Player Matchup

Tyra
Tyra
Diamond IV
Franczesco
Tyra
Diamond IV
Level 228
Champion Stats
16W - 20L
1,617 SR
Queue Stats
427W - 429L
1,638 Elo+
Party 3
Seris
Seris
Diamond III
GummyPumpkin
Seris
Diamond III
Level 999
Champion Stats
167W - 145L
1,677 SR
Queue Stats
1,340W - 1,280L
1,598 Elo+
Party 3
Khan
Khan
Diamond II
Newfront
Khan
Diamond II
Level 366
Champion Stats
187W - 155L
1,756 SR
Queue Stats
854W - 804L
1,696 Elo+
Solo
Fernando
Fernando
Diamond V
PVvQH
Fernando
Diamond V
Level 766
Champion Stats
59W - 46L
1,686 SR
Queue Stats
382W - 374L
1,525 Elo+
Party 2
Koga
Koga
Platinum III
llkup
Koga
Platinum III
Level 999
Champion Stats
28W - 28L
1,581 SR
Queue Stats
593W - 577L
1,549 Elo+
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 672
1,663 SR
1,601 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 209
1,710 SR
1,674 Elo+
Buck
Buck
Masters
Alisscia
Buck
Masters
Level 103
Champion Stats
124W - 98L
1,735 SR
Queue Stats
409W - 353L
1,713 Elo+
Solo
Cassie
Cassie
Platinum I
CinnamonSadness
Cassie
Platinum I
Level 260
Champion Stats
283W - 286L
1,645 SR
Queue Stats
1,217W - 1,172L
1,641 Elo+
Solo
Inara
Inara
Platinum IV
SaturnKoma1543
Inara
Platinum IV
Level 312
Champion Stats
5W - 4L
1,705 SR
Queue Stats
10W - 6L
1,678 Elo+
Party 1
Furia
Furia
Platinum IV
SaturnKoma1544
Furia
Platinum IV
Level 69
Champion Stats
3W - 2L
1,800 SR
Queue Stats
10W - 6L
1,678 Elo+
Party 1
Ruckus
Ruckus
Platinum II
mdeee
Ruckus
Platinum II
Level 299
Champion Stats
7W - 7L
1,664 SR
Queue Stats
600W - 541L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
43
11 / 14 / 14
3,826
239
117,995
69,735
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

59
2 / 5 / 27
4,036
252
31,531
36,246
0
Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 1.6s.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Khan
48
14 / 9 / 14
4,023
251
68,420
127,010
34,703
Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Fernando
PVvQH
Fernando
59
6 / 7 / 11
4,041
253
38,087
93,957
154,721
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Koga
llkup
Koga
59
14 / 12 / 9
3,500
219
76,218
61,723
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 15.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Bans
WilloVatu
Team 1 Score

4

VS

Team 2 Score

3

Bans
LianTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
43
15 / 9 / 20
4,090
256
113,596
61,192
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

34
18 / 12 / 11
3,801
238
91,493
57,733
0
Tumble

Tumble

Armor

Increase your maximum Health by 250.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.

Level 1

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 5%.

Level 1

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

52
2 / 9 / 13
3,505
219
58,296
89,745
8,896
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 2.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

30
6 / 10 / 12
3,517
220
52,892
40,401
9,210
Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 15% Wrath after hitting an enemy with Pyre Strike.

Level 1

Pyretic Dynamo

Pyretic Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.

Level 5

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 200.

Level 4

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Ruckus
mdeee
Ruckus
54
6 / 7 / 15
3,185
199
72,394
83,180
47,594
Nanotechnology

Nanotechnology

Emitter

Heal for 50 every 1s while Emitter is active.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Air-Cooled

Air-Cooled

Advance

Heal for 80 after activating Advance.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 45s
Objective Time
7m 42s
122
Kill Participation
118
47
Kills
47
47
Deaths
47
75
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Buck
15
9
20
2.78
L
18
12
11
1.96
W
11
14
14
1.29
W
2
5
27
3.1
W
Khan
14
9
14
2.33
W
Fernando
PVvQH
Fernando
6
7
11
1.64
L
2
9
13
0.94
L
6
10
12
1.2
W
Koga
llkup
Koga
14
12
9
1.54
L
Ruckus
mdeee
Ruckus
6
7
15
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

332,251
Damage
388,671
388,671
Taken
332,251
189,424
Shielding
65,700
230,837
Healing
165,903
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Buck
113,596
88,408
0
17,658
61,192
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
91,493
65,623
0
10,371
57,733
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
117,995
81,145
0
3,915
69,735
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
31,531
24,207
147,963
21,387
36,246
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Khan
68,420
61,930
15,345
27,103
127,010
34,703
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
PVvQH
Fernando
38,087
22,997
0
4,472
93,957
154,721
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
58,296
51,620
0
4,290
89,745
8,896

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
52,892
40,722
93,416
13,798
40,401
9,210
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Koga
llkup
Koga
76,218
66,408
0
10,652
61,723
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Ruckus
mdeee
Ruckus
72,394
46,048
0
26,370
83,180
47,594
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role