Player Matchup

Mal'Damba
Mal'Damba
Platinum II
Squeeshi
Mal'Damba
Platinum II
Level 999
Champion Stats
22W - 22L
1,667 SR
Queue Stats
801W - 756L
1,657 Elo+
Solo
Maeve
Maeve
Diamond IV
Sézy
Maeve
Diamond IV
Level 723
Champion Stats
37W - 33L
1,684 SR
Queue Stats
557W - 519L
1,610 Elo+
Solo
Lian
Lian
Diamond IV
julcoxlol232
Lian
Diamond IV
Level 387
Champion Stats
5W - 15L
1,619 SR
Queue Stats
237W - 209L
1,633 Elo+
Solo
Inara
Inara
Platinum V
lamtri
Inara
Platinum V
Level 400
Champion Stats
8W - 3L
1,731 SR
Queue Stats
114W - 92L
1,615 Elo+
Party 2
Ruckus
Ruckus
Platinum IV
trilam
Ruckus
Platinum IV
Level 104
Champion Stats
3W - 5L
1,500 SR
Queue Stats
71W - 71L
1,563 Elo+
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 523
1,640 SR
1,616 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 399
1,653 SR
1,634 Elo+
Atlas
Atlas
Platinum II
Babajeeds
Atlas
Platinum II
Level 538
Champion Stats
27W - 22L
1,695 SR
Queue Stats
980W - 957L
1,648 Elo+
Solo
Fernando
Fernando
Qualifying
CyberOdyssey
Fernando
Qualifying
Level 266
Champion Stats
19W - 21L
1,637 SR
Queue Stats
109W - 113L
1,606 Elo+
Party 3
Ying
Ying
Qualifying
Giigiis
Ying
Qualifying
Level 759
Champion Stats
1W - 0L
1,287 SR
Queue Stats
21W - 24L
1,509 Elo+
Party 3
Octavia
Octavia
Diamond V
Hoobs013
Octavia
Diamond V
Level 127
Champion Stats
30W - 12L
1,901 SR
Queue Stats
81W - 63L
1,730 Elo+
Party 1
Vora
Vora
Diamond V
pylerrfan
Vora
Diamond V
Level 307
Champion Stats
58W - 40L
1,747 SR
Queue Stats
414W - 353L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Squeeshi
Mal'Damba
59
4 / 11 / 22
5,293
252
56,580
51,114
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Maeve
Sézy
Maeve
59
21 / 12 / 11
4,541
216
112,012
76,983
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 0.5s.

Level 1

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

55
18 / 17 / 8
4,909
234
165,043
106,594
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 250.

Level 5

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Divine Right

Divine Right

Grace

Gain 15% Movement Speed for 3s after using Grace.

Level 3

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Present Arms

Present Arms

Presence

Heal for 100 after using Presence.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Inara
lamtri
Inara
59
10 / 12 / 25
6,171
294
130,102
215,371
39,451
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 12% while Earthen Guard is active.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Ruckus
trilam
Ruckus
55
3 / 17 / 20
4,376
208
79,341
143,354
80,099
Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 0.7s.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Bans
KinessaKhan
Team 1 Score

3

VS

Team 2 Score

4

Bans
TorvaldWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Babajeeds
Atlas
59
8 / 8 / 36
5,426
258
95,732
139,641
0
Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Fernando
CyberOdyssey
Fernando
54
7 / 8 / 23
6,782
323
90,108
158,713
165,269
Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
Giigiis
Ying
59
1 / 16 / 30
5,986
285
14,928
67,489
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Octavia
Hoobs013
Octavia
52
31 / 13 / 18
7,058
336
209,494
85,478
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Vora
58
22 / 11 / 24
6,532
311
183,154
91,757
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 33s
Objective Time
12m 50s
142
Kill Participation
200
56
Kills
69
69
Deaths
56
86
Assists
131
Player
Kills
Deaths
Assists
KDA
W
Atlas
Babajeeds
Atlas
8
8
36
3.25
W
Fernando
CyberOdyssey
Fernando
7
8
23
2.31
W
Ying
Giigiis
Ying
1
16
30
1
W
Octavia
Hoobs013
Octavia
31
13
18
3.08
L
Mal'Damba
Squeeshi
Mal'Damba
4
11
22
1.36
L
Maeve
Sézy
Maeve
21
12
11
2.21
L
18
17
8
1.29
L
Inara
lamtri
Inara
10
12
25
1.88
W
Vora
22
11
24
3.09
L
Ruckus
trilam
Ruckus
3
17
20
0.76

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

543,078
Damage
593,416
593,416
Taken
543,078
119,550
Shielding
165,269
344,497
Healing
324,735
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Atlas
Babajeeds
Atlas
95,732
95,732
7,852
15,757
139,641
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Fernando
CyberOdyssey
Fernando
90,108
57,613
0
7,880
158,713
165,269
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Ying
Giigiis
Ying
14,928
14,928
216,618
32,287
67,489
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
Octavia
Hoobs013
Octavia
209,494
202,000
2,399
21,362
85,478
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Mal'Damba
Squeeshi
Mal'Damba
56,580
18,224
280,509
26,148
51,114
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

L
Maeve
Sézy
Maeve
112,012
111,362
0
8,574
76,983
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 2

L
165,043
160,589
0
2,585
106,594
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Inara
lamtri
Inara
130,102
106,488
0
20,629
215,371
39,451
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

W
Vora
183,154
123,454
0
20,580
91,757
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ruckus
trilam
Ruckus
79,341
52,146
0
6,052
143,354
80,099
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role