Player Matchup

Seris
Seris
Ionon
Seris
Level 57
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Moji
Moji
T97317
Moji
Level 23
Champion Stats
1W - 3L
1,527 SR
Queue Stats
1W - 6L
1,368 Elo+
Solo
Viktor
Viktor
cxlledaaron
Viktor
Level 28
Champion Stats
0W - 1L
1,706 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Lian
Lian
zrtewsdtedhtg
Lian
Level 27
Champion Stats
0W - 1L
1,736 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Caspian
Caspian
чушпан228
Caspian
Level 27
Champion Stats
0W - 1L
1,502 SR
Queue Stats
18W - 18L
1,561 Elo+
Solo
Team Averages
Level 32
1,594 SR
1,486 Elo+

VS

Team Averages
Level 76
1,638 SR
1,715 Elo+
Evie
Evie
CotaJanota
Evie
Level 44
Champion Stats
3W - 1L
1,764 SR
Queue Stats
18W - 17L
1,784 Elo+
Solo
Strix
Strix
Morgenheim
Strix
Level 86
Champion Stats
2W - 2L
1,552 SR
Queue Stats
23W - 15L
1,672 Elo+
Party 1
Ying
Ying
Ziraw
Ying
Level 67
Champion Stats
2W - 0L
1,722 SR
Queue Stats
10W - 2L
1,905 Elo+
Party 1
Ash
Ash
nony34110
Ash
Level 68
Champion Stats
1W - 0L
1,596 SR
Queue Stats
7W - 2L
1,704 Elo+
Party 1
Rei
Rei
them_bones_666
Rei
Level 114
Champion Stats
10W - 8L
1,557 SR
Queue Stats
239W - 237L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
Ionon
Seris
49
1 / 2 / 2
2,280
456
3,153
10,116
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 10%.

Level 1

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Moji
T97317
Moji
14
1 / 4 / 2
2,296
459
13,375
24,034
5,254

Level 5

Level 3

Level 1

Level 1

Level 5

Level 1

Viktor
9
3 / 3 / 5
2,640
528
33,054
28,146
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 10%.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

9
1 / 9 / 5
2,462
492
19,138
30,178
600
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

27
2 / 10 / 2
1,514
303
18,084
29,700
0
Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.

Level 4

Both Sides Of The Coin

Both Sides Of The Coin

Weapon

Heal for 15 after hitting an enemy with War.

Level 1

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.

Level 3

Flurry

Flurry

Deadly Momentum

Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.

Level 3

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.

Level 4

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
36
11 / 2 / 6
2,877
575
62,301
24,705
0
Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Frigid Field

Frigid Field

Ice Block

Heal for 60 every 1s while Ice Block is active.

Level 1

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Strix
20
7 / 2 / 2
2,816
563
21,572
9,046
0
Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 60 Energy after getting an Elimination.

Level 4

Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 4 Ammo every 2s.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Unauthorized Use

Unauthorized Use

Flare

Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.

Level 1

Ying
Ziraw
Ying
29
1 / 1 / 9
3,193
639
11,635
10,522
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

51
4 / 0 / 4
3,343
669
12,606
20,994
18,607
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 300.

Level 2

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.2s.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

59
4 / 3 / 9
2,472
494
14,060
21,537
0
Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12s
Objective Time
10m 11s
24
Kill Participation
57
8
Kills
27
28
Deaths
8
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
11
2
6
7
L
Seris
Ionon
Seris
1
2
2
1
W
Strix
7
2
2
4
L
Moji
T97317
Moji
1
4
2
0.5
W
Ying
Ziraw
Ying
1
1
9
5.5
L
Viktor
3
3
5
1.83
W
4
0
4
6
W
4
3
9
2.83
L
1
9
5
0.39
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,804
Damage
122,174
122,174
Taken
86,804
5,854
Shielding
18,607
57,917
Healing
65,279
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
62,301
61,101
1,145
11,244
24,705
0

Level 2

L
Seris
Ionon
Seris
3,153
2,100
31,910
4,923
10,116
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Strix
21,572
20,303
300
920
9,046
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Moji
T97317
Moji
13,375
13,375
7,914
2,307
24,034
5,254

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
Ziraw
Ying
11,635
10,635
20,502
5,332
10,522
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Viktor
33,054
17,788
0
8,803
28,146
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
12,606
12,606
0
2,530
20,994
18,607
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
14,060
11,237
16,500
6,806
21,537
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
19,138
18,225
750
804
30,178
600

Level 1

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
18,084
11,734
0
506
29,700
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role