Player Matchup

Makoa
Makoa
Gold V
XSenkii
Makoa
Gold V
Level 157
Champion Stats
1W - 4L
1,466 SR
Queue Stats
62W - 78L
1,424 Elo+
Solo
Viktor
Viktor
Bronze II
babyyodaFEET
Viktor
Bronze II
Level 242
Champion Stats
6W - 11L
1,431 SR
Queue Stats
101W - 115L
1,386 Elo+
Solo
Jenos
Jenos
Silver II
muddymuddog
Jenos
Silver II
Level 175
Champion Stats
8W - 11L
1,607 SR
Queue Stats
108W - 121L
1,424 Elo+
Solo
Vora
Vora
Bronze I
xCiller_
Vora
Bronze I
Level 58
Champion Stats
0W - 2L
1,543 SR
Queue Stats
5W - 7L
1,390 Elo+
Party 1
Azaan
Azaan
Silver III
xoKazuma
Azaan
Silver III
Level 86
Champion Stats
3W - 4L
1,475 SR
Queue Stats
69W - 75L
1,462 Elo+
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,504 SR
1,417 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 549
1,574 SR
1,446 Elo+
Tyra
Tyra
Gold IV
CRISTIAN8710
Tyra
Gold IV
Level 223
Champion Stats
36W - 38L
1,578 SR
Queue Stats
429W - 467L
1,534 Elo+
Solo
Ruckus
Ruckus
Silver V
Gugubarra1
Ruckus
Silver V
Level 40
Champion Stats
5W - 3L
1,478 SR
Queue Stats
35W - 37L
1,422 Elo+
Solo
Vatu
Vatu
Silver III
IsaacNewton1666
Vatu
Silver III
Level 999
Champion Stats
19W - 35L
1,428 SR
Queue Stats
1,058W - 1,079L
1,304 Elo+
Solo
Ying
Ying
Silver II
Tanck144
Ying
Silver II
Level 698
Champion Stats
16W - 6L
1,724 SR
Queue Stats
211W - 254L
1,478 Elo+
Solo
Fernando
Fernando
Gold IV
wkc233
Fernando
Gold IV
Level 786
Champion Stats
12W - 11L
1,661 SR
Queue Stats
66W - 64L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Makoa
XSenkii
Makoa
42
11 / 8 / 4
2,706
226
43,929
102,612
36,867
Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.

Level 2

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Viktor
59
5 / 8 / 7
2,090
174
48,960
30,406
0
Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Speed Load

Speed Load

Weapon

Generate 7 Ammo after getting a Killing Blow or Elimination.

Level 1

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

38
3 / 9 / 19
2,760
230
48,672
29,200
6,968
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Vora
45
11 / 9 / 6
2,450
204
69,305
42,637
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Azaan
xoKazuma
Azaan
46
2 / 9 / 7
2,371
198
59,344
91,727
64,290
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 75.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.6s.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Bans
WilloTorvald
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
45
8 / 11 / 13
3,183
265
65,249
39,663
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 500 over 2s.

Level 5

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 8% for 4s after using Fire Bomb.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Ruckus
Gugubarra1
Ruckus
8
4 / 6 / 16
3,289
274
60,279
51,764
53,524
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Countermeasure

Countermeasure

Armor

Gain a 600-Health Shield for 4s after dropping to or below 30% Health.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 5s.

Level 5

Level 1

57
20 / 8 / 2
3,667
306
58,561
34,649
0
Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Infiltration

Infiltration

Ambush

Heal for 280 after activating Ambush. This applies to each Ambush in the chain.

Level 4

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.

Level 3

Final Sight

Final Sight

Armor

Reset the Cooldown of Ambush after falling to or below 20% Health.

Level 2

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 18% for 2s after activating Shadow Bombs.

Level 3

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Ying
60
6 / 3 / 20
3,884
324
51,220
31,495
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Fernando
wkc233
Fernando
59
5 / 4 / 19
4,222
352
61,273
112,639
86,675
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 25s
Objective Time
9m 20s
75
Kill Participation
113
32
Kills
43
43
Deaths
32
43
Assists
70
Player
Kills
Deaths
Assists
KDA
W
8
11
13
1.32
W
Ruckus
Gugubarra1
Ruckus
4
6
16
2
W
20
8
2
2.63
W
Ying
6
3
20
5.33
L
Makoa
XSenkii
Makoa
11
8
4
1.63
L
Viktor
5
8
7
1.06
L
3
9
19
1.39
W
Fernando
wkc233
Fernando
5
4
19
3.63
L
Vora
11
9
6
1.56
L
Azaan
xoKazuma
Azaan
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

270,210
Damage
296,582
296,582
Taken
270,210
108,125
Shielding
140,199
130,814
Healing
160,606
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
65,249
45,800
0
2,783
39,663
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Ruckus
Gugubarra1
Ruckus
60,279
54,275
0
6,861
51,764
53,524
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
58,561
43,896
0
10,115
34,649
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Ying
51,220
19,314
111,810
23,524
31,495
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Makoa
XSenkii
Makoa
43,929
39,429
0
6,327
102,612
36,867
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Viktor
48,960
29,175
0
2,328
30,406
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
48,672
27,130
94,076
9,287
29,200
6,968
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Fernando
wkc233
Fernando
61,273
40,402
0
5,513
112,639
86,675
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Vora
69,305
50,526
0
8,133
42,637
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Azaan
xoKazuma
Azaan
59,344
45,872
0
10,663
91,727
64,290
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role