Player Matchup

Fernando
Fernando
Platinum II
CalledJones
Fernando
Platinum II
Level 77
Champion Stats
15W - 16L
1,671 SR
Queue Stats
179W - 157L
1,627 Elo+
Party 1
Lian
Lian
Platinum III
MaleXlll
Lian
Platinum III
Level 266
Champion Stats
9W - 27L
1,226 SR
Queue Stats
970W - 915L
1,588 Elo+
Solo
Mal'Damba
Mal'Damba
Diamond V
The_Genesis_V2
Mal'Damba
Diamond V
Level 726
Champion Stats
38W - 45L
1,612 SR
Queue Stats
1,149W - 1,109L
1,587 Elo+
Solo
Makoa
Makoa
Platinum II
djfhasdekfhgsdk
Makoa
Platinum II
Level 83
Champion Stats
34W - 33L
1,726 SR
Queue Stats
194W - 165L
1,627 Elo+
Party 1
VII
VII
Platinum II
knf-s
VII
Platinum II
Level 365
Champion Stats
12W - 13L
1,705 SR
Queue Stats
618W - 572L
1,537 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 303
1,588 SR
1,593 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 302
1,644 SR
1,604 Elo+
Atlas
Atlas
Diamond V
DagexReburn
Atlas
Diamond V
Level 227
Champion Stats
23W - 12L
1,757 SR
Queue Stats
65W - 58L
1,664 Elo+
Party 2
Dredge
Dredge
Platinum II
Malheureux96
Dredge
Platinum II
Level 433
Champion Stats
138W - 92L
1,709 SR
Queue Stats
442W - 392L
1,597 Elo+
Solo
Ying
Ying
Diamond V
Medîc
Ying
Diamond V
Level 242
Champion Stats
38W - 40L
1,617 SR
Queue Stats
417W - 387L
1,618 Elo+
Solo
Nyx
Nyx
Platinum III
MiroPantera
Nyx
Platinum III
Level 434
Champion Stats
6W - 12L
1,519 SR
Queue Stats
567W - 522L
1,585 Elo+
Solo
Zhin
Zhin
Platinum V
propeleiar
Zhin
Platinum V
Level 174
Champion Stats
7W - 6L
1,616 SR
Queue Stats
91W - 83L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
CalledJones
Fernando
44
2 / 5 / 7
1,950
217
48,957
67,877
49,887
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Lian
48
0 / 12 / 3
1,406
156
53,680
31,982
0
Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 1s.

Level 1

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.

Level 4

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Mal'Damba
The_Genesis_V2
Mal'Damba
59
2 / 7 / 8
1,989
221
24,582
25,573
565
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Otherworldly

Otherworldly

Slither

Gain a 75-health Shield for 3s after Slither ends.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

49
6 / 5 / 2
1,989
221
38,388
93,409
42,150
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Rampage

Rampage

Armor

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

VII
knf-s
VII
59
2 / 9 / 2
1,344
149
40,154
24,833
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

Equivocate

Equivocate

Grappling Hook

Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 15%.

Level 3

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bans
KogaVatu
Team 1 Score

1

VS

Team 2 Score

4

Bans
WilloKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
12 / 3 / 11
2,912
324
45,937
66,999
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Dredge
57
9 / 1 / 7
3,167
352
93,278
39,239
3,320
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Haul on the Bowline

Haul on the Bowline

Shortcut

Increase your Movement Speed by 10% for 2s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Ying
Medîc
Ying
12
3 / 0 / 20
3,330
370
9,888
18,112
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

60
4 / 1 / 13
3,210
357
46,272
49,998
22,939
Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 25%.

Level 5

Forever Changed

Forever Changed

Increase your maximum Health by 150.

Level 1

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 200

Level 1

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 100%.

Level 5

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 36%.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

59
10 / 7 / 4
2,573
286
48,299
31,413
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.

Level 1

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 9s
Objective Time
7m 37s
34
Kill Participation
93
12
Kills
38
38
Deaths
12
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fernando
CalledJones
Fernando
2
5
7
1.1
W
12
3
11
5.83
L
Lian
0
12
3
0.13
W
Dredge
9
1
7
12.5
W
Ying
Medîc
Ying
3
0
20
13
W
4
1
13
10.5
L
Mal'Damba
The_Genesis_V2
Mal'Damba
2
7
8
0.86
L
6
5
2
1.4
L
VII
knf-s
VII
2
9
2
0.33
W
10
7
4
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

205,761
Damage
243,674
243,674
Taken
205,761
92,602
Shielding
26,259
113,577
Healing
164,499
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
CalledJones
Fernando
48,957
17,865
0
6,587
67,877
49,887
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
45,937
45,937
0
590
66,999
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Lian
53,680
52,080
0
0
31,982
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Dredge
93,278
63,547
0
12,385
39,239
3,320
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
Medîc
Ying
9,888
9,888
131,401
17,982
18,112
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
46,272
29,646
0
144
49,998
22,939
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Mal'Damba
The_Genesis_V2
Mal'Damba
24,582
6,740
92,342
9,474
25,573
565
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
38,388
36,178
0
1,978
93,409
42,150
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
VII
knf-s
VII
40,154
38,154
0
3,196
24,833
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
48,299
37,664
0
1,997
31,413
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role