Player Matchup

Tiberius
Tiberius
BetaTango
Tiberius
Level 999
Champion Stats
42W - 35L
1,526 SR
Queue Stats
80W - 75L
1,485 Elo+
Solo
Lex
Lex
Gavroche74
Lex
Level 80
Champion Stats
3W - 3L
1,537 SR
Queue Stats
8W - 9L
1,283 Elo+
Solo
Rei
Rei
NikaKlerik
Rei
Level 67
Champion Stats
7W - 2L
1,622 SR
Queue Stats
22W - 22L
1,493 Elo+
Solo
Grohk
Grohk
XXXFur
Grohk
Level 45
Champion Stats
1W - 0L
1,272 SR
Queue Stats
2W - 2L
1,346 Elo+
Solo
Makoa
Makoa
gtabri5483
Makoa
Level 138
Champion Stats
2W - 0L
1,438 SR
Queue Stats
27W - 18L
1,599 Elo+
Solo
Team Averages
Level 266
1,479 SR
1,441 Elo+

VS

Team Averages
Level 82
1,503 SR
1,497 Elo+
Vora
Vora
Botond1014
Vora
Level 64
Champion Stats
0W - 3L
1,500 SR
Queue Stats
29W - 27L
1,448 Elo+
Solo
Kinessa
Kinessa
MÔÔNIE
Kinessa
Level 145
Champion Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,383 Elo+
Solo
Grohk
Grohk
Sunofthesouth
Grohk
Level 55
Champion Stats
0W - 1L
1,376 SR
Queue Stats
31W - 31L
1,592 Elo+
Solo
Seris
Seris
Vredètte
Seris
Level 92
Champion Stats
40W - 28L
1,608 SR
Queue Stats
145W - 144L
1,520 Elo+
Solo
Fernando
Fernando
Фатима69
Fernando
Level 52
Champion Stats
7W - 3L
1,531 SR
Queue Stats
67W - 58L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
BetaTango
Tiberius
59
10 / 2 / 11
4,960
451
94,587
26,168
0
Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 135 every 1s while Combat Trance is active.

Level 3

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 2 Ammo after activating Combat Trance.

Level 2

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

22
13 / 7 / 7
6,205
564
84,714
59,630
0
Conditioned

Conditioned

Armor

Increase your Movement Speed by 12%.

Level 4

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 2.4s.

Level 2

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 15%.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 150.

Level 3

Fortitude

Fortitude

In Pursuit

Heal for 75 for each shot hit while using In Pursuit.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

30
6 / 7 / 18
5,872
534
25,609
68,099
0
Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Grohk
XXXFur
Grohk
55
2 / 10 / 13
5,436
494
33,137
60,287
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Makoa
59
6 / 7 / 9
6,449
586
70,803
181,816
47,839
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.

Level 3

Spring Tide

Spring Tide

Shell Spin

Heal for 250 for each enemy hit with Shell Spin.

Level 1

Sea Legs

Sea Legs

Dredge Anchor

Heal for 120 after hitting an enemy with Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 30% while at or below 50% Health.

Level 5

Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
49
10 / 17 / 8
6,733
612
62,063
55,535
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Kinessa
MÔÔNIE
Kinessa
45
2 / 7 / 15
4,718
429
88,936
34,618
0
Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 2.

Level 2

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Restore

Restore

Transporter

Heal for 30% of your maximum Health after Teleporting with Transporter.

Level 5

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

38
6 / 7 / 18
5,936
540
62,432
44,163
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 30%.

Level 3

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 30%.

Level 3

Phantom

Phantom

Ghost Walk

Heal for 400 over the duration of Ghost Walk.

Level 4

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 36%.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.

Level 2

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

Seris
Vredètte
Seris
20
10 / 4 / 17
5,713
519
106,339
35,600
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 10%.

Level 1

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Fernando
20
5 / 2 / 15
7,980
725
76,230
138,934
207,783
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 39s
Objective Time
11m 40s
95
Kill Participation
106
37
Kills
33
33
Deaths
37
58
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Tiberius
BetaTango
Tiberius
10
2
11
7.75
L
10
17
8
0.82
W
13
7
7
2.36
L
Kinessa
MÔÔNIE
Kinessa
2
7
15
1.36
W
6
7
18
2.14
L
6
7
18
2.14
L
Seris
Vredètte
Seris
10
4
17
4.63
W
Grohk
XXXFur
Grohk
2
10
13
0.85
W
Makoa
6
7
9
1.5
L
Fernando
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

308,850
Damage
396,000
396,000
Taken
308,850
47,839
Shielding
207,783
245,110
Healing
213,990
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Tiberius
BetaTango
Tiberius
94,587
76,360
0
10,701
26,168
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
62,063
43,876
1,638
6,665
55,535
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

W
84,714
82,914
0
2,310
59,630
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
Kinessa
MÔÔNIE
Kinessa
88,936
38,527
0
8,608
34,618
0
W
25,609
20,875
103,254
37,673
68,099
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
62,432
39,626
83,083
12,716
44,163
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Seris
Vredètte
Seris
106,339
85,114
78,948
20,205
35,600
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Level 2

W
Grohk
XXXFur
Grohk
33,137
23,114
67,275
22,256
60,287
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
Makoa
70,803
63,871
0
1,641
181,816
47,839
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Fernando
76,230
60,253
0
2,127
138,934
207,783

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 2

Damage Done by Role

Damage Taken by Role