Player Matchup

Rei
Rei
AndresRomans121
Rei
Level 100
Champion Stats
6W - 4L
1,619 SR
Queue Stats
145W - 135L
1,529 Elo+
Party 2
Ruckus
Ruckus
BalaTensaAPL
Ruckus
Level 21
Champion Stats
4W - 6L
1,324 SR
Queue Stats
20W - 23L
1,424 Elo+
Party 3
Dredge
Dredge
Sequela APL6612
Dredge
Level 87
Champion Stats
0W - 2L
1,335 SR
Queue Stats
54W - 72L
1,431 Elo+
Party 3
Azaan
Azaan
SwimPigeon92945
Azaan
Level 46
Champion Stats
6W - 8L
1,626 SR
Queue Stats
47W - 64L
1,424 Elo+
Solo
Vora
Vora
jamaa123b
Vora
Level 56
Champion Stats
6W - 4L
1,735 SR
Queue Stats
72W - 74L
1,556 Elo+
Party 2
Team Averages
Level 62
1,528 SR
1,473 Elo+

VS

Team Averages
Level 86
1,527 SR
1,507 Elo+
Ash
Ash
El4ld0uwu57
Ash
Level 78
Champion Stats
8W - 4L
1,578 SR
Queue Stats
159W - 176L
1,510 Elo+
Solo
Fernando
Fernando
GeneralKam
Fernando
Level 78
Champion Stats
12W - 7L
1,600 SR
Queue Stats
39W - 25L
1,590 Elo+
Party 1
Moji
Moji
ObsessiveGaming
Moji
Level 155
Champion Stats
11W - 15L
1,562 SR
Queue Stats
177W - 190L
1,427 Elo+
Party 1
Ying
Ying
dirtygrxxnz
Ying
Level 35
Champion Stats
4W - 3L
1,392 SR
Queue Stats
38W - 37L
1,486 Elo+
Solo
Vora
Vora
tony_english1
Vora
Level 85
Champion Stats
17W - 20L
1,505 SR
Queue Stats
43W - 43L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
51
0 / 8 / 0
647
108
1,144
18,849
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Ruckus
15
1 / 5 / 0
1,163
194
32,148
28,550
18,529
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

42
0 / 5 / 1
1,118
186
30,297
24,205
0
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

32
0 / 4 / 0
1,037
173
15,335
40,677
14,413
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Ad Eternum

Ad Eternum

Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.

Level 1

Gathering Power

Gathering Power

Heal for 140 for each enemy hit with Reckoning.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Vora
58
1 / 7 / 0
1,081
180
23,964
24,030
2,250
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
45
3 / 0 / 14
2,405
401
22,995
19,903
38,393
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 300.

Level 2

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.2s.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Fernando
GeneralKam
Fernando
48
11 / 0 / 8
2,619
437
44,192
55,144
57,213
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

56
5 / 0 / 17
2,413
402
15,501
8,352
12,991

Level 5

Level 2

Level 2

Level 2

Level 4

Level 1

25
0 / 0 / 17
2,031
339
13,616
4,462
0
Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 3.75s.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 2.0999999999999996s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

52
10 / 2 / 5
2,794
466
40,007
15,027
900
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 24s
Objective Time
9m 15s
3
Kill Participation
90
2
Kills
29
29
Deaths
2
1
Assists
61
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Ruckus
1
5
0
0.2
W
3
0
14
10
W
Fernando
GeneralKam
Fernando
11
0
8
15
W
5
0
17
13.5
L
0
5
1
0.1
L
0
4
0
0
W
0
0
17
8.5
L
Vora
1
7
0
0.14
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,888
Damage
136,311
136,311
Taken
102,888
35,192
Shielding
109,497
43,415
Healing
93,121
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
1,144
504
16,518
1,249
18,849
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ruckus
32,148
27,113
0
5,472
28,550
18,529
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
22,995
20,859
2,144
1,511
19,903
38,393

Level 1

W
Fernando
GeneralKam
Fernando
44,192
33,540
0
361
55,144
57,213
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 1

W
15,501
15,501
32,952
1,098
8,352
12,991
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
30,297
25,205
0
4,692
24,205
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
15,335
11,889
0
11,887
40,677
14,413
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
13,616
13,616
47,352
4,204
4,462
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
23,964
17,163
0
3,597
24,030
2,250
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
40,007
30,903
0
3,499
15,027
900

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role