Player Matchup

Saati
Saati
Ciandal
Saati
Level 112
Champion Stats
27W - 39L
1,532 SR
Queue Stats
235W - 250L
1,529 Elo+
Party 1
Willo
Willo
FlausSereon
Willo
Level 999
Champion Stats
50W - 51L
1,647 SR
Queue Stats
1,259W - 1,304L
1,620 Elo+
Party 1
Barik
Barik
Shuque
Barik
Level 999
Champion Stats
110W - 84L
1,635 SR
Queue Stats
1,050W - 1,068L
1,550 Elo+
Solo
VII
VII
Thezeias
VII
Level 996
Champion Stats
104W - 95L
1,643 SR
Queue Stats
801W - 854L
1,580 Elo+
Party 1
Jenos
Jenos
さふぎゅヴぃ
Jenos
Level 150
Champion Stats
54W - 61L
1,555 SR
Queue Stats
555W - 543L
1,608 Elo+
Solo
Team Averages
Level 651
1,602 SR
1,577 Elo+

VS

Team Averages
Level 303
1,649 SR
1,620 Elo+
Mal'Damba
Mal'Damba
CheckProfile-
Mal'Damba
Level 230
Champion Stats
23W - 19L
1,564 SR
Queue Stats
155W - 128L
1,546 Elo+
Solo
Dredge
Dredge
DemonsMLK
Dredge
Level 999
Champion Stats
125W - 124L
1,650 SR
Queue Stats
1,818W - 1,724L
1,611 Elo+
Party 2
Tyra
Tyra
Phoenix_AF_
Tyra
Level 103
Champion Stats
3W - 0L
1,670 SR
Queue Stats
240W - 233L
1,665 Elo+
Solo
Nyx
Nyx
SP1RIT o God
Nyx
Level 39
Champion Stats
2W - 2L
1,523 SR
Queue Stats
7W - 6L
1,703 Elo+
Solo
Inara
Inara
YASYASGAMER
Inara
Level 142
Champion Stats
5W - 2L
1,839 SR
Queue Stats
139W - 126L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Ciandal
Saati
51
3 / 5 / 16
2,485
166
60,198
37,779
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Steady Predictions

Steady Predictions

Generate 3% Ultimate Charge after hitting your coin.

Level 3

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

60
18 / 5 / 10
3,148
210
100,551
43,978
300
Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 8% for 3s after activating Dead Zone.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Spritely

Spritely

Flutter

Reduce your damage taken by 25% for 3s after activating Flutter.

Level 5

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 2.4s.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Barik
Shuque
Barik
54
13 / 3 / 14
3,286
219
75,403
76,864
64,657
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

60
12 / 10 / 10
2,861
191
63,734
63,034
0
Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 25%.

Level 5

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.

Level 1

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

50
4 / 2 / 27
3,346
223
25,459
24,579
11,934
Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
CheckProfile-
Mal'Damba
57
2 / 9 / 8
4,199
280
15,577
29,502
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.

Level 3

Possession

Possession

Mending Spirits

Reduce your damage taken by 12% while Healing an ally with Mending Spirits.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Dredge
DemonsMLK
Dredge
60
13 / 12 / 6
4,405
294
104,742
54,038
8,402
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

46
8 / 13 / 4
3,476
232
60,396
50,814
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Quick Release

Quick Release

Nade Launcher

Generate 10 Ammo after using Nade Launcher.

Level 5

Hunting Season

Hunting Season

Hunter's Mark

Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

15
2 / 9 / 7
3,574
238
27,437
108,397
48,494
Unbreakable Will

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 60%.

Level 3

Face To Face

Face To Face

Royal Presence

Increase the pull strength of Royal Presence's chain grab by 40%.

Level 2

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 600

Level 3

Forever Changed

Forever Changed

Increase your maximum Health by 750.

Level 5

True Freedom

True Freedom

You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 2

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

38
0 / 7 / 7
3,114
208
38,082
82,594
16,539
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 2.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 0s
Objective Time
6m 21s
127
Kill Participation
57
50
Kills
25
25
Deaths
50
77
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Mal'Damba
CheckProfile-
Mal'Damba
2
9
8
0.67
L
Saati
Ciandal
Saati
3
5
16
2.2
W
Dredge
DemonsMLK
Dredge
13
12
6
1.33
L
18
5
10
4.6
W
8
13
4
0.77
W
2
9
7
0.61
L
Barik
Shuque
Barik
13
3
14
6.67
L
12
10
10
1.7
W
0
7
7
0.5
L
4
2
27
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

325,345
Damage
246,234
246,234
Taken
325,345
76,891
Shielding
73,435
173,492
Healing
150,727
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Mal'Damba
CheckProfile-
Mal'Damba
15,577
10,085
125,175
7,954
29,502
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Saati
Ciandal
Saati
60,198
31,850
0
3,756
37,779
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

W
Dredge
DemonsMLK
Dredge
104,742
32,893
0
8,904
54,038
8,402

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
100,551
91,791
0
5,588
43,978
300

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
60,396
41,225
0
3,937
50,814
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
27,437
19,288
0
1,779
108,397
48,494
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Barik
Shuque
Barik
75,403
75,403
0
13,917
76,864
64,657
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
63,734
59,658
0
3,490
63,034
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
38,082
30,863
0
2,978
82,594
16,539
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
25,459
11,792
127,788
18,953
24,579
11,934
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Damage Done by Role

Damage Taken by Role