Player Matchup

Viktor
Viktor
Deathgodjr6230
Viktor
Level 233
Champion Stats
15W - 9L
1,647 SR
Queue Stats
307W - 305L
1,547 Elo+
Party 3
Ruckus
Ruckus
Munckin02
Ruckus
Level 96
Champion Stats
4W - 5L
1,703 SR
Queue Stats
126W - 123L
1,478 Elo+
Party 3
Jenos
Jenos
Reddemon3000
Jenos
Level 319
Champion Stats
55W - 55L
1,523 SR
Queue Stats
643W - 679L
1,479 Elo+
Party 3
Evie
Evie
SUSPENDE500
Evie
Level 63
Champion Stats
3W - 5L
1,379 SR
Queue Stats
61W - 73L
1,329 Elo+
Party 2
Raum
Raum
eltrolazo20000
Raum
Level 136
Champion Stats
21W - 18L
1,573 SR
Queue Stats
279W - 249L
1,566 Elo+
Party 2
Team Averages
Level 169
1,565 SR
1,480 Elo+

VS

Team Averages
Level 348
1,580 SR
1,483 Elo+
Rei
Rei
Amethyst7126
Rei
Level 326
Champion Stats
3W - 3L
1,440 SR
Queue Stats
81W - 77L
1,464 Elo+
Party 1
Mr ghostly108
Unknown
Level 118
Champion Stats
7W - 5L
1,733 SR
Queue Stats
111W - 106L
1,550 Elo+
Party 1
Barik
Barik
MrPerkins
Barik
Level 999
Champion Stats
298W - 236L
1,511 SR
Queue Stats
1,494W - 1,500L
1,413 Elo+
Solo
Fernando
Fernando
WrongClaw3434
Fernando
Level 49
Champion Stats
10W - 4L
1,646 SR
Queue Stats
61W - 70L
1,462 Elo+
Party 1
Strix
Strix
crazykitten3397
Strix
Level 246
Champion Stats
8W - 4L
1,572 SR
Queue Stats
119W - 112L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
17 / 7 / 6
3,439
215
96,223
35,869
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 15%.

Level 1

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 50% while using Iron Sights.

Level 5

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Ruckus
Munckin02
Ruckus
39
4 / 14 / 9
3,209
201
49,731
89,132
52,623
Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

At The Ready

At The Ready

Missile Launcher

Generate 10 Ammo for each enemy hit by Missile Launcher.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 300.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Level 1

57
2 / 6 / 19
3,003
188
33,263
43,201
9,040
Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

45
1 / 16 / 5
2,092
131
26,777
53,119
0
Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 24%.

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

47
12 / 6 / 10
3,899
244
91,290
193,846
16,640
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
3 / 9 / 18
3,996
250
67,056
40,396
875
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 4%.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

40
23 / 8 / 4
4,485
280
98,267
36,508
5,860

Level 5

Level 3

Level 2

Level 2

Level 3

Level 1

Barik
MrPerkins
Barik
60
9 / 6 / 13
4,099
256
77,824
64,008
55,646
Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Fernando
WrongClaw3434
Fernando
56
1 / 9 / 12
4,661
291
56,061
128,317
202,319
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

55
13 / 4 / 17
3,899
244
115,959
28,055
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 75 Energy after getting an Elimination.

Level 5

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 30% for 2s after entering Stealth.

Level 3

Resourceful

Resourceful

Quick Switch

While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.

Level 1

Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 6 Ammo every 2s.

Level 3

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 56s
Objective Time
13m 2s
85
Kill Participation
113
36
Kills
49
49
Deaths
36
49
Assists
64
Player
Kills
Deaths
Assists
KDA
W
3
9
18
1.33
L
17
7
6
2.86
W
23
8
4
3.13
W
Barik
MrPerkins
Barik
9
6
13
2.58
L
Ruckus
Munckin02
Ruckus
4
14
9
0.61
L
2
6
19
1.92
L
1
16
5
0.22
W
Fernando
WrongClaw3434
Fernando
1
9
12
0.78
W
13
4
17
5.38
L
12
6
10
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

297,284
Damage
415,167
415,167
Taken
297,284
78,303
Shielding
264,700
161,923
Healing
179,092
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
67,056
63,275
104,338
20,573
40,396
875
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
96,223
64,700
0
5,579
35,869
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 2

W
98,267
74,763
0
14,459
36,508
5,860
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Barik
MrPerkins
Barik
77,824
77,824
0
21,518
64,008
55,646

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Ruckus
Munckin02
Ruckus
49,731
39,400
0
0
89,132
52,623
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
33,263
13,591
81,911
29,545
43,201
9,040
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

L
26,777
24,797
120
8,045
53,119
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

W
Fernando
WrongClaw3434
Fernando
56,061
42,123
0
6,725
128,317
202,319
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
115,959
114,233
30
11,449
28,055
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

L
91,290
70,272
0
36,723
193,846
16,640

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role