Player Matchup

Barik
Barik
Gold II
Bendrak
Barik
Gold II
Level 151
Champion Stats
4W - 13L
1,407 SR
Queue Stats
155W - 154L
1,526 Elo+
Solo
Fernando
Fernando
Qualifying
ChenchoBellaco
Fernando
Qualifying
Level 78
Champion Stats
1W - 2L
1,915 SR
Queue Stats
3W - 3L
1,823 Elo+
Party 1
Mal'Damba
Mal'Damba
Gold III
Dimitresku
Mal'Damba
Gold III
Level 380
Champion Stats
16W - 18L
1,543 SR
Queue Stats
853W - 853L
1,487 Elo+
Solo
Buck
Buck
Gold V
Nydüs
Buck
Gold V
Level 999
Champion Stats
4W - 5L
1,650 SR
Queue Stats
79W - 74L
1,591 Elo+
Solo
Saati
Saati
Qualifying
POTOPEO
Saati
Qualifying
Level 39
Champion Stats
0W - 2L
1,623 SR
Queue Stats
2W - 2L
1,823 Elo+
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 329
1,628 SR
1,650 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 655
1,687 SR
1,538 Elo+
Dredge
Dredge
Platinum III
GaPassosOficial
Dredge
Platinum III
Level 674
Champion Stats
26W - 24L
1,579 SR
Queue Stats
298W - 255L
1,599 Elo+
Solo
Corvus
Corvus
Platinum I
Letyz
Corvus
Platinum I
Level 999
Champion Stats
385W - 348L
1,712 SR
Queue Stats
1,663W - 1,624L
1,554 Elo+
Solo
Androxus
Androxus
Platinum II
Smööker
Androxus
Platinum II
Level 999
Champion Stats
15W - 26L
1,569 SR
Queue Stats
623W - 610L
1,530 Elo+
Solo
Khan
Khan
Gold I
ZxArtuxrZ
Khan
Gold I
Level 552
Champion Stats
5W - 0L
1,915 SR
Queue Stats
105W - 104L
1,489 Elo+
Solo
Terminus
Terminus
Gold III
willian1111
Terminus
Gold III
Level 51
Champion Stats
6W - 1L
1,660 SR
Queue Stats
29W - 27L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
Bendrak
Barik
43
4 / 8 / 6
2,594
216
58,861
79,162
91,961
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Fernando
40
2 / 11 / 5
3,739
312
49,995
110,195
156,631
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Mal'Damba
Dimitresku
Mal'Damba
45
3 / 5 / 11
2,743
229
58,661
31,631
0
Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Buck
Nydüs
Buck
59
8 / 10 / 5
2,541
212
72,023
58,292
0
Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Rapid Sustain

Rapid Sustain

Armor

Increase your Healing received by 5% while at or below 50% Health.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 15% for 4s after using Heroic Leap.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 30% for 3s after using Net Shot.

Level 3

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Saati
POTOPEO
Saati
25
4 / 11 / 3
1,917
160
62,694
37,319
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Bans
DrogozVora
Team 1 Score

1

VS

Team 2 Score

4

Bans
WilloStrix
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
39
11 / 4 / 14
3,533
294
99,182
34,892
4,840
Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 2s after exiting a Shortcut.

Level 2

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 5% while at or below 50% Health.

Level 1

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Corvus
Letyz
Corvus
55
0 / 3 / 23
3,809
317
13,488
15,534
1,200
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Condemnation

Condemnation

Armor

Increase the Healing you do by 5% while at or below 70% Health.

Level 1

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.

Level 3

New Resolve

New Resolve

Mark of Fate

Grant a 40-Health Shield to an ally for 2s when you Mark them.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Androxus
Smööker
Androxus
56
17 / 6 / 8
3,577
298
79,877
62,110
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Abyss Walker

Abyss Walker

Nether Step

Heal for 120 after activating Nether Step.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Khan
58
11 / 1 / 10
3,335
278
70,005
67,002
19,937
Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Terminus
willian1111
Terminus
39
6 / 5 / 9
3,962
330
54,047
122,696
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 450.

Level 3

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 0s
Objective Time
8m 10s
51
Kill Participation
109
21
Kills
45
45
Deaths
19
30
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Barik
Bendrak
Barik
4
8
6
0.88
L
Fernando
2
11
5
0.41
L
Mal'Damba
Dimitresku
Mal'Damba
3
5
11
1.7
W
11
4
14
4.5
W
Corvus
Letyz
Corvus
0
3
23
3.83
L
Buck
Nydüs
Buck
8
10
5
1.05
L
Saati
POTOPEO
Saati
4
11
3
0.5
W
Androxus
Smööker
Androxus
17
6
8
3.5
W
Khan
11
1
10
16
W
Terminus
willian1111
Terminus
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

302,234
Damage
316,599
316,599
Taken
302,234
248,592
Shielding
25,977
174,263
Healing
229,142
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Barik
Bendrak
Barik
58,861
58,861
0
5,874
79,162
91,961
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
49,995
33,059
0
8,256
110,195
156,631

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Mal'Damba
Dimitresku
Mal'Damba
58,661
25,452
125,919
17,909
31,631
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

W
99,182
50,291
0
0
34,892
4,840
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
Corvus
Letyz
Corvus
13,488
5,177
190,230
6,276
15,534
1,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Buck
Nydüs
Buck
72,023
59,167
465
13,763
58,292
0

Level 1

Level 1

L
Saati
POTOPEO
Saati
62,694
57,882
0
2,077
37,319
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Androxus
Smööker
Androxus
79,877
64,974
0
4,168
62,110
0

Level 2

Level 1

W
Khan
70,005
68,115
5,508
13,699
67,002
19,937

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Terminus
willian1111
Terminus
54,047
43,922
0
9,261
122,696
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role