Player Matchup
VS
Match Stats
Brand
Fireball
Heal for 500 for each enemy hit with Fireball.
Level 5
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Cavalier
Armor
Increase your maximum Health by 450.
Level 3
Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1
Safe Travel
Charge
Gain a 450-Health Shield for 3s after you use Charge.
Level 3
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4
Fire in the Hole
Frag Grenade
Generate 6 Ammo for each enemy hit with Frag Grenade.
Level 1
Predator
Iron Sights
Gain 5% Lifesteal while using Iron Sights.
Level 1
Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Level 4
Shrapnel
Frag Grenade
Increase the radius of Frag Grenade's explosion by 40%.
Level 1
Harmony
Shatter
Heal for 52% of the damage dealt by Shatter.
Level 4
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Tangible
Armor
Increase your maximum Health by 100.
Level 2
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 450.
Level 3
Shamanic Might
Armor
Increase your maximum Health by 150.
Level 3
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Level 3
Totemic Rescue
Armor
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Level 3
Outreach
Healing Totem
Increase the deploy range of Healing Totem by 45%.
Level 3
Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Level 1
Combat Repair
Turret
Heal all of your Turrets for 180 every 1s while you are standing near them.
Level 2
Forged Alloy
Turret
Increase the Health of all your Turrets by 280.
Level 2
Bunker
Barricade
Increase the Health of Barricade by 400.
Level 2
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Field Deploy
Turret
Heal for 100 each time one of your base Turrets hits an enemy.
Level 5
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 40%.
Level 4
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3
Rampage
Armor
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Level 4
Determination
Armor
Increase your Healing received from other players by 18% while at or below 50% Health.
Level 3
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
King's New Cloak
Armor
Increase your maximum Health by 100.
Level 2
Uncontrolled
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Shock and Awe
Detonate
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Level 4
Reinforced Casing
Armor
Increase your maximum Ammo by 3.
Level 3
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Level 3
Royal Subjects
Weapon
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
Level 1
Brave and Bold
Armor
Increase your maximum Health by 600.
Level 4
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Bowling Ball
Rocket Boots
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Level 1
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5
Fuel Efficiency
Rocket Boots
Increase the duration of Rocket Boots by 0.6s.
Level 2
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3
Ruthless
Armor
Decrease the rate of Wrath decay by 10%.
Level 1
Fire Siphon
Wings of Wrath
Heal for 225 for each enemy hit with Wings of Wrath.
Level 3
Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 50%.
Level 5
Light of Dawn
Kindle Soul
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Level 3
Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Guts
Armor
Reduce your damage taken by 25% while at or below 40% Health.
Level 5
Primeval Might
Overcharge
Gain 15% Lifesteal while Overcharge is active.
Level 3
Relic Affinity
Blitz Upper
Increase the Knockback of Blitz Upper by 60%
Level 4
Revitalize
Rune of Travel
Heal for 100 after Teleporting to your Rune of Travel.
Level 1
Daredevil
Blitz Upper
Heal for 140 after activating Blitz Upper.
Level 2
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.