Player Matchup

Ruckus
Ruckus
Cryoking
Ruckus
Level 242
Champion Stats
3W - 5L
1,499 SR
Queue Stats
131W - 127L
1,521 Elo+
Party 2
Willo
Willo
TrujistaEhi
Willo
Level 35
Champion Stats
22W - 11L
1,640 SR
Queue Stats
154W - 175L
1,470 Elo+
Party 2
VII
VII
drewtoofaded
VII
Level 124
Champion Stats
22W - 23L
1,614 SR
Queue Stats
143W - 135L
1,487 Elo+
Solo
Moji
Moji
reeseupnext
Moji
Level 69
Champion Stats
14W - 6L
1,720 SR
Queue Stats
126W - 110L
1,537 Elo+
Party 2
Ying
Ying
vShayy
Ying
Level 216
Champion Stats
1W - 2L
1,586 SR
Queue Stats
121W - 111L
1,539 Elo+
Party 2
Team Averages
Level 137
1,612 SR
1,511 Elo+

VS

Team Averages
Level 245
1,566 SR
1,486 Elo+
Skye
Skye
Coop5088
Skye
Level 430
Champion Stats
56W - 57L
1,588 SR
Queue Stats
608W - 612L
1,591 Elo+
Party 1
Barik
Barik
DiorMoni
Barik
Level 53
Champion Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,446 Elo+
Solo
Ying
Ying
JaviEosforos
Ying
Level 173
Champion Stats
5W - 5L
1,496 SR
Queue Stats
32W - 43L
1,404 Elo+
Party 1
NAWFSIIDE
Unknown
Level 59
Champion Stats
13W - 5L
1,806 SR
Queue Stats
234W - 220L
1,495 Elo+
Solo
Vora
Vora
Valorel1982
Vora
Level 510
Champion Stats
46W - 63L
1,439 SR
Queue Stats
571W - 557L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
Cryoking
Ruckus
58
5 / 6 / 3
1,559
223
22,225
54,715
15,010
Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 10 Ammo every 1s while Emitter is active.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 21%.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

24
2 / 3 / 5
1,172
167
16,639
14,080
0
Flora

Flora

Armor

Increase your maximum Health by 250.

Level 5

Germination

Germination

Seedling

Generate 1 Ammo after using Seedling.

Level 1

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2s for each enemy hit by it.

Level 4

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 18%.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

42
3 / 7 / 1
1,071
153
13,986
23,575
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

25
1 / 5 / 8
1,382
197
15,043
25,741
15,056

Level 1

Level 5

Level 4

Level 4

Level 1

Level 1

Ying
vShayy
Ying
59
0 / 4 / 8
1,354
193
24,037
20,963
0
Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Skye
58
14 / 1 / 5
2,650
379
40,433
15,407
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Barik
DiorMoni
Barik
43
2 / 1 / 9
2,271
324
15,960
21,480
40,003
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

59
4 / 3 / 7
2,228
318
19,998
12,749
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

NAWFSIIDE
Unknown
45
2 / 3 / 11
2,130
304
33,949
25,302
0

Level 2

Level 4

Level 5

Level 1

Level 3

Level 1

59
3 / 3 / 7
1,883
269
28,734
16,992
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

52s
Objective Time
6m 37s
36
Kill Participation
64
11
Kills
25
25
Deaths
11
25
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Skye
14
1
5
16.5
L
Ruckus
Cryoking
Ruckus
5
6
3
1.08
W
Barik
DiorMoni
Barik
2
1
9
6.5
W
4
3
7
2.5
W
NAWFSIIDE
Unknown
2
3
11
2.5
L
2
3
5
1.5
W
3
3
7
2.17
L
3
7
1
0.5
L
1
5
8
1
L
Ying
vShayy
Ying
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,930
Damage
139,074
139,074
Taken
91,930
30,066
Shielding
40,003
69,587
Healing
61,869
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Skye
40,433
30,457
528
3,985
15,407
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Ruckus
Cryoking
Ruckus
22,225
16,250
0
6,003
54,715
15,010

Level 1

Level 1

W
Barik
DiorMoni
Barik
15,960
15,960
0
8,730
21,480
40,003
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
19,998
19,998
30,862
5,361
12,749
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
NAWFSIIDE
Unknown
33,949
28,436
1,170
6,622
25,302
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
16,639
13,461
0
0
14,080
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
28,734
19,657
0
4,611
16,992
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
13,986
10,086
0
1,344
23,575
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
15,043
15,043
29,443
3,567
25,741
15,056
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ying
vShayy
Ying
24,037
11,669
19,497
9,733
20,963
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role