Player Matchup

Inara
Inara
Silver II
Hagorom
Inara
Silver II
Level 209
Champion Stats
23W - 14L
1,642 SR
Queue Stats
158W - 186L
1,448 Elo+
Party 1
Imani
Imani
Platinum II
Juniorprox2
Imani
Platinum II
Level 688
Champion Stats
4W - 8L
1,593 SR
Queue Stats
524W - 508L
1,546 Elo+
Solo
Io
Io
Silver V
RoseAll
Io
Silver V
Level 36
Champion Stats
2W - 5L
1,602 SR
Queue Stats
9W - 9L
1,431 Elo+
Party 1
Terminus
Terminus
Bronze I
SlenixX
Terminus
Bronze I
Level 193
Champion Stats
2W - 3L
1,518 SR
Queue Stats
9W - 14L
1,266 Elo+
Party 1
Vora
Vora
Silver III
pauloedugame
Vora
Silver III
Level 92
Champion Stats
4W - 3L
1,599 SR
Queue Stats
81W - 84L
1,462 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 244
1,591 SR
1,431 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 431
1,561 SR
1,479 Elo+
Ruckus
Ruckus
Gold II
Ronniezinho
Ruckus
Gold II
Level 999
Champion Stats
2W - 3L
1,422 SR
Queue Stats
633W - 617L
1,434 Elo+
Solo
Grohk
Grohk
Silver II
Tulitossj
Grohk
Silver II
Level 104
Champion Stats
4W - 4L
1,669 SR
Queue Stats
18W - 27L
1,401 Elo+
Party 2
Tyra
Tyra
Platinum IV
VSPIMENTEL90
Tyra
Platinum IV
Level 999
Champion Stats
392W - 406L
1,546 SR
Queue Stats
1,789W - 1,747L
1,534 Elo+
Solo
Barik
Barik
Bronze I
kuramoyim
Barik
Bronze I
Level 30
Champion Stats
3W - 2L
1,500 SR
Queue Stats
14W - 29L
1,318 Elo+
Party 2
Evie
Evie
Qualifying
torradasemQUeij
Evie
Qualifying
Level 21
Champion Stats
1W - 0L
1,666 SR
Queue Stats
2W - 0L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Hagorom
Inara
52
0 / 3 / 1
907
130
8,248
19,198
415
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

57
0 / 1 / 0
516
74
800
2,200
0
20
1 / 5 / 2
1,171
167
10,561
20,647
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 675.

Level 3

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 10% while firing your Light Bow.

Level 1

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Terminus
SlenixX
Terminus
54
2 / 4 / 0
1,062
152
12,247
30,274
0
Playing God

Playing God

Power Siphon

Heal for 20% of the damage Absorbed by Power Siphon.

Level 4

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 200.

Level 2

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

43
1 / 7 / 0
802
115
16,989
26,465
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bans
KhanWillo
Team 1 Score

0

VS

Team 2 Score

4

Bans
LianBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
59
6 / 0 / 6
1,831
262
27,214
17,100
8,000
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 9% for 3s after activating Advance.

Level 3

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Grohk
Tulitossj
Grohk
44
3 / 2 / 7
1,772
253
10,565
9,657
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 16%.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 24%.

Level 2

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

57
4 / 1 / 6
1,776
254
19,413
6,244
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.2s.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Hunting Season

Hunting Season

Hunter's Mark

Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 24% for 4s after using Fire Bomb.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Barik
kuramoyim
Barik
30
2 / 0 / 4
1,899
271
9,715
7,294
2,290
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

15
5 / 1 / 8
1,844
263
31,877
8,550
0
Impact

Impact

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 80% after getting an Elimination

Level 4

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Over the Moon

Over the Moon

Soar

Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.

Level 1

Match Insights

Player Kills, Deaths, and Assists

32s
Objective Time
4m 32s
7
Kill Participation
51
4
Kills
20
20
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Inara
Hagorom
Inara
0
3
1
0.17
L
0
1
0
0
W
Ruckus
6
0
6
9
L
1
5
2
0.4
L
Terminus
SlenixX
Terminus
2
4
0
0.5
W
Grohk
Tulitossj
Grohk
3
2
7
3.25
W
4
1
6
7
W
Barik
kuramoyim
Barik
2
0
4
4
L
1
7
0
0.14
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,845
Damage
98,784
98,784
Taken
48,845
415
Shielding
10,290
33,935
Healing
37,483
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
Hagorom
Inara
8,248
6,948
0
1,754
19,198
415
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
800
0
0
0
2,200
0
W
Ruckus
27,214
18,362
0
7,778
17,100
8,000

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
10,561
10,561
21,843
7,055
20,647
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Terminus
SlenixX
Terminus
12,247
9,747
0
1,207
30,274
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Grohk
Tulitossj
Grohk
10,565
7,070
15,990
4,870
9,657
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
19,413
10,015
0
1,094
6,244
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Barik
kuramoyim
Barik
9,715
9,715
0
3,260
7,294
2,290
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
16,989
14,007
0
2,076
26,465
0

Level 1

Level 1

W
31,877
31,597
548
3,943
8,550
0

Level 1

Damage Done by Role

Damage Taken by Role