Player Matchup
VS
Match Stats
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Level 1
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Level 5
Gloomy Nook
Armor
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 2
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Level 5
Unholy Flight
Death Wings
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Level 2
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Killing Frost
Soar
Reduce the Cooldown of Soar by 100% after getting an Elimination
Level 5
Cold Acclimation
Weapon
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Level 1
Chilled
Blink
Increase your Reload Speed by 10% for 4s after using Blink.
Level 1
Swift Witch
Soar
Increase your Movement Speed during Soar by 28%.
Level 4
Great Distance
Soar
Increase the duration of Soar by 2.2s.
Level 4
Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1
Level 5
Level 1
Level 1
Level 3
Level 5
Level 1
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 375.
Level 5
Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1
Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 10%.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Quiver
Weapon
Increase your maximum Ammo by 3.
Level 3
Megaton
Blast Shot
Increase the radius of Blast Shot's explosion by 15%.
Level 3
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 375.
Level 5
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2
Sky Warden
Disengage
Heal for 250 after hitting an enemy with Disengage.
Level 2
Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1
True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Level 4
Beam Me Up
Transporter
Increase the Flight Speed of Transporter by 40%.
Level 4
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 75%.
Level 3
Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 60%.
Level 3
Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Opulence
Missile Launcher
Heal 240 health for each player hit by Missile Launcher.
Level 4
No Chill
Weapon
Increase your Movement Speed while firing by 10%.
Level 2
Proximity
Advance
Reduce your damage taken by 3% for 3s after activating Advance.
Level 1
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 2.8s.
Level 4
Metal March
Missile Launcher
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Level 4
Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1
Antediluvian
Overcharge
Increase the duration of Overcharge by 0.4s.
Level 2
Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 3s.
Level 3
Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4
Last Remnant
Weapon
Increase your maximum Ammo by 8.
Level 2
Dark Vision
Blitz Upper
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Level 4
Nothing Personal
True Power
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
Level 1
Level 3
Level 5
Level 2
Level 2
Level 3
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.