Player Matchup

Ying
Ying
AlexHonig
Ying
Level 411
Champion Stats
59W - 28L
1,700 SR
Queue Stats
291W - 279L
1,540 Elo+
Solo
Seris
Seris
BucksFeetLover
Seris
Level 104
Champion Stats
6W - 3L
1,686 SR
Queue Stats
175W - 181L
1,620 Elo+
Solo
Viktor
Viktor
Kleevedge
Viktor
Level 265
Champion Stats
11W - 15L
1,491 SR
Queue Stats
43W - 41L
1,529 Elo+
Solo
Skye
Skye
Son of Sen
Skye
Level 86
Champion Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,671 Elo+
Solo
Moji
Moji
junhuis
Moji
Level 69
Champion Stats
1W - 0L
1,445 SR
Queue Stats
1W - 1L
1,264 Elo+
Solo
Team Averages
Level 187
1,564 SR
1,525 Elo+

VS

Team Averages
Level 110
1,475 SR
1,497 Elo+
Ash
Ash
AugustChurchill
Ash
Level 153
Champion Stats
1W - 2L
1,552 SR
Queue Stats
68W - 86L
1,500 Elo+
Party 1
Vora
Vora
AzraMajere
Vora
Level 157
Champion Stats
8W - 15L
1,375 SR
Queue Stats
67W - 85L
1,515 Elo+
Party 1
Tyra
Tyra
NovaIFMM
Tyra
Level 167
Champion Stats
1W - 1L
1,773 SR
Queue Stats
9W - 7L
1,649 Elo+
Solo
Lian
Lian
Sczharding
Lian
Level 52
Champion Stats
6W - 4L
1,372 SR
Queue Stats
17W - 27L
1,425 Elo+
Solo
Seris
Seris
starzen005
Seris
Level 21
Champion Stats
1W - 7L
1,303 SR
Queue Stats
5W - 18L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
52
9 / 2 / 21
2,420
807
35,373
17,255
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

53
12 / 5 / 12
2,265
755
29,812
25,252
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Viktor
Kleevedge
Viktor
46
9 / 2 / 10
2,135
712
25,852
18,000
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 5

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 30%.

Level 3

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.

Level 2

Run and Gun

Run and Gun

Hustle

Regenerate 6 Ammo every 1s while using Hustle.

Level 3

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

49
7 / 5 / 8
2,086
695
30,131
28,578
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Moji
junhuis
Moji
59
3 / 2 / 18
2,105
702
18,090
17,312
3,723

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

Team 1 Score

4

VS

Team 2 Score

-20

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
1 / 6 / 4
1,865
622
22,434
39,976
8,141
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

45
3 / 8 / 4
1,961
654
16,981
24,729
0
Broken Promises

Broken Promises

Obliteration

Heal for 120 for each enemy hit with Obliteration.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Tyra
46
10 / 9 / 2
2,680
893
41,933
28,032
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 3s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

52
1 / 8 / 2
1,720
573
16,654
22,516
0
Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Superiority

Superiority

Armor

Increase your maximum Ammo by 3.

Level 3

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Bloodline

Bloodline

Grace

Generate 3 Ammo after using Grace.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Seris
10
1 / 9 / 4
1,860
620
8,395
24,005
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 150 every 1s while using Shadow Travel.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.0499999999999998s.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 6 Ammo every 0.5s while channeling Restore Soul.

Level 3

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 21%.

Level 3

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
109
Kill Participation
32
40
Kills
16
16
Deaths
40
69
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ying
9
2
21
9.75
L
1
6
4
0.5
L
3
8
4
0.63
W
12
5
12
3.6
W
Viktor
Kleevedge
Viktor
9
2
10
7
L
Tyra
10
9
2
1.22
L
1
8
2
0.25
W
7
5
8
2.2
W
Moji
junhuis
Moji
3
2
18
6
L
Seris
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

139,258
Damage
106,397
106,397
Taken
139,258
3,723
Shielding
8,141
69,081
Healing
26,066
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
35,373
33,590
20,546
7,886
17,255
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
22,434
19,859
0
0
39,976
8,141
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
16,981
13,677
0
2,395
24,729
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
29,812
25,012
6,033
5,782
25,252
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Viktor
Kleevedge
Viktor
25,852
19,014
0
2,434
18,000
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Tyra
41,933
28,025
0
1,215
28,032
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Level 1

L
16,654
16,654
150
1,813
22,516
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
30,131
22,648
165
1,315
28,578
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Moji
junhuis
Moji
18,090
18,090
22,395
2,525
17,312
3,723
L
Seris
8,395
6,595
14,983
5,510
24,005
0

Damage Done by Role

Damage Taken by Role