Player Matchup

Dredge
Dredge
Gold IV
BIG8B
Dredge
Gold IV
Level 700
Champion Stats
34W - 26L
1,605 SR
Queue Stats
102W - 115L
1,523 Elo+
Party 1
Ying
Ying
Platinum V
Sakuga
Ying
Platinum V
Level 452
Champion Stats
22W - 19L
1,562 SR
Queue Stats
316W - 320L
1,470 Elo+
Solo
Atlas
Atlas
Gold I
TO_TURNT_ZAYZzz
Atlas
Gold I
Level 48
Champion Stats
2W - 4L
1,716 SR
Queue Stats
15W - 18L
1,508 Elo+
Solo
VII
VII
Platinum IV
TreyTrappa
VII
Platinum IV
Level 556
Champion Stats
42W - 33L
1,661 SR
Queue Stats
181W - 161L
1,607 Elo+
Party 1
Jenos
Jenos
Bronze I
xXgersonisbadXx
Jenos
Bronze I
Level 33
Champion Stats
2W - 4L
1,709 SR
Queue Stats
11W - 13L
1,477 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 358
1,651 SR
1,517 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 313
1,571 SR
1,504 Elo+
Tyra
Tyra
Gold V
BlooregardQK
Tyra
Gold V
Level 86
Champion Stats
1W - 0L
1,656 SR
Queue Stats
10W - 9L
1,530 Elo+
Party 2
Rei
Rei
Gold V
Erzabet
Rei
Gold V
Level 148
Champion Stats
8W - 6L
1,564 SR
Queue Stats
10W - 9L
1,530 Elo+
Party 2
Fernando
Fernando
Silver I
HardOutHere4aPip
Fernando
Silver I
Level 999
Champion Stats
57W - 84L
1,466 SR
Queue Stats
1,105W - 1,115L
1,453 Elo+
Solo
Ash
Ash
Qualifying
TheCintra
Ash
Qualifying
Level 151
Champion Stats
1W - 0L
1,543 SR
Queue Stats
4W - 6L
1,468 Elo+
Solo
Koga
Koga
Gold I
ValenBronZ
Koga
Gold I
Level 183
Champion Stats
32W - 21L
1,628 SR
Queue Stats
386W - 412L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
BIG8B
Dredge
59
6 / 7 / 0
2,495
250
78,995
33,582
4,133
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 140 for each enemy hit with Harpoon.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Ying
Sakuga
Ying
60
0 / 8 / 2
1,411
141
6,108
30,856
0
42
0 / 9 / 0
1,669
167
28,434
90,968
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

58
1 / 12 / 1
1,373
137
36,588
30,587
0
Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 50%.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 20%.

Level 4

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

25
3 / 8 / 4
2,009
201
36,783
32,139
3,974
Eclipse

Eclipse

Void Grip

Heal for 150 every 1s while using Void Grip.

Level 3

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
WilloKhan
Team 1 Score

0

VS

Team 2 Score

4

Bans
LianTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
15 / 3 / 13
3,218
322
81,941
29,481
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Rei
31
1 / 3 / 20
3,271
327
10,771
26,583
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

60
5 / 1 / 15
2,767
277
35,703
41,298
40,035
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 800 to enemies hit by Charge.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
4 / 2 / 17
2,894
289
31,018
53,428
9,298
58
19 / 1 / 12
3,116
312
58,699
36,118
0
Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 18%.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 20s
Objective Time
13m 22s
17
Kill Participation
121
10
Kills
44
44
Deaths
10
7
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Dredge
BIG8B
Dredge
6
7
0
0.86
W
15
3
13
7.17
W
Rei
1
3
20
3.67
W
5
1
15
12.5
L
Ying
Sakuga
Ying
0
8
2
0.13
L
0
9
0
0
W
4
2
17
6.25
L
1
12
1
0.13
W
19
1
12
25
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

186,908
Damage
218,132
218,132
Taken
186,908
8,107
Shielding
49,333
70,168
Healing
165,680
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dredge
BIG8B
Dredge
78,995
45,111
0
4,281
33,582
4,133
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
81,941
61,269
0
2,775
29,481
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Rei
10,771
10,751
121,950
21,373
26,583
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
35,703
22,810
0
3,605
41,298
40,035
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Ying
Sakuga
Ying
6,108
6,108
6,293
5,553
30,856
0
L
28,434
28,434
0
6,518
90,968
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
31,018
28,618
0
4,037
53,428
9,298
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
36,588
23,138
0
2,518
30,587
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
58,699
55,155
0
11,940
36,118
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
36,783
21,458
33,460
11,545
32,139
3,974
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role