Player Matchup

Fernando
Fernando
BruhItsElmo
Fernando
Level 647
Champion Stats
21W - 16L
1,652 SR
Queue Stats
343W - 317L
1,602 Elo+
Party 1
Mal'Damba
Mal'Damba
Davatar
Mal'Damba
Level 398
Champion Stats
30W - 27L
1,644 SR
Queue Stats
252W - 220L
1,727 Elo+
Party 1
Buck
Buck
MeNU049
Buck
Level 364
Champion Stats
25W - 24L
1,529 SR
Queue Stats
215W - 186L
1,676 Elo+
Party 1
Imani
Imani
Mookey
Imani
Level 349
Champion Stats
4W - 3L
1,683 SR
Queue Stats
236W - 204L
1,630 Elo+
Party 1
Seris
Seris
Rockfowl
Seris
Level 560
Champion Stats
105W - 81L
1,603 SR
Queue Stats
758W - 768L
1,575 Elo+
Party 1
Team Averages
Level 464
1,622 SR
1,642 Elo+

VS

Team Averages
Level 509
1,602 SR
1,576 Elo+
Cassie
Cassie
AwfulAndroxus
Cassie
Level 638
Champion Stats
7W - 4L
1,628 SR
Queue Stats
89W - 94L
1,576 Elo+
Solo
Jenos
Jenos
Deshumanizado
Jenos
Level 999
Champion Stats
44W - 26L
1,716 SR
Queue Stats
1,221W - 1,207L
1,611 Elo+
Solo
Fernando
Fernando
IfHeDiesHeDies
Fernando
Level 246
Champion Stats
90W - 48L
1,701 SR
Queue Stats
1,085W - 1,045L
1,617 Elo+
Solo
Grohk
Grohk
fam cuz
Grohk
Level 103
Champion Stats
3W - 1L
1,500 SR
Queue Stats
378W - 366L
1,580 Elo+
Solo
Vatu
Vatu
nitcp
Vatu
Level 559
Champion Stats
2W - 7L
1,466 SR
Queue Stats
1,149W - 1,134L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
BruhItsElmo
Fernando
59
9 / 6 / 17
4,645
290
108,313
203,210
134,805
Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Mal'Damba
Davatar
Mal'Damba
53
5 / 7 / 15
4,447
278
39,520
47,134
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Buck
MeNU049
Buck
58
7 / 21 / 7
2,431
152
64,572
74,469
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.

Level 3

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Imani
Mookey
Imani
57
10 / 14 / 15
3,228
202
80,149
74,953
0
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 2s.

Level 4

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 10% for 2s after activating Elemental Shift.

Level 2

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Seris
Rockfowl
Seris
59
7 / 12 / 16
3,696
231
93,144
92,357
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
18 / 9 / 18
4,425
277
106,737
66,155
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 3.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.

Level 5

Tumble

Tumble

Armor

Increase your maximum Health by 50.

Level 1

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.

Level 1

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

60
15 / 6 / 26
5,169
323
117,920
75,533
0
Penumbra

Penumbra

Weapon

Gain 20% Lifesteal.

Level 4

Solar Sails

Solar Sails

Stellar Wind

Regenerate 4 Ammo every 1s while Stellar Wind is active.

Level 2

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 20%.

Level 2

Sidereal

Sidereal

Weapon

Increase your maximum Health by 100.

Level 2

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

Fernando
44
7 / 8 / 18
5,006
313
114,188
113,266
93,739
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Grohk
fam cuz
Grohk
43
6 / 8 / 33
4,788
299
73,186
68,831
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 150.

Level 1

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Vatu
nitcp
Vatu
56
14 / 7 / 17
4,010
251
80,092
61,913
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 22s
Objective Time
14m 24s
108
Kill Participation
172
38
Kills
60
60
Deaths
38
70
Assists
112
Player
Kills
Deaths
Assists
KDA
W
18
9
18
3
L
Fernando
BruhItsElmo
Fernando
9
6
17
2.92
L
Mal'Damba
Davatar
Mal'Damba
5
7
15
1.79
W
15
6
26
4.67
W
Fernando
7
8
18
2
L
Buck
MeNU049
Buck
7
21
7
0.5
L
Imani
Mookey
Imani
10
14
15
1.25
L
Seris
Rockfowl
Seris
7
12
16
1.25
W
Grohk
fam cuz
Grohk
6
8
33
2.81
W
Vatu
nitcp
Vatu
14
7
17
3.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

385,698
Damage
492,123
492,123
Taken
385,698
134,805
Shielding
93,739
322,249
Healing
270,519
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
106,737
92,418
0
5,472
66,155
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Fernando
BruhItsElmo
Fernando
108,313
69,101
0
7,763
203,210
134,805
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Mal'Damba
Davatar
Mal'Damba
39,520
11,176
197,298
23,623
47,134
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Level 1

W
117,920
105,606
81,154
38,271
75,533
0

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Fernando
114,188
53,512
0
2,797
113,266
93,739
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Buck
MeNU049
Buck
64,572
58,372
0
7,517
74,469
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
Imani
Mookey
Imani
80,149
38,928
0
2,253
74,953
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Seris
Rockfowl
Seris
93,144
74,105
62,116
21,679
92,357
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Grohk
fam cuz
Grohk
73,186
53,347
83,388
37,217
68,831
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

W
Vatu
nitcp
Vatu
80,092
55,396
0
22,220
61,913
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role