Player Matchup

Rei
Rei
AnoLaHeal
Rei
Level 999
Champion Stats
118W - 121L
1,624 SR
Queue Stats
827W - 767L
1,628 Elo+
Party 1
Androxus
Androxus
HisokaSAN63
Androxus
Level 326
Champion Stats
18W - 27L
1,638 SR
Queue Stats
420W - 342L
1,669 Elo+
Party 1
Kasumi
Kasumi
Kitšuki
Kasumi
Level 999
Champion Stats
249W - 183L
1,695 SR
Queue Stats
2,476W - 2,015L
1,641 Elo+
Party 1
Atlas
Atlas
N1N067
Atlas
Level 162
Champion Stats
2W - 3L
1,208 SR
Queue Stats
491W - 444L
1,646 Elo+
Party 1
Drogoz
Drogoz
Sharkatack1
Drogoz
Level 320
Champion Stats
30W - 28L
1,622 SR
Queue Stats
1,021W - 946L
1,637 Elo+
Party 1
Team Averages
Level 561
1,557 SR
1,644 Elo+

VS

Team Averages
Level 502
1,604 SR
1,620 Elo+
Saati
Saati
Firefly6050
Saati
Level 256
Champion Stats
10W - 14L
1,530 SR
Queue Stats
572W - 557L
1,597 Elo+
Solo
Vora
Vora
KrynekS
Vora
Level 424
Champion Stats
4W - 11L
1,544 SR
Queue Stats
165W - 143L
1,598 Elo+
Solo
Makoa
Makoa
Lazybooty
Makoa
Level 701
Champion Stats
140W - 140L
1,638 SR
Queue Stats
1,030W - 1,021L
1,658 Elo+
Party 2
Mal'Damba
Mal'Damba
Mepperpint
Mal'Damba
Level 839
Champion Stats
118W - 129L
1,627 SR
Queue Stats
995W - 997L
1,658 Elo+
Party 2
Fernando
Fernando
WortKejo187
Fernando
Level 291
Champion Stats
14W - 10L
1,680 SR
Queue Stats
222W - 216L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
3 / 4 / 39
6,067
337
35,256
41,236
0
Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.3s.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Androxus
HisokaSAN63
Androxus
51
18 / 10 / 23
7,455
414
158,659
80,126
0
Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 50% for 3s after activating Nether Step.

Level 5

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Kasumi
Kitšuki
Kasumi
60
22 / 7 / 21
8,243
458
220,688
90,105
0
Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1.5s.

Level 3

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 0.6s.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.

Level 1

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Atlas
N1N067
Atlas
60
4 / 5 / 20
5,227
290
81,563
170,618
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 30% while Stasis Field is active.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Drogoz
60
21 / 8 / 14
5,378
299
163,946
59,758
0
Spitfire

Spitfire

Salvo

Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.

Level 5

Hyper Boost

Hyper Boost

Salvo

Restore 4% of your Booster fuel each time Salvo hits an enemy.

Level 1

Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 20%.

Level 2

Hot Swap

Hot Swap

Weapon

Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.

Level 2

Decimate

Decimate

Salvo

Increase the explosion radius of Salvo by 75%.

Level 5

Fusillade

Fusillade

Weapon

Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
7 / 16 / 10
3,129
174
74,439
80,805
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Vora
KrynekS
Vora
55
9 / 22 / 8
3,323
185
120,868
97,622
0
What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Makoa
Lazybooty
Makoa
59
8 / 13 / 12
3,731
207
95,584
199,323
76,376
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 18% for 3s after using Shell Spin.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Mal'Damba
Mepperpint
Mal'Damba
59
4 / 5 / 17
4,851
270
54,554
38,129
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Fernando
WortKejo187
Fernando
55
6 / 12 / 8
5,405
300
96,398
244,233
304,640
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

18m 36s
Objective Time
7m 45s
185
Kill Participation
89
68
Kills
34
34
Deaths
68
117
Assists
55
Player
Kills
Deaths
Assists
KDA
W
3
4
39
5.63
L
7
16
10
0.75
W
Androxus
HisokaSAN63
Androxus
18
10
23
2.95
W
Kasumi
Kitšuki
Kasumi
22
7
21
4.64
L
Vora
KrynekS
Vora
9
22
8
0.59
L
Makoa
Lazybooty
Makoa
8
13
12
1.08
L
Mal'Damba
Mepperpint
Mal'Damba
4
5
17
2.5
W
Atlas
N1N067
Atlas
4
5
20
2.8
W
Drogoz
21
8
14
3.5
L
Fernando
WortKejo187
Fernando
6
12
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

660,112
Damage
441,843
441,843
Taken
660,112
0
Shielding
381,016
302,432
Healing
387,246
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
35,256
29,749
229,793
32,223
41,236
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

L
74,439
45,534
198
5,003
80,805
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

W
Androxus
HisokaSAN63
Androxus
158,659
128,036
0
19,161
80,126
0

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

W
Kasumi
Kitšuki
Kasumi
220,688
162,085
0
18,279
90,105
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Vora
KrynekS
Vora
120,868
84,022
0
13,122
97,622
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Makoa
Lazybooty
Makoa
95,584
86,865
0
5,302
199,323
76,376
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Mal'Damba
Mepperpint
Mal'Damba
54,554
22,125
339,244
18,468
38,129
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Atlas
N1N067
Atlas
81,563
81,563
0
0
170,618
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 2

W
Drogoz
163,946
119,343
0
2,976
59,758
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
WortKejo187
Fernando
96,398
65,155
0
5,909
244,233
304,640

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role