Player Matchup

VII
VII
Gold I
EduKoi
VII
Gold I
Level 961
Champion Stats
92W - 84L
1,597 SR
Queue Stats
118W - 112L
1,500 Elo+
Solo
Ruckus
Ruckus
Gold V
JhokrGhell
Ruckus
Gold V
Level 999
Champion Stats
14W - 19L
1,553 SR
Queue Stats
759W - 753L
1,426 Elo+
Solo
Vatu
Vatu
Platinum I
Môrÿomarû
Vatu
Platinum I
Level 999
Champion Stats
45W - 54L
1,615 SR
Queue Stats
2,588W - 2,562L
1,624 Elo+
Solo
Jenos
Jenos
Gold II
Not_eXhaust
Jenos
Gold II
Level 526
Champion Stats
6W - 4L
1,407 SR
Queue Stats
169W - 151L
1,554 Elo+
Party 1
Makoa
Makoa
Platinum III
aripoteur971MK2
Makoa
Platinum III
Level 247
Champion Stats
20W - 26L
1,568 SR
Queue Stats
132W - 123L
1,561 Elo+
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 746
1,548 SR
1,533 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 583
1,599 SR
1,525 Elo+
Rei
Rei
Gold V
Kiari-0
Rei
Gold V
Level 183
Champion Stats
1W - 4L
1,405 SR
Queue Stats
34W - 33L
1,495 Elo+
Solo
Inara
Inara
Gold III
LoneRaider75
Inara
Gold III
Level 514
Champion Stats
32W - 28L
1,583 SR
Queue Stats
286W - 305L
1,472 Elo+
Solo
Saati
Saati
Platinum II
RiperBOYdark
Saati
Platinum II
Level 999
Champion Stats
32W - 34L
1,597 SR
Queue Stats
1,741W - 1,720L
1,551 Elo+
Solo
Koga
Koga
Gold III
Shadowdark660
Koga
Gold III
Level 222
Champion Stats
1W - 1L
1,586 SR
Queue Stats
45W - 51L
1,504 Elo+
Solo
Terminus
Terminus
Platinum V
abeast1825
Terminus
Platinum V
Level 999
Champion Stats
26W - 10L
1,824 SR
Queue Stats
312W - 255L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
EduKoi
VII
57
14 / 6 / 18
3,370
281
68,221
35,088
0
Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Fragments

Fragments

Armor

Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Ruckus
JhokrGhell
Ruckus
59
7 / 3 / 22
3,278
273
49,234
50,845
21,644
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

59
28 / 5 / 16
6,055
505
97,660
44,218
0
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Contemplation

Contemplation

Dash

Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 2

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 3

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

56
5 / 2 / 32
3,826
319
29,147
13,853
10,015
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

43
7 / 4 / 15
3,386
282
48,762
79,046
24,537
Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 100% after falling to or below 40% Health.

Level 5

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Harden

Harden

Dredge Anchor

Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Bans
WilloTorvald
Team 1 Score

4

VS

Team 2 Score

1

Bans
LianAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Rei
59
0 / 15 / 3
1,508
126
12,821
46,855
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 80 every 1s while Spirit Linked to an ally.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.2s.

Level 4

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
8 / 7 / 4
2,567
214
44,671
73,718
19,086
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

59
7 / 15 / 5
2,688
224
74,454
43,787
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 4%.

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
3 / 13 / 5
1,988
166
44,889
45,744
0
Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 25 Ammo after activating Shadow Step.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Terminus
abeast1825
Terminus
59
2 / 9 / 4
2,283
190
46,215
82,920
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 52s
Objective Time
3m 5s
164
Kill Participation
41
61
Kills
20
20
Deaths
59
103
Assists
21
Player
Kills
Deaths
Assists
KDA
W
VII
EduKoi
VII
14
6
18
3.83
W
Ruckus
JhokrGhell
Ruckus
7
3
22
6
L
Rei
0
15
3
0.1
L
8
7
4
1.43
W
28
5
16
7.2
W
5
2
32
10.5
L
7
15
5
0.63
L
3
13
5
0.42
L
Terminus
abeast1825
Terminus
2
9
4
0.44
W
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

293,024
Damage
223,050
223,050
Taken
293,024
56,196
Shielding
19,086
158,334
Healing
108,291
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
VII
EduKoi
VII
68,221
56,938
932
5,240
35,088
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Level 1

W
Ruckus
JhokrGhell
Ruckus
49,234
36,583
0
13,055
50,845
21,644

Level 2

L
Rei
12,821
11,860
62,429
11,975
46,855
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
44,671
34,777
0
11,045
73,718
19,086
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
97,660
69,128
60
11,137
44,218
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

Level 1

W
29,147
21,351
107,523
9,360
13,853
10,015
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
74,454
61,559
0
1,239
43,787
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

L
44,889
40,613
0
4,072
45,744
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Terminus
abeast1825
Terminus
46,215
42,901
0
17,531
82,920
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
48,762
45,851
0
11,027
79,046
24,537
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role