Player Matchup

Khan
Khan
DrasticCard7165
Khan
Level 926
Champion Stats
7W - 2L
1,499 SR
Queue Stats
129W - 85L
1,600 Elo+
Solo
Viktor
Viktor
Eltuuku
Viktor
Level 8
Champion Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,764 Elo+
Solo
Androxus
Androxus
ISRAEL98C
Androxus
Level 64
Champion Stats
6W - 8L
1,390 SR
Queue Stats
70W - 60L
1,592 Elo+
Solo
Lian
Lian
Syrus-acid
Lian
Level 294
Champion Stats
3W - 0L
1,526 SR
Queue Stats
19W - 13L
1,533 Elo+
Solo
Seris
Seris
ThomyParraguez
Seris
Level 26
Champion Stats
3W - 0L
1,829 SR
Queue Stats
17W - 6L
1,710 Elo+
Solo
Team Averages
Level 264
1,549 SR
1,640 Elo+

VS

Team Averages
Level 187
1,505 SR
1,578 Elo+
Moji
Moji
C9 nick2698
Moji
Level 30
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Imani
Imani
Darplo28
Imani
Level 763
Champion Stats
2W - 1L
1,460 SR
Queue Stats
69W - 64L
1,525 Elo+
Solo
Koga
Koga
THIAGOjoels
Koga
Level 79
Champion Stats
4W - 1L
1,490 SR
Queue Stats
6W - 3L
1,534 Elo+
Solo
Ying
Ying
VegaEmerald
Ying
Level 51
Champion Stats
25W - 25L
1,574 SR
Queue Stats
30W - 30L
1,559 Elo+
Solo
Ash
Ash
telefone-sumido
Ash
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,770 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
7 / 5 / 13
4,995
555
39,578
64,887
36,859
Vigorous Defense

Vigorous Defense

Bulwark

Heal for 125 every 1s while Bulwark is active.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 30%.

Level 5

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Viktor
Eltuuku
Viktor
8
9 / 15 / 8
2,732
304
30,763
44,907
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Androxus
ISRAEL98C
Androxus
39
7 / 7 / 12
4,173
464
55,102
37,691
2,700
Equivalent Exchange

Equivalent Exchange

Reversal

Heal for 30% of the damage Absorbed by Reversal.

Level 3

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 45.

Level 3

Featherweight

Featherweight

Armor

Heal for 100 every 1s while drifting.

Level 2

Vengeance

Vengeance

Defiance

Heal for 60 after hitting at least one enemy with Defiance.

Level 2

Abyss Walker

Abyss Walker

Nether Step

Heal for 200 after activating Nether Step.

Level 5

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

47
29 / 6 / 5
5,304
589
81,037
41,878
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

24
1 / 6 / 15
850
94
32,328
29,754
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
40
3 / 15 / 9
4,109
457
22,521
48,084
13,063

Level 2

Level 4

Level 2

Level 3

Level 4

Level 1

Imani
Darplo28
Imani
59
10 / 7 / 8
4,485
498
54,984
38,614
0
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 15% Mana every 1s while using FrostFire Glide.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

56
20 / 10 / 8
5,870
652
78,079
43,779
0
Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

22
5 / 11 / 13
4,497
500
35,729
35,031
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

28
1 / 10 / 3
3,902
434
27,804
73,300
19,161
Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 24% for 2s after using Shoulder Bash.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 9s
Objective Time
9m 6s
106
Kill Participation
80
53
Kills
39
39
Deaths
53
53
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
15
9
0.5
L
Imani
Darplo28
Imani
10
7
8
2
W
7
5
13
2.7
W
Viktor
Eltuuku
Viktor
9
15
8
0.87
W
Androxus
ISRAEL98C
Androxus
7
7
12
1.86
W
29
6
5
5.25
L
20
10
8
2.4
W
1
6
15
1.42
L
5
11
13
1.05
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

238,808
Damage
219,117
219,117
Taken
238,808
39,559
Shielding
32,224
106,068
Healing
77,988
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
22,521
22,521
8,571
764
48,084
13,063
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Imani
Darplo28
Imani
54,984
26,601
0
12,514
38,614
0
W
39,578
36,178
6,229
24,153
64,887
36,859
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
Viktor
Eltuuku
Viktor
30,763
20,002
0
6,665
44,907
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Androxus
ISRAEL98C
Androxus
55,102
40,374
0
16,190
37,691
2,700

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
81,037
72,262
1,260
14,613
41,878
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
78,079
71,008
0
4,387
43,779
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
32,328
30,500
26,286
10,672
29,754
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
35,729
16,614
36,986
8,223
35,031
0
L
27,804
21,500
0
6,543
73,300
19,161

Damage Done by Role

Damage Taken by Role