Player Matchup

Fernando
Fernando
Gold III
Rockystreet_03
Fernando
Gold III
Level 842
Champion Stats
34W - 30L
1,605 SR
Queue Stats
973W - 959L
1,449 Elo+
Party 2
Vora
Vora
Silver I
StormOfMidnight
Vora
Silver I
Level 130
Champion Stats
97W - 122L
1,604 SR
Queue Stats
245W - 265L
1,489 Elo+
Party 3
Betty la Bomba
Betty la Bomba
Silver III
ale0129
Betty la Bomba
Silver III
Level 65
Champion Stats
25W - 31L
1,498 SR
Queue Stats
81W - 110L
1,372 Elo+
Solo
Ying
Ying
Gold II
mhrr1969
Ying
Gold II
Level 225
Champion Stats
265W - 230L
1,666 SR
Queue Stats
416W - 438L
1,525 Elo+
Party 3
Atlas
Atlas
Bronze III
pietropro_dante
Atlas
Bronze III
Level 124
Champion Stats
53W - 44L
1,586 SR
Queue Stats
138W - 160L
1,371 Elo+
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 277
1,592 SR
1,441 Elo+

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 501
1,586 SR
1,430 Elo+
Dredge
Dredge
Silver III
AldoWTF1
Dredge
Silver III
Level 223
Champion Stats
27W - 23L
1,747 SR
Queue Stats
130W - 114L
1,457 Elo+
Solo
Barik
Barik
Qualifying
Fivesh
Barik
Qualifying
Level 223
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Solo
Inara
Inara
Gold IV
TKNeerdyToken
Inara
Gold IV
Level 999
Champion Stats
41W - 44L
1,548 SR
Queue Stats
793W - 759L
1,498 Elo+
Party 1
Rei
Rei
Silver V
Vhlentine
Rei
Silver V
Level 63
Champion Stats
1W - 2L
1,554 SR
Queue Stats
103W - 84L
1,461 Elo+
Solo
Zhin
Zhin
Gold V
e1ek
Zhin
Gold V
Level 999
Champion Stats
204W - 261L
1,579 SR
Queue Stats
979W - 953L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
58
15 / 7 / 17
4,344
310
66,788
90,062
58,649
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

35
23 / 10 / 10
4,407
315
66,468
45,626
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Betty la Bomba
ale0129
Betty la Bomba
38
12 / 10 / 9
3,653
261
70,062
38,560
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 50%.

Level 5

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 10%.

Level 5

Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 50.

Level 1

Stunning Entrance

Stunning Entrance

Cluster Grenade

Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.

Level 1

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 18%.

Level 3

Level 1

Ying
45
3 / 11 / 29
6,135
438
42,540
49,035
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

52
8 / 11 / 9
3,448
246
43,717
114,710
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Life Unlived

Life Unlived

Second Chance

Heal for an additional 150 when using Second Chance.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.5s further into the past.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Bans
WilloKoga
Team 1 Score

4

VS

Team 2 Score

2

Bans
KhanTyra
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
AldoWTF1
Dredge
51
9 / 12 / 7
2,530
181
74,816
37,122
0
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Plank Walker

Plank Walker

Shortcut

Heal for 400 after exiting a Shortcut.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Barik
Fivesh
Barik
55
8 / 11 / 19
3,028
216
78,192
69,993
65,208
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 450 every 1s while you are standing near them.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

60
10 / 11 / 15
2,877
206
64,462
89,770
31,595
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

47
5 / 13 / 20
2,663
190
37,907
49,011
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Zhin
e1ek
Zhin
59
17 / 14 / 11
3,230
231
82,616
43,679
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.

Level 4

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 36s
Objective Time
4m 12s
135
Kill Participation
121
61
Kills
49
49
Deaths
61
74
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Dredge
AldoWTF1
Dredge
9
12
7
1.04
L
Barik
Fivesh
Barik
8
11
19
1.59
W
Fernando
15
7
17
3.36
W
23
10
10
2.8
L
10
11
15
1.59
L
5
13
20
1.15
W
Betty la Bomba
ale0129
Betty la Bomba
12
10
9
1.65
L
Zhin
e1ek
Zhin
17
14
11
1.61
W
Ying
3
11
29
1.59
W
8
11
9
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

289,575
Damage
337,993
337,993
Taken
289,575
58,649
Shielding
96,803
139,868
Healing
105,441
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dredge
AldoWTF1
Dredge
74,816
49,963
0
7,504
37,122
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Barik
Fivesh
Barik
78,192
78,192
0
13,239
69,993
65,208
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
66,788
38,318
0
10,794
90,062
58,649
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
66,468
50,033
0
10,943
45,626
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
64,462
47,557
0
8,184
89,770
31,595
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
37,907
34,732
49,107
19,976
49,011
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Betty la Bomba
ale0129
Betty la Bomba
70,062
29,361
0
1,717
38,560
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Zhin
e1ek
Zhin
82,616
72,152
0
7,431
43,679
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Ying
42,540
15,296
86,378
23,802
49,035
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

W
43,717
43,717
0
6,234
114,710
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role