Player Matchup

Pip
Pip
Gerel101
Pip
Level 950
Champion Stats
4W - 0L
1,983 SR
Queue Stats
67W - 44L
1,740 Elo+
Party 1
Lian
Lian
Logoryuthm
Lian
Level 999
Champion Stats
106W - 45L
1,820 SR
Queue Stats
1,600W - 1,037L
1,769 Elo+
Party 1
Barik
Barik
Sy4b0ch
Barik
Level 999
Champion Stats
47W - 18L
1,774 SR
Queue Stats
372W - 388L
1,740 Elo+
Party 1
Ying
Ying
javial
Ying
Level 83
Champion Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,822 Elo+
Solo
Moji
Moji
来るべく
Moji
Level 68
Champion Stats
9W - 13L
1,588 SR
Queue Stats
318W - 156L
1,728 Elo+
Solo
Team Averages
Level 620
1,733 SR
1,760 Elo+

VS

Team Averages
Level 635
1,564 SR
1,637 Elo+
Corvus
Corvus
BlazeRockEater
Corvus
Level 999
Champion Stats
0W - 3L
1,199 SR
Queue Stats
386W - 431L
1,611 Elo+
Solo
Fernando
Fernando
JokerSYR
Fernando
Level 999
Champion Stats
116W - 112L
1,670 SR
Queue Stats
1,303W - 1,296L
1,701 Elo+
Solo
Cassie
Cassie
R1mu
Cassie
Level 364
Champion Stats
22W - 13L
1,661 SR
Queue Stats
106W - 121L
1,587 Elo+
Party 2
Vora
Vora
Xeroxanutiy
Vora
Level 485
Champion Stats
169W - 152L
1,604 SR
Queue Stats
633W - 651L
1,618 Elo+
Solo
Tiberius
Tiberius
krokatae
Tiberius
Level 330
Champion Stats
36W - 21L
1,687 SR
Queue Stats
1,322W - 1,235L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
8 / 2 / 10
2,174
311
36,826
29,494
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Moxie

Moxie

Armor

Increase your Healing received by 24% while at or below 50% Health.

Level 4

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

59
11 / 3 / 7
2,564
366
68,523
34,019
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Barik
Sy4b0ch
Barik
59
5 / 0 / 12
2,562
366
29,058
35,820
30,421
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ying
javial
Ying
56
2 / 2 / 15
2,144
306
26,041
28,131
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

21
2 / 2 / 17
2,333
333
2,816
15,915
12,456

Level 1

Level 5

Level 1

Level 3

Level 5

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
1 / 4 / 2
1,382
197
5,727
15,624
0
Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 250.

Level 5

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.

Level 3

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.

Level 2

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Fernando
JokerSYR
Fernando
60
0 / 4 / 5
1,427
204
32,944
43,964
31,514
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Cassie
R1mu
Cassie
58
5 / 7 / 4
1,766
252
39,204
35,391
300
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.

Level 1

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 50% for 1.5s after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 30%.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

59
1 / 6 / 1
1,137
162
28,952
30,818
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Tiberius
krokatae
Tiberius
59
2 / 7 / 3
1,495
214
36,552
37,467
0
Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.

Level 3

Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 50s
Objective Time
32s
89
Kill Participation
24
28
Kills
9
9
Deaths
28
61
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
8
2
10
6.5
L
Fernando
JokerSYR
Fernando
0
4
5
0.63
W
11
3
7
4.83
L
Cassie
R1mu
Cassie
5
7
4
1
W
Barik
Sy4b0ch
Barik
5
0
12
11
L
1
6
1
0.25
W
Ying
javial
Ying
2
2
15
4.75
L
Tiberius
krokatae
Tiberius
2
7
3
0.5
W
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

163,264
Damage
143,379
143,379
Taken
163,264
42,877
Shielding
31,814
109,916
Healing
82,747
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
5,727
5,727
61,210
4,690
15,624
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
36,826
33,929
7,019
9,657
29,494
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
JokerSYR
Fernando
32,944
11,075
0
4,308
43,964
31,514
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
68,523
66,987
0
0
34,019
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Cassie
R1mu
Cassie
39,204
36,191
0
212
35,391
300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Barik
Sy4b0ch
Barik
29,058
29,058
0
0
35,820
30,421
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
28,952
20,510
0
6,844
30,818
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Ying
javial
Ying
26,041
21,611
18,353
9,592
28,131
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Tiberius
krokatae
Tiberius
36,552
30,552
0
5,483
37,467
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
2,816
2,816
59,288
6,007
15,915
12,456

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role