Player Matchup

Fernando
Fernando
Rumpledforskin
Fernando
Level 226
Champion Stats
4W - 2L
1,619 SR
Queue Stats
548W - 523L
1,575 Elo+
Solo
Jenos
Jenos
Zurojos
Jenos
Level 999
Champion Stats
25W - 22L
1,558 SR
Queue Stats
309W - 305L
1,493 Elo+
Solo
Moji
Moji
aftershock34
Moji
Level 61
Champion Stats
76W - 70L
1,570 SR
Queue Stats
190W - 213L
1,529 Elo+
Solo
Imani
Imani
mchdkaio15
Imani
Level 103
Champion Stats
46W - 53L
1,502 SR
Queue Stats
251W - 238L
1,556 Elo+
Solo
Evie
Evie
themonkey1237
Evie
Level 578
Champion Stats
46W - 35L
1,634 SR
Queue Stats
147W - 152L
1,620 Elo+
Solo
Team Averages
Level 393
1,577 SR
1,555 Elo+

VS

Team Averages
Level 281
1,514 SR
1,600 Elo+
Seris
Seris
ChaosDemon669
Seris
Level 181
Champion Stats
16W - 26L
1,466 SR
Queue Stats
465W - 441L
1,586 Elo+
Solo
Torvald
Torvald
DaOtherWhiteGuy
Torvald
Level 44
Champion Stats
2W - 8L
1,500 SR
Queue Stats
62W - 63L
1,548 Elo+
Solo
Strix
Strix
Paladins3552
Strix
Level 633
Champion Stats
18W - 15L
1,508 SR
Queue Stats
237W - 251L
1,518 Elo+
Solo
Koga
Koga
THEMATOS911
Koga
Level 510
Champion Stats
36W - 37L
1,594 SR
Queue Stats
782W - 750L
1,614 Elo+
Solo
Kasumi
Kasumi
dadcomehome
Kasumi
Level 39
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
58
6 / 1 / 12
2,703
386
21,831
58,613
47,452
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Jenos
Zurojos
Jenos
59
2 / 4 / 13
2,224
318
12,381
16,319
3,200
Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Inertia

Inertia

Weapon

Increase your Reload Speed by 10%.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

41
8 / 2 / 14
3,206
458
22,320
30,883
22,673

Level 4

Level 3

Level 3

Level 2

Level 3

Level 1

Imani
36
8 / 4 / 7
2,274
325
32,299
20,447
0
Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 250 every 1s while using FrostFire Glide.

Level 5

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 15% faster.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 15% for 2s after activating Elemental Shift.

Level 3

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

58
3 / 1 / 11
1,936
277
34,449
13,213
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 20% after getting an Elimination

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
0 / 4 / 3
1,589
227
8,286
21,750
0
Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 24% while Shadow Travel is active.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

22
0 / 5 / 5
1,404
201
33,379
26,567
53,210
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 150 after activating Recharge.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

60
2 / 2 / 2
1,322
189
30,327
16,777
0
Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Grizzled

Grizzled

Armor

Increase your maximum Health by 50.

Level 1

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 40%.

Level 2

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 75 Energy after getting an Elimination.

Level 5

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

59
5 / 8 / 1
1,432
205
40,646
25,618
0
Criminal Record

Criminal Record

Dragon Stance

Gain 3.5% Lifesteal while in Dragon Stance.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 25% while firing your SMGs.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 15.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Kasumi
31
5 / 8 / 4
1,502
215
26,837
32,568
0
Deadly Prey

Deadly Prey

Increase your Movement Speed by 40% for 2s after Body and Soul ends.

Level 4

Sealed Fate

Sealed Fate

Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 4

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 29s
Objective Time
1m 15s
84
Kill Participation
27
27
Kills
12
12
Deaths
27
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
0
5
5
0.5
L
2
2
2
1.5
W
Fernando
6
1
12
12
L
5
8
1
0.69
W
Jenos
Zurojos
Jenos
2
4
13
2.13
W
8
2
14
7.5
L
Kasumi
5
8
4
0.88
W
Imani
8
4
7
2.88
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,280
Damage
139,475
139,475
Taken
123,280
73,325
Shielding
53,210
104,160
Healing
55,600
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
8,286
6,786
34,208
12,158
21,750
0

Level 1

L
33,379
31,539
1,813
697
26,567
53,210
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
30,327
30,327
314
1,065
16,777
0

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
21,831
14,400
0
1,914
58,613
47,452
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
40,646
35,267
0
2,564
25,618
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Jenos
Zurojos
Jenos
12,381
9,601
34,670
2,664
16,319
3,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
22,320
22,320
46,229
12,126
30,883
22,673

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Kasumi
26,837
22,844
300
2,481
32,568
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Level 1

W
Imani
32,299
27,174
60
1,215
20,447
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
34,449
34,209
0
5,282
13,213
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role