Player Matchup
VS
Match Stats
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Arcane Manipulation
Envelop
Reduce the Cooldown of Envelop by 0.3s.
Level 1
Arcane Focus
Spirit Link
Heal for 40 every 1s while Spirit Linked to an ally.
Level 2
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Level 2
Threat and Subject
Armor
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Level 5
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Incensed
Fire Bomb
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Level 2
Tracker
Hunter's Mark
Increase your Movement Speed by 20% while Hunter's Mark is active.
Level 4
Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 3s.
Level 3
In The Fray
Nade Launcher
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Level 2
Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
One Man's Treasure
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5
Palisade
Barricade
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Level 3
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Level 3
Bowling Ball
Rocket Boots
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Level 1
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Persistence
Armor
Reduce the damage you take by 12% while at or below 40% Health.
Level 3
Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2
Predation
Armor
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Level 5
Featherlite
Prowl
Reduce your damage taken by 10% while Prowl is active.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 12% for 2s after using Pounce.
Level 3
Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1
Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4
Hellish Lodestones
Ignition
Reduce your damage taken by 12% for 3s after activating Ignition.
Level 4
Abyssal Connections
Ignition
Gain a 200-Health Shield for 3s after activating Ignition.
Level 2
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 45.
Level 3
Triumphant Ascension
Soul Harvest
Heal for 200 after activating Soul Harvest.
Level 2
Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Antediluvian
Overcharge
Increase the duration of Overcharge by 0.4s.
Level 2
Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 3s.
Level 3
Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4
Last Remnant
Weapon
Increase your maximum Ammo by 8.
Level 2
Dark Vision
Blitz Upper
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Level 4
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Level 3
Well-Oiled
Weapon
Increase your Reload Speed by 15%.
Level 3
Conditioned
Armor
Increase your Movement Speed by 9%.
Level 3
Requip
Combat Slide
Generate 6 Ammo after activating Combat Slide.
Level 3
Warrants Out
Combat Slide
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Level 3
Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1
Entrenched
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Level 5
Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Level 2
Air Supremacy
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Level 2
Snap To It
Reduce the time it takes to bring up Designated Sights by 10%.
Level 1
Dominant Dome
Increase the radius of your Distortion Field by 20%.
Level 5
Hell or High Water
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
Level 1
Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1
Hellish Lodestones
Ignition
Reduce your damage taken by 15% for 3s after activating Ignition.
Level 5
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 60.
Level 4
Abyssal Connections
Ignition
Gain a 300-Health Shield for 3s after activating Ignition.
Level 3
Tormented Fissure
Ignition
Generate 50 Ammo after activating Ignition.
Level 2
Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Umbral Gait
Weapon
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Level 4
Spirit Leech
Restore Soul
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Level 2
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4
Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.