Player Matchup

Tiberius
Tiberius
Platinum IV
BALDERELTORO
Tiberius
Platinum IV
Level 999
Champion Stats
9W - 11L
1,681 SR
Queue Stats
123W - 137L
1,540 Elo+
Solo
Talus
Talus
Gold II
DA_MFN_SANDMAN
Talus
Gold II
Level 907
Champion Stats
9W - 12L
1,567 SR
Queue Stats
237W - 219L
1,502 Elo+
Party 1
Makoa
Makoa
Bronze I
GlizzyWitdaAcog
Makoa
Bronze I
Level 195
Champion Stats
96W - 128L
1,508 SR
Queue Stats
639W - 659L
1,413 Elo+
Party 1
Inara
Inara
Qualifying
Smooke__l__Weed
Inara
Qualifying
Level 915
Champion Stats
6W - 11L
1,574 SR
Queue Stats
254W - 258L
1,454 Elo+
Party 1
Grover
Grover
Gold III
foolycooly0
Grover
Gold III
Level 999
Champion Stats
523W - 510L
1,587 SR
Queue Stats
857W - 857L
1,472 Elo+
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 803
1,583 SR
1,476 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 291
1,691 SR
1,486 Elo+
Terminus
Terminus
Gold I
Abrakadavre
Terminus
Gold I
Level 105
Champion Stats
22W - 9L
1,857 SR
Queue Stats
226W - 184L
1,539 Elo+
Solo
Ying
Ying
Gold V
LordxObito
Ying
Gold V
Level 172
Champion Stats
37W - 23L
1,666 SR
Queue Stats
140W - 145L
1,517 Elo+
Solo
Koga
Koga
Gold II
The Top Squid
Koga
Gold II
Level 160
Champion Stats
46W - 21L
1,710 SR
Queue Stats
184W - 173L
1,483 Elo+
Solo
Fernando
Fernando
Silver II
The_NothoriusBIG
Fernando
Silver II
Level 397
Champion Stats
67W - 66L
1,579 SR
Queue Stats
819W - 830L
1,385 Elo+
Solo
Dredge
Dredge
Gold II
Xochipillii
Dredge
Gold II
Level 623
Champion Stats
157W - 188L
1,642 SR
Queue Stats
868W - 841L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
BALDERELTORO
Tiberius
56
10 / 10 / 7
3,327
277
93,793
39,377
0
Charisma

Charisma

Armor

Increase your maximum Health by 100.

Level 2

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 2 Ammo after activating Combat Trance.

Level 2

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.

Level 4

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

59
9 / 12 / 8
3,982
332
81,802
60,104
0
Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.2s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Revitalize

Revitalize

Rune of Travel

Heal for 400 after Teleporting to your Rune of Travel.

Level 4

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 5s.

Level 5

Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 2s.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

36
10 / 9 / 5
2,998
250
47,845
110,467
33,630
Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 6% for 3s after using Shell Spin.

Level 1

Rampage

Rampage

Armor

Increase your Movement Speed by 16% for 4s after getting an Elimination.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

59
2 / 8 / 9
2,531
211
33,612
107,694
34,156
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Grover
60
0 / 10 / 19
3,282
274
20,396
62,243
0
Rebound

Rebound

Armor

Increase your Healing received by 5% while at or below 50% Health.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
KhanMoji
Team 1 Score

2

VS

Team 2 Score

4

Bans
WilloAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Abrakadavre
Terminus
56
15 / 4 / 18
3,634
303
85,578
80,020
0
It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.

Level 2

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.

Level 3

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

59
1 / 2 / 31
4,871
406
37,766
34,550
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Disappear

Disappear

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

56
20 / 9 / 9
3,714
310
128,619
59,928
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

58
5 / 5 / 9
2,035
170
39,501
69,958
79,445
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.

Level 5

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 1000 to enemies hit by Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Dredge
32
8 / 7 / 11
3,024
252
88,421
32,992
1,910
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 4.8s.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Abyss Cannon

Abyss Cannon

Broadside

Generate 2 Ammo for each enemy hit by Broadside.

Level 2

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 27s
Objective Time
7m 18s
79
Kill Participation
127
31
Kills
49
49
Deaths
27
48
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Terminus
Abrakadavre
Terminus
15
4
18
6
L
Tiberius
BALDERELTORO
Tiberius
10
10
7
1.35
L
9
12
8
1.08
L
10
9
5
1.39
W
1
2
31
8.25
L
2
8
9
0.81
W
20
9
9
2.72
W
5
5
9
1.9
W
Dredge
8
7
11
1.93
L
Grover
0
10
19
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

277,448
Damage
379,885
379,885
Taken
277,448
67,786
Shielding
81,355
203,941
Healing
166,970
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
Abrakadavre
Terminus
85,578
68,892
0
16,753
80,020
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Tiberius
BALDERELTORO
Tiberius
93,793
57,358
0
2,975
39,377
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
81,802
75,813
0
15,399
60,104
0

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
47,845
43,404
0
6,367
110,467
33,630
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
37,766
37,766
113,507
26,094
34,550
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
33,612
25,966
0
5,805
107,694
34,156
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
128,619
120,729
0
5,058
59,928
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
39,501
25,285
0
2,235
69,958
79,445
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Dredge
88,421
58,134
0
3,323
32,992
1,910
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Grover
20,396
17,106
134,134
39,261
62,243
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Damage Done by Role

Damage Taken by Role