Player Matchup

Ruckus
Ruckus
Qualifying
APOCALIPTO1018
Ruckus
Qualifying
Level 560
Champion Stats
18W - 18L
1,524 SR
Queue Stats
682W - 698L
1,529 Elo+
Solo
Androxus
Androxus
Gold I
Astaroth9e
Androxus
Gold I
Level 196
Champion Stats
13W - 15L
1,648 SR
Queue Stats
611W - 556L
1,580 Elo+
Solo
Willo
Willo
Gold IV
Curvues
Willo
Gold IV
Level 107
Champion Stats
4W - 1L
1,788 SR
Queue Stats
98W - 81L
1,547 Elo+
Solo
Mal'Damba
Mal'Damba
Silver V
Goliathofgames14
Mal'Damba
Silver V
Level 116
Champion Stats
6W - 7L
1,540 SR
Queue Stats
107W - 113L
1,429 Elo+
Solo
Barik
Barik
Silver I
SHINIGAMIx24
Barik
Silver I
Level 385
Champion Stats
60W - 52L
1,579 SR
Queue Stats
205W - 237L
1,460 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 273
1,616 SR
1,509 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 640
1,660 SR
1,491 Elo+
Makoa
Makoa
Silver III
DAEMY
Makoa
Silver III
Level 226
Champion Stats
2W - 2L
1,789 SR
Queue Stats
80W - 71L
1,464 Elo+
Solo
Zhin
Zhin
Gold V
JenskyDbd
Zhin
Gold V
Level 999
Champion Stats
133W - 107L
1,688 SR
Queue Stats
1,193W - 1,166L
1,509 Elo+
Party 1
Dredge
Dredge
Silver I
RataEbria
Dredge
Silver I
Level 511
Champion Stats
307W - 311L
1,539 SR
Queue Stats
684W - 667L
1,459 Elo+
Party 1
Ying
Ying
Gold V
TeAmoPeruXDGaaa
Ying
Gold V
Level 466
Champion Stats
16W - 13L
1,626 SR
Queue Stats
435W - 384L
1,500 Elo+
Solo
Fernando
Fernando
Silver I
Wolfyet
Fernando
Silver I
Level 999
Champion Stats
95W - 82L
1,659 SR
Queue Stats
1,186W - 1,159L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 8 / 17
3,724
248
78,914
71,100
67,704
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Androxus
Astaroth9e
Androxus
59
14 / 9 / 5
3,640
243
73,599
52,571
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 45.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 1 Ammo after activating Nether Step.

Level 1

Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Willo
Curvues
Willo
59
13 / 12 / 13
3,924
262
97,877
30,519
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Hijinks

Hijinks

Flutter

Heal for 200 after activating Flutter.

Level 4

Hummingbird

Hummingbird

Flutter

Generate 3 Ammo after activating Flutter.

Level 3

Pixie Dust

Pixie Dust

Dead Zone

Heal for 150 every 1s while standing in Dead Zone.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Mal'Damba
59
6 / 8 / 17
3,676
245
46,270
39,236
0
Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 30%.

Level 3

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 150.

Level 3

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 12%.

Level 3

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

46
3 / 12 / 8
4,196
280
42,660
87,557
124,285
Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Bans
LianTalus
Team 1 Score

4

VS

Team 2 Score

3

Bans
KhanTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Makoa
DAEMY
Makoa
49
16 / 9 / 4
3,521
235
55,843
123,150
40,394
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 165 every 1s while Shell Shield is active.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Zhin
59
16 / 9 / 10
3,196
213
77,536
46,200
0
Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 14% after getting an Elimination.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Dredge
RataEbria
Dredge
59
7 / 7 / 16
3,000
200
76,571
32,419
4,805
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Haul on the Bowline

Haul on the Bowline

Shortcut

Increase your Movement Speed by 30% for 2s after exiting a Shortcut.

Level 3

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 2s after exiting a Shortcut.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

47
1 / 8 / 24
4,839
323
13,785
32,831
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 0.7s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Fernando
Wolfyet
Fernando
59
9 / 7 / 10
3,470
231
57,248
104,720
99,264
Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 25s
Objective Time
6m 44s
100
Kill Participation
113
40
Kills
49
49
Deaths
40
60
Assists
64
Player
Kills
Deaths
Assists
KDA
W
4
8
17
1.56
W
Androxus
Astaroth9e
Androxus
14
9
5
1.83
W
Willo
Curvues
Willo
13
12
13
1.63
L
Makoa
DAEMY
Makoa
16
9
4
2
W
Mal'Damba
6
8
17
1.81
L
Zhin
16
9
10
2.33
L
Dredge
RataEbria
Dredge
7
7
16
2.14
W
3
12
8
0.58
L
1
8
24
1.63
L
Fernando
Wolfyet
Fernando
9
7
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

339,320
Damage
280,983
280,983
Taken
339,320
191,989
Shielding
144,463
123,450
Healing
179,971
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
78,914
62,368
0
10,749
71,100
67,704
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Androxus
Astaroth9e
Androxus
73,599
61,825
0
26,918
52,571
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Willo
Curvues
Willo
97,877
67,295
0
1,639
30,519
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Makoa
DAEMY
Makoa
55,843
50,925
0
12,855
123,150
40,394
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Mal'Damba
46,270
22,144
46,404
18,486
39,236
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Zhin
77,536
59,849
2,254
10,073
46,200
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Dredge
RataEbria
Dredge
76,571
38,638
0
2,941
32,419
4,805
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
42,660
42,660
0
19,254
87,557
124,285
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
13,785
13,785
125,609
13,290
32,831
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Wolfyet
Fernando
57,248
30,235
0
12,949
104,720
99,264
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role