Player Matchup

Mal'Damba
Mal'Damba
Masters
Clummsy
Mal'Damba
Masters
Level 999
Champion Stats
184W - 163L
1,733 SR
Queue Stats
968W - 898L
1,717 Elo+
Party 1
Fernando
Fernando
Diamond IV
Newfront
Fernando
Diamond IV
Level 363
Champion Stats
125W - 119L
1,675 SR
Queue Stats
854W - 804L
1,707 Elo+
Solo
Koga
Koga
Platinum I
RobinIsPlaying
Koga
Platinum I
Level 459
Champion Stats
13W - 7L
1,805 SR
Queue Stats
600W - 560L
1,624 Elo+
Solo
Atlas
Atlas
Platinum I
shanewondertwo
Atlas
Platinum I
Level 999
Champion Stats
35W - 32L
1,593 SR
Queue Stats
633W - 637L
1,518 Elo+
Solo
Masters
メƒiresyPØRNSTAR
Unknown
Masters
Level 113
Champion Stats
5W - 6L
1,666 SR
Queue Stats
221W - 162L
1,720 Elo+
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 587
1,694 SR
1,657 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 751
1,625 SR
1,657 Elo+
Corvus
Corvus
Diamond IV
DnQuijote
Corvus
Diamond IV
Level 936
Champion Stats
16W - 17L
1,653 SR
Queue Stats
421W - 408L
1,636 Elo+
Solo
Ruckus
Ruckus
Diamond III
Hancocк
Ruckus
Diamond III
Level 399
Champion Stats
10W - 17L
1,565 SR
Queue Stats
1,340W - 1,289L
1,687 Elo+
Party 3
Vora
Vora
Diamond III
LiveKnives
Vora
Diamond III
Level 936
Champion Stats
33W - 33L
1,715 SR
Queue Stats
819W - 754L
1,686 Elo+
Party 2
Inara
Inara
Diamond V
MattShen
Inara
Diamond V
Level 999
Champion Stats
116W - 134L
1,631 SR
Queue Stats
1,265W - 1,215L
1,648 Elo+
Party 2
Saati
Saati
Diamond IV
ÃLTAYÊß
Saati
Diamond IV
Level 487
Champion Stats
20W - 26L
1,563 SR
Queue Stats
1,116W - 1,053L
1,626 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Clummsy
Mal'Damba
58
8 / 2 / 21
3,644
405
26,414
18,893
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 12% while Healing an ally with Mending Spirits.

Level 3

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Fernando
Newfront
Fernando
46
4 / 2 / 17
3,069
341
38,634
82,141
80,750
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
2 / 7 / 8
2,071
230
44,221
37,333
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 25% while firing your SMGs.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

59
5 / 1 / 19
2,531
281
47,711
59,248
0
Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 30% while Stasis Field is active.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

39
18 / 4 / 12
3,315
368
93,051
39,414
0

Level 2

Level 1

Level 4

Level 3

Level 5

Level 1

Bans
TorvaldKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
WilloYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
DnQuijote
Corvus
53
1 / 7 / 5
1,944
216
21,672
24,732
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 1

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 4s after being Healed.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Ruckus
Hancocк
Ruckus
50
6 / 7 / 3
1,859
207
47,047
65,599
19,320
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 10%.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

58
5 / 10 / 2
1,805
201
58,117
39,048
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Inara
MattShen
Inara
57
0 / 7 / 6
1,760
196
39,932
83,999
15,410
Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Saati
58
4 / 6 / 5
1,875
208
70,261
36,653
0
Taste Maker

Taste Maker

Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 19s
Objective Time
1m 55s
114
Kill Participation
37
37
Kills
16
16
Deaths
37
77
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mal'Damba
Clummsy
Mal'Damba
8
2
21
9.25
L
Corvus
DnQuijote
Corvus
1
7
5
0.5
L
Ruckus
Hancocк
Ruckus
6
7
3
1.07
L
5
10
2
0.6
L
Inara
MattShen
Inara
0
7
6
0.43
W
Fernando
Newfront
Fernando
4
2
17
6.25
W
2
7
8
0.86
W
5
1
19
14.5
L
Saati
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

250,031
Damage
237,029
237,029
Taken
250,031
80,750
Shielding
34,730
182,093
Healing
130,119
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Mal'Damba
Clummsy
Mal'Damba
26,414
16,624
148,927
12,775
18,893
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Corvus
DnQuijote
Corvus
21,672
14,012
98,708
8,728
24,732
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Ruckus
Hancocк
Ruckus
47,047
34,602
0
4,013
65,599
19,320
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
58,117
40,246
0
6,409
39,048
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Inara
MattShen
Inara
39,932
32,630
0
11,798
83,999
15,410
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
Newfront
Fernando
38,634
25,141
0
4,116
82,141
80,750
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
44,221
43,069
0
5,408
37,333
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
47,711
47,711
0
10,100
59,248
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Saati
70,261
58,558
0
463
36,653
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
93,051
76,188
0
767
39,414
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role