Player Matchup

Fernando
Fernando
GodlyDingus
Fernando
Level 55
Champion Stats
1W - 1L
1,500 SR
Queue Stats
100W - 77L
1,551 Elo+
Party 1
Lex
Lex
GodlySauceBoss
Lex
Level 14
Champion Stats
11W - 6L
1,541 SR
Queue Stats
123W - 91L
1,545 Elo+
Party 1
Ying
Ying
ImSoKamm-
Ying
Level 284
Champion Stats
18W - 11L
1,659 SR
Queue Stats
301W - 294L
1,553 Elo+
Solo
Zhin
Zhin
XwolfdexD
Zhin
Level 38
Champion Stats
2W - 3L
1,555 SR
Queue Stats
101W - 100L
1,456 Elo+
Solo
Furia
Furia
suregorilla864
Furia
Level 99
Champion Stats
3W - 2L
1,993 SR
Queue Stats
35W - 30L
1,564 Elo+
Solo
Team Averages
Level 98
1,650 SR
1,534 Elo+

VS

Team Averages
Level 135
1,642 SR
1,531 Elo+
Atlas
Atlas
Evelyz
Atlas
Level 451
Champion Stats
53W - 49L
1,546 SR
Queue Stats
408W - 390L
1,554 Elo+
Solo
Willo
Willo
JustForPractice
Willo
Level 49
Champion Stats
5W - 2L
1,584 SR
Queue Stats
10W - 6L
1,516 Elo+
Solo
Caspian
Caspian
dirtfart
Caspian
Level 37
Champion Stats
6W - 5L
1,568 SR
Queue Stats
48W - 36L
1,535 Elo+
Party 2
Lian
Lian
number1OWfan
Lian
Level 34
Champion Stats
2W - 1L
1,737 SR
Queue Stats
33W - 21L
1,564 Elo+
Party 2
Grover
Grover
sensimalie
Grover
Level 103
Champion Stats
3W - 0L
1,775 SR
Queue Stats
271W - 309L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
GodlyDingus
Fernando
42
12 / 7 / 16
4,100
315
61,082
89,965
120,882
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

7
9 / 10 / 16
3,255
250
60,794
40,737
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Ying
57
5 / 4 / 13
3,999
308
23,612
17,024
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 8% during Shatter.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 5s.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Zhin
39
11 / 13 / 10
4,554
350
52,527
46,187
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Kindling

Kindling

Whirl

Generate 3 Ammo after activating Whirl.

Level 3

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.

Level 3

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

58
6 / 8 / 24
3,626
279
51,893
39,844
2,940
Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.

Level 1

Conviction

Conviction

Pyre Strike

Increase the Stun duration of Pyre Strike by 0.3s.

Level 2

Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.

Level 4

Righteous Path

Righteous Path

Wings of Wrath

Increase the travel distance of Wings of Wrath by 30%.

Level 3

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Evelyz
Atlas
53
5 / 9 / 12
3,466
267
47,704
94,021
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

28
15 / 4 / 15
3,731
287
81,183
26,599
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Hummingbird

Hummingbird

Flutter

Generate 3 Ammo after activating Flutter.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Germination

Germination

Seedling

Generate 3 Ammo after using Seedling.

Level 3

Pixie Dust

Pixie Dust

Dead Zone

Heal for 300 every 1s while standing in Dead Zone.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Caspian
dirtfart
Caspian
19
12 / 6 / 7
3,428
264
47,966
41,696
0
In The Thick of It

In The Thick of It

Rogue's Tempo

Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.

Level 4

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 24%.

Level 3

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 10%.

Level 2

Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.

Level 3

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.

Level 3

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

27
10 / 10 / 12
3,073
236
46,524
37,070
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Grover
sensimalie
Grover
43
0 / 14 / 14
2,824
217
10,380
50,522
4,300
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Chopper

Chopper

Crippling Throw

Heal for 100 after hitting an enemy with Crippling Throw.

Level 2

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Barkskin

Barkskin

Armor

Increase your maximum Health by 225.

Level 3

Heavenly Agility

Heavenly Agility

Vine

Gain a 300 Shield for 3s after using Vine.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 50s
Objective Time
8m 24s
122
Kill Participation
102
43
Kills
42
42
Deaths
43
79
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Atlas
Evelyz
Atlas
5
9
12
1.22
L
Fernando
GodlyDingus
Fernando
12
7
16
2.86
L
9
10
16
1.7
L
Ying
5
4
13
2.88
W
15
4
15
5.63
L
Zhin
11
13
10
1.23
W
Caspian
dirtfart
Caspian
12
6
7
2.58
W
10
10
12
1.6
W
Grover
sensimalie
Grover
0
14
14
0.5
L
6
8
24
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

249,908
Damage
233,757
233,757
Taken
249,908
123,822
Shielding
4,300
117,343
Healing
89,536
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Atlas
Evelyz
Atlas
47,704
47,704
0
11,468
94,021
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
GodlyDingus
Fernando
61,082
48,726
0
3,753
89,965
120,882
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
60,794
57,484
0
4,533
40,737
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ying
23,612
18,308
27,868
6,603
17,024
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
81,183
66,450
0
9,899
26,599
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Zhin
52,527
35,873
0
2,888
46,187
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Caspian
dirtfart
Caspian
47,966
31,552
229
12,946
41,696
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

W
46,524
45,087
0
3,558
37,070
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Grover
sensimalie
Grover
10,380
8,130
36,856
14,580
50,522
4,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
51,893
40,728
59,339
12,359
39,844
2,940
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role