter975light
Grohk
Level 136
Champion Stats
19W - 6L
1,618 SR
Queue Stats
99W - 82L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
43
3 / 6 / 11
4,138
296
57,122
108,865
84,387
Crag

Crag

Impasse

Heal for 750 after activating Impasse.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Plateau

Plateau

Impasse

Gain a 375-Health Shield for 3s after activating Impasse.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Dredge
RiNe89
Dredge
59
12 / 6 / 13
5,134
367
121,782
46,383
4,648
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 10% while at or below 50% Health.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

59
6 / 6 / 18
3,602
257
64,562
29,105
92,409
Timeshaper

Timeshaper

Protection

Generate 8 Ammo for the target of your Protection.

Level 4

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 20% for 2s.

Level 2

Hearthwarder

Hearthwarder

Protection

Generate 75 Shield after using Protection.

Level 1

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

42
21 / 9 / 8
4,053
290
87,305
35,062
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

44
7 / 6 / 17
3,879
277
43,577
39,941
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 8 / 6
3,403
243
69,381
32,380
1,500
Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 20%.

Level 1

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 100 every 1s while using FrostFire Glide.

Level 2

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

59
19 / 9 / 5
3,387
242
80,303
43,904
0
Memento

Memento

Weapon

Increase your maximum Ammo by 25.

Level 5

Gale Storm

Gale Storm

Skewer

Generate 12.5% Energy after earning a Killing Blow with Skewer.

Level 1

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Surprise!

Surprise!

Shadow Step

Generate 10 Ammo after activating Shadow Step.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

49
7 / 12 / 7
2,815
201
46,499
99,359
66,996
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 0.8s.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 750.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Level 1

55
2 / 10 / 12
2,607
186
44,886
149,759
0
Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 5% for 3s after activating Soul Harvest.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 450 for each champion hit by Juggernaut.

Level 3

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 40%.

Level 5

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

58
1 / 10 / 11
2,196
157
18,287
48,946
0
Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 600.

Level 4

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.

Level 1

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 24s
Objective Time
6m 33s
116
Kill Participation
74
49
Kills
33
33
Deaths
49
67
Assists
41
Player
Kills
Deaths
Assists
KDA
L
4
8
6
0.88
W
3
6
11
1.42
W
Dredge
RiNe89
Dredge
12
6
13
3.08
W
6
6
18
2.5
L
19
9
5
2.39
W
21
9
8
2.78
L
7
12
7
0.88
L
2
10
12
0.8
L
1
10
11
0.65
W
7
6
17
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

374,348
Damage
259,356
259,356
Taken
374,348
181,444
Shielding
68,496
157,437
Healing
121,657
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
69,381
31,486
0
9,190
32,380
1,500

Level 2

Level 1

Level 1

W
57,122
50,046
0
19,154
108,865
84,387
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Dredge
RiNe89
Dredge
121,782
90,759
0
6,779
46,383
4,648
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 2

Level 2

Level 1

W
64,562
56,068
5,409
877
29,105
92,409
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
80,303
69,265
0
6,230
43,904
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
87,305
66,662
0
5,977
35,062
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 2

L
46,499
36,365
0
1,998
99,359
66,996
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

L
44,886
32,889
0
20,724
149,759
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
18,287
10,506
57,097
26,418
48,946
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
43,577
39,941
93,835
25,406
39,941
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role