Player Matchup
VS
Match Stats
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Level 2
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3
Barkskin
Armor
Increase your maximum Health by 75.
Level 1
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Plateau
Impasse
Gain a 125-Health Shield for 3s after activating Impasse.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Spirited
Armor
Increase your maximum Health by 200
Level 4
Revitalize
Rune of Travel
Heal for 100 after Teleporting to your Rune of Travel.
Level 1
Guts
Armor
Reduce your damage taken by 5% while at or below 40% Health.
Level 1
Evanescent
Rune of Travel
Increase your Movement Speed by 32% while Rune of Travel is active.
Level 4
Primeval Might
Overcharge
Gain 25% Lifesteal while Overcharge is active.
Level 5
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Tidal Grace
Shell Shield
Heal for 110 every 1s while Shell Shield is active.
Level 2
Determination
Armor
Increase your Healing received from other players by 12% while at or below 50% Health.
Level 2
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5
Carapace
Shell Shield
Increase the Health of Shell Shield by 1000.
Level 5
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Sprouts
Seedling
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Level 4
Spritely
Flutter
Reduce your damage taken by 10% for 3s after activating Flutter.
Level 2
Hummingbird
Flutter
Generate 1 Ammo after activating Flutter.
Level 1
Just Believe!
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Flora
Armor
Increase your maximum Health by 200.
Level 4
Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1
Survivalist
Armor
Increase your maximum Health by 250.
Level 5
Tracker
Hunter's Mark
Increase your Movement Speed by 5% while Hunter's Mark is active.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Level 3
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3
Condemnation
Armor
Increase the Healing you do by 5% while at or below 70% Health.
Level 1
Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Blade Dancer
Whirl
Increase the travel distance of Whirl by 40%.
Level 5
Infamy
Armor
Increase your maximum Health by 150.
Level 3
Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5
Fan the Flames
Billow
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Level 1
Up in Smoke
Billow
Increase your Movement Speed by 11% while Billow is active.
Level 1
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5
Dance with Fate
Tendril
Reduce the cooldown of Tendril by 1.2s.
Level 2
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Level 2
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Level 2
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 100%.
Level 5
The Little Things
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 1
All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 24%.
Level 2
True Freedom
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 2
Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 10%.
Level 5
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Level 2
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.