Player Matchup

Vora
Vora
CroZzy_69
Vora
Level 41
Champion Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,580 Elo+
Solo
Torvald
Torvald
Erdwalze
Torvald
Level 55
Champion Stats
1W - 2L
2,103 SR
Queue Stats
28W - 24L
1,586 Elo+
Party 1
Terminus
Terminus
KetenKopf
Terminus
Level 55
Champion Stats
0W - 1L
1,304 SR
Queue Stats
37W - 30L
1,605 Elo+
Party 1
Grover
Grover
Pandalorean
Grover
Level 8
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,650 Elo+
Party 1
Drogoz
Drogoz
pg_darky
Drogoz
Level 36
Champion Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,529 Elo+
Solo
Team Averages
Level 39
1,581 SR
1,590 Elo+

VS

Team Averages
Level 336
1,572 SR
1,598 Elo+
Kasumi
Kasumi
CT222
Kasumi
Level 789
Champion Stats
27W - 31L
1,535 SR
Queue Stats
167W - 156L
1,568 Elo+
Party 2
Raum
Raum
DBJKJNVBFNDK
Raum
Level 56
Champion Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,647 Elo+
Party 3
Seris
Seris
Mattiofi
Seris
Level 765
Champion Stats
3W - 5L
1,615 SR
Queue Stats
165W - 168L
1,560 Elo+
Party 2
Io
Io
azertyuiopbhvbc
Io
Level 20
Champion Stats
20W - 11L
1,708 SR
Queue Stats
26W - 33L
1,617 Elo+
Party 3
Octavia
Octavia
thomas77520
Octavia
Level 50
Champion Stats
1W - 0L
1,500 SR
Queue Stats
58W - 44L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
35
2 / 13 / 3
1,954
195
45,347
37,511
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 2s after hitting at least one enemy with Obliteration.

Level 5

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Torvald
Erdwalze
Torvald
41
6 / 8 / 7
2,396
240
60,791
37,919
87,434
Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 0.8s.

Level 2

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 1s.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Terminus
KetenKopf
Terminus
35
8 / 6 / 3
2,425
243
54,473
70,075
0
Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Forsaken

Forsaken

Armor

Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 3

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Grover
10
0 / 9 / 11
1,920
192
28,902
39,506
1,800
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Drogoz
pg_darky
Drogoz
34
4 / 9 / 3
1,699
170
52,494
30,591
0
Follow the Scent

Follow the Scent

Fire Spit

Increase the size of your Fire Spit by 48%.

Level 2

Rain of Fire

Rain of Fire

Thrust

Consume 30% less Booster fuel for 5s after using Thrust.

Level 2

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.

Level 2

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.

Level 5

Lung Capacity

Lung Capacity

Fire Spit

Heal for 200 for each enemy hit with Fire Spit.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
CT222
Kasumi
58
24 / 2 / 11
3,857
386
84,047
32,102
0
Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Sealed Fate

Sealed Fate

Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 3

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.

Level 2

Soulfire

Soulfire

Heal for 100 each time one of your Spirit Lures triggers.

Level 2

Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

58
3 / 5 / 26
3,642
364
42,855
119,110
4,830
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Seris
Mattiofi
Seris
59
7 / 3 / 16
2,979
298
8,434
25,918
0
Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 35%.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

8
7 / 6 / 18
3,411
341
31,039
34,483
0
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Octavia
thomas77520
Octavia
48
7 / 4 / 15
3,062
306
49,227
30,394
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 33s
Objective Time
10m 23s
47
Kill Participation
134
20
Kills
48
45
Deaths
20
27
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Kasumi
CT222
Kasumi
24
2
11
14.75
L
Vora
2
13
3
0.27
W
3
5
26
3.2
L
Torvald
Erdwalze
Torvald
6
8
7
1.19
L
Terminus
KetenKopf
Terminus
8
6
3
1.58
W
Seris
Mattiofi
Seris
7
3
16
5
L
Grover
0
9
11
0.61
W
7
6
18
2.67
L
Drogoz
pg_darky
Drogoz
4
9
3
0.61
W
Octavia
thomas77520
Octavia
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

242,007
Damage
215,602
215,602
Taken
242,007
89,234
Shielding
4,830
88,364
Healing
133,787
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kasumi
CT222
Kasumi
84,047
67,661
0
3,518
32,102
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
45,347
30,500
0
4,477
37,511
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
42,855
29,810
0
9,734
119,110
4,830
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
Torvald
Erdwalze
Torvald
60,791
52,397
4,936
1,688
37,919
87,434
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Terminus
KetenKopf
Terminus
54,473
40,325
0
19,425
70,075
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Seris
Mattiofi
Seris
8,434
6,439
52,864
12,583
25,918
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Grover
28,902
24,935
36,378
16,593
39,506
1,800

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
31,039
27,996
36,778
11,304
34,483
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Drogoz
pg_darky
Drogoz
52,494
37,365
0
4,867
30,591
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Octavia
thomas77520
Octavia
49,227
45,290
312
6,694
30,394
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role