Player Matchup

Grohk
Grohk
Extreme159
Grohk
Level 152
Champion Stats
2W - 1L
1,558 SR
Queue Stats
25W - 24L
1,574 Elo+
Solo
Saati
Saati
Fataleeee
Saati
Level 74
Champion Stats
4W - 2L
1,567 SR
Queue Stats
22W - 10L
1,636 Elo+
Party 2
Maeve
Maeve
OwlGaming510
Maeve
Level 65
Champion Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,623 Elo+
Party 2
Vora
Vora
TheSpiff
Vora
Level 221
Champion Stats
45W - 32L
1,632 SR
Queue Stats
669W - 634L
1,603 Elo+
Solo
Raum
Raum
kuisimoo
Raum
Level 985
Champion Stats
41W - 31L
1,647 SR
Queue Stats
913W - 959L
1,562 Elo+
Solo
Team Averages
Level 299
1,581 SR
1,600 Elo+

VS

Team Averages
Level 309
1,612 SR
1,576 Elo+
Furia
Furia
Myth2reality
Furia
Level 207
Champion Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,613 Elo+
Party 1
Betty la Bomba
Betty la Bomba
RobertoCM7RE4
Betty la Bomba
Level 999
Champion Stats
35W - 32L
1,643 SR
Queue Stats
1,159W - 1,152L
1,583 Elo+
Solo
Fernando
Fernando
TallChip
Fernando
Level 55
Champion Stats
0W - 1L
1,742 SR
Queue Stats
3W - 5L
1,470 Elo+
Party 1
Ying
Ying
VarianML
Ying
Level 140
Champion Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,575 Elo+
Party 1
VII
VII
eightsteam
VII
Level 143
Champion Stats
1W - 1L
1,675 SR
Queue Stats
29W - 22L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
55
4 / 11 / 30
3,742
220
19,782
62,636
1,832
Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 60%.

Level 4

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 450.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Rescue

Totemic Rescue

Armor

Gain a 150-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Saati
Fataleeee
Saati
51
32 / 10 / 17
4,827
284
122,246
44,612
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Level 1

50
17 / 11 / 22
4,042
238
82,438
64,176
0
Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.

Level 2

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Vora
60
14 / 14 / 19
3,998
235
102,483
69,418
0
Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Raum
60
9 / 5 / 28
4,159
245
89,721
165,573
3,500
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 5% for 3s after activating Soul Harvest.

Level 1

Desperation

Desperation

Armor

Gain a 500-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Apocalypse

Apocalypse

Juggernaut

Heal for 600 for each champion hit by Juggernaut.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 24%.

Level 3

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
2 / 17 / 20
3,716
219
44,881
69,734
6,252
Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Conviction

Conviction

Pyre Strike

Increase the Stun duration of Pyre Strike by 0.15s.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 100.

Level 2

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.

Level 4

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Betty la Bomba
RobertoCM7RE4
Betty la Bomba
60
16 / 14 / 10
4,266
251
109,550
67,689
0
Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 6%.

Level 3

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 80%.

Level 2

Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 80%.

Level 2

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -800 explosive damage done.

Level 4

Level 1

Fernando
TallChip
Fernando
33
7 / 13 / 9
4,299
253
53,545
129,943
102,867
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
53
14 / 13 / 17
4,607
271
86,078
78,214
0
Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

56
12 / 19 / 20
4,361
257
112,361
71,090
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 30%.

Level 3

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 53s
Objective Time
9m 34s
192
Kill Participation
127
76
Kills
51
51
Deaths
76
116
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Grohk
4
11
30
1.73
W
Saati
Fataleeee
Saati
32
10
17
4.05
L
2
17
20
0.71
W
17
11
22
2.55
L
Betty la Bomba
RobertoCM7RE4
Betty la Bomba
16
14
10
1.5
L
Fernando
TallChip
Fernando
7
13
9
0.88
W
Vora
14
14
19
1.68
L
Ying
14
13
17
1.73
L
12
19
20
1.16
W
Raum
9
5
28
4.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

416,670
Damage
406,415
406,415
Taken
416,670
5,332
Shielding
109,119
156,034
Healing
198,865
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Grohk
19,782
11,875
49,000
35,973
62,636
1,832
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Level 1

W
Saati
Fataleeee
Saati
122,246
87,023
3,789
12,624
44,612
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Level 1

Level 1

L
44,881
32,920
63,398
11,609
69,734
6,252
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
82,438
74,447
0
14,539
64,176
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
Betty la Bomba
RobertoCM7RE4
Betty la Bomba
109,550
73,317
0
7,026
67,689
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
TallChip
Fernando
53,545
36,790
0
4,465
129,943
102,867
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Vora
102,483
71,079
0
15,688
69,418
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Ying
86,078
86,078
73,258
34,539
78,214
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
112,361
107,504
1,162
3,408
71,090
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

Level 1

W
Raum
89,721
37,567
0
24,421
165,573
3,500
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role