Player Matchup

Fernando
Fernando
AbstractGinger
Fernando
Level 14
Champion Stats
4W - 0L
1,943 SR
Queue Stats
6W - 6L
1,577 Elo+
Party 3
Buck
Buck
Geometres1221
Buck
Level 337
Champion Stats
25W - 15L
1,655 SR
Queue Stats
493W - 483L
1,559 Elo+
Solo
Vora
Vora
HeluKittyV12
Vora
Level 69
Champion Stats
6W - 11L
1,530 SR
Queue Stats
130W - 109L
1,530 Elo+
Party 2
Ying
Ying
TTsunamii
Ying
Level 59
Champion Stats
2W - 1L
1,500 SR
Queue Stats
14W - 16L
1,503 Elo+
Party 3
Kasumi
Kasumi
Xxb1az4xX
Kasumi
Level 147
Champion Stats
2W - 1L
1,567 SR
Queue Stats
152W - 125L
1,563 Elo+
Party 2
Team Averages
Level 125
1,639 SR
1,546 Elo+

VS

Team Averages
Level 255
1,565 SR
1,537 Elo+
Koga
Koga
Silfordz
Koga
Level 260
Champion Stats
54W - 52L
1,588 SR
Queue Stats
770W - 747L
1,564 Elo+
Solo
Moji
Moji
ZainEpic08_Eevee
Moji
Level 43
Champion Stats
1W - 1L
1,611 SR
Queue Stats
32W - 35L
1,513 Elo+
Solo
Octavia
Octavia
furiousharpy
Octavia
Level 33
Champion Stats
7W - 6L
1,360 SR
Queue Stats
28W - 28L
1,559 Elo+
Solo
Khan
Khan
peekpuck
Khan
Level 7
Champion Stats
3W - 3L
1,643 SR
Queue Stats
3W - 4L
1,448 Elo+
Party 1
Ash
Ash
sexxxpower
Ash
Level 930
Champion Stats
7W - 5L
1,620 SR
Queue Stats
123W - 139L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
12
2 / 0 / 5
2,009
335
8,135
9,043
25,477
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

57
8 / 1 / 4
2,001
334
30,513
14,720
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 4s.

Level 4

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 1s.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 15% for 4s after using Heroic Leap.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

49
10 / 2 / 4
2,113
352
30,869
14,061
0
Broken Promises

Broken Promises

Obliteration

Heal for 120 for each enemy hit with Obliteration.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.2s.

Level 2

Deafening Silence

Deafening Silence

Obliteration

Obliteration now Silences enemies hit for 1.65s.

Level 1

Ying
43
1 / 1 / 9
1,922
320
12,007
7,884
0
Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Kasumi
Xxb1az4xX
Kasumi
60
1 / 3 / 7
1,690
282
25,174
15,498
0
Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.

Level 5

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2s.

Level 4

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 0.6s.

Level 1

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Sealed Fate

Sealed Fate

Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 4

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Koga
56
4 / 3 / 1
1,345
224
22,465
16,378
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Guild Tactics

Guild Tactics

Skewer

Heal for 480 after hitting at least one enemy with Skewer.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 12 Ammo every 1s.

Level 2

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

37
0 / 0 / 0
866
144
0
0
0
Octavia
furiousharpy
Octavia
31
0 / 8 / 0
966
161
7,080
20,898
0
Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Clean Shots

Clean Shots

Reduce your weapon recoil by 60% while using Commanding Leap.

Level 3

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Khan
4
1 / 6 / 3
1,146
191
8,313
36,468
11,506
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 80 after activating Battle Shout.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

58
2 / 5 / 4
1,299
217
23,348
32,954
16,537
Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 30s
Objective Time
15s
51
Kill Participation
15
22
Kills
7
7
Deaths
22
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fernando
2
0
5
4.5
W
8
1
4
10
W
10
2
4
6
L
Koga
4
3
1
1.5
W
Ying
1
1
9
5.5
W
Kasumi
Xxb1az4xX
Kasumi
1
3
7
1.5
L
0
0
0
0
L
Octavia
furiousharpy
Octavia
0
8
0
0
L
Khan
1
6
3
0.42
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,698
Damage
61,206
61,206
Taken
106,698
25,477
Shielding
28,043
38,146
Healing
22,777
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
8,135
4,974
0
2,071
9,043
25,477
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
30,513
21,172
0
5,130
14,720
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
30,869
22,063
0
5,522
14,061
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Koga
22,465
20,615
0
5,305
16,378
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Ying
12,007
5,957
14,498
5,569
7,884
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Kasumi
Xxb1az4xX
Kasumi
25,174
18,494
0
5,356
15,498
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
0
0
0
0
0
0
L
Octavia
furiousharpy
Octavia
7,080
5,320
0
0
20,898
0
L
Khan
8,313
7,368
3,732
11,067
36,468
11,506
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
23,348
21,268
0
2,673
32,954
16,537
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role