Player Matchup

Ying
Ying
Diamond II
DufferinStreet95
Ying
Diamond II
Level 999
Champion Stats
5W - 4L
1,713 SR
Queue Stats
690W - 686L
1,666 Elo+
Party 2
Seris
Seris
Diamond IV
Juliét
Seris
Diamond IV
Level 673
Champion Stats
3W - 4L
1,572 SR
Queue Stats
246W - 202L
1,684 Elo+
Party 1
Koga
Koga
Diamond IV
MBDyanForFuture
Koga
Diamond IV
Level 99
Champion Stats
201W - 147L
1,684 SR
Queue Stats
273W - 279L
1,635 Elo+
Party 2
Fernando
Fernando
Platinum IV
WitchfyndeWizrd
Fernando
Platinum IV
Level 47
Champion Stats
1W - 0L
1,500 SR
Queue Stats
73W - 64L
1,557 Elo+
Solo
Cassie
Cassie
Platinum I
roked
Cassie
Platinum I
Level 130
Champion Stats
37W - 42L
1,729 SR
Queue Stats
203W - 183L
1,671 Elo+
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 390
1,640 SR
1,643 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 423
1,701 SR
1,650 Elo+
Willo
Willo
Diamond V
Abclolkids
Willo
Diamond V
Level 460
Champion Stats
180W - 114L
1,658 SR
Queue Stats
585W - 585L
1,610 Elo+
Solo
Imani
Imani
Diamond II
BDIV
Imani
Diamond II
Level 754
Champion Stats
144W - 95L
1,719 SR
Queue Stats
367W - 340L
1,651 Elo+
Solo
Furia
Furia
Platinum III
Erregt
Furia
Platinum III
Level 21
Champion Stats
3W - 3L
1,746 SR
Queue Stats
10W - 9L
1,722 Elo+
Solo
Barik
Barik
Platinum V
Jörne
Barik
Platinum V
Level 852
Champion Stats
3W - 6L
1,515 SR
Queue Stats
26W - 23L
1,584 Elo+
Solo
Atlas
Atlas
Platinum III
Svarthofdi73
Atlas
Platinum III
Level 27
Champion Stats
1W - 4L
1,867 SR
Queue Stats
81W - 72L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
3 / 5 / 18
3,229
248
62,236
43,646
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 32%.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Seris
Juliét
Seris
50
1 / 2 / 15
3,058
235
11,610
24,772
0
Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

25
10 / 12 / 3
2,800
215
59,070
48,436
0
Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 640 after hitting at least one enemy with Skewer.

Level 4

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Gale Storm

Gale Storm

Skewer

Generate 50% Energy after earning a Killing Blow with Skewer.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Fernando
15
4 / 6 / 5
3,499
269
26,359
84,334
127,778
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Cassie
roked
Cassie
49
11 / 4 / 9
3,439
265
103,246
65,441
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 300.

Level 4

Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.

Level 2

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Bans
VatuLian
Team 1 Score

4

VS

Team 2 Score

2

Bans
KhanTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
58
10 / 6 / 9
2,911
224
79,598
37,498
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Germination

Germination

Seedling

Generate 1 Ammo after using Seedling.

Level 1

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Imani
BDIV
Imani
55
11 / 8 / 10
2,960
228
80,495
47,433
4,000
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.

Level 2

Elemental Grace

Elemental Grace

Armor

Gain a 500-health Shield for 3s after dropping to or below 50% Health.

Level 5

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 10% for 2s after activating Elemental Shift.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Furia
Erregt
Furia
10
0 / 4 / 17
2,757
212
20,141
27,631
0
Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.

Level 3

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 20%.

Level 2

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 50.

Level 1

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Barik
Jörne
Barik
57
4 / 7 / 6
2,524
194
32,455
54,406
51,193
Bunker

Bunker

Barricade

Increase the Health of Barricade by 1000.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Foundation

Foundation

Barricade

Increase the duration of Barricade by 2.4s.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

15
4 / 4 / 8
2,406
185
53,940
95,553
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 5s
Objective Time
4m 59s
79
Kill Participation
79
29
Kills
29
29
Deaths
29
50
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Willo
10
6
9
2.42
L
Imani
BDIV
Imani
11
8
10
2
W
3
5
18
2.4
L
Furia
Erregt
Furia
0
4
17
2.13
W
Seris
Juliét
Seris
1
2
15
4.25
L
Barik
Jörne
Barik
4
7
6
1
W
10
12
3
0.96
L
4
4
8
2
W
Fernando
4
6
5
1.08
W
Cassie
roked
Cassie
11
4
9
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

262,521
Damage
266,629
266,629
Taken
262,521
127,778
Shielding
55,193
209,226
Healing
142,095
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Willo
79,598
72,705
0
1,386
37,498
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Imani
BDIV
Imani
80,495
44,967
0
0
47,433
4,000

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
62,236
54,360
50,115
18,291
43,646
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Furia
Erregt
Furia
20,141
9,701
116,132
18,542
27,631
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Seris
Juliét
Seris
11,610
7,910
113,833
13,502
24,772
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Barik
Jörne
Barik
32,455
32,455
0
1,580
54,406
51,193
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
59,070
30,735
0
5,880
48,436
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
53,940
53,940
0
4,455
95,553
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Fernando
26,359
16,583
0
1,764
84,334
127,778
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Cassie
roked
Cassie
103,246
88,962
0
5,841
65,441
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role