Player Matchup

Saati
Saati
Platinum II
Azevic
Saati
Platinum II
Level 185
Champion Stats
33W - 23L
1,608 SR
Queue Stats
119W - 102L
1,595 Elo+
Party 1
Moji
Moji
Gold IV
Kixhoo
Moji
Gold IV
Level 95
Champion Stats
4W - 6L
1,592 SR
Queue Stats
138W - 139L
1,490 Elo+
Solo
Azaan
Azaan
Qualifying
MLG Expectation
Azaan
Qualifying
Level 220
Champion Stats
13W - 11L
1,640 SR
Queue Stats
76W - 76L
1,497 Elo+
Party 3
Terminus
Terminus
Silver I
Sensation202
Terminus
Silver I
Level 348
Champion Stats
104W - 91L
1,590 SR
Queue Stats
268W - 296L
1,432 Elo+
Party 3
Koga
Koga
Platinum V
milkherjits
Koga
Platinum V
Level 394
Champion Stats
4W - 3L
1,708 SR
Queue Stats
129W - 110L
1,575 Elo+
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 248
1,628 SR
1,518 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 521
1,661 SR
1,538 Elo+
Bomb King
Bomb King
Gold II
ALDAY14
Bomb King
Gold II
Level 311
Champion Stats
2W - 0L
1,592 SR
Queue Stats
87W - 75L
1,588 Elo+
Solo
Torvald
Torvald
Platinum IV
AmayaMine
Torvald
Platinum IV
Level 999
Champion Stats
15W - 7L
1,743 SR
Queue Stats
521W - 477L
1,558 Elo+
Party 2
Grover
Grover
Gold IV
McCheex
Grover
Gold IV
Level 148
Champion Stats
6W - 4L
1,660 SR
Queue Stats
45W - 50L
1,494 Elo+
Solo
Atlas
Atlas
Gold IV
jsom007
Atlas
Gold IV
Level 150
Champion Stats
48W - 45L
1,637 SR
Queue Stats
145W - 144L
1,562 Elo+
Party 2
Zhin
Zhin
Gold III
nookismun
Zhin
Gold III
Level 999
Champion Stats
151W - 122L
1,675 SR
Queue Stats
958W - 917L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Azevic
Saati
55
11 / 8 / 7
2,778
253
71,586
39,413
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Moji
Kixhoo
Moji
51
4 / 8 / 13
3,184
289
19,055
36,458
13,693

Level 5

Level 2

Level 2

Level 3

Level 3

Level 1

58
2 / 10 / 5
1,909
174
21,571
62,240
0
Terminus
Sensation202
Terminus
53
1 / 9 / 3
1,775
161
17,345
65,473
0
Forsaken

Forsaken

Armor

Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 2

Abomination

Abomination

Calamity Blast

Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.

Level 3

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

Playing God

Playing God

Power Siphon

Heal for 20% of the damage Absorbed by Power Siphon.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

58
9 / 11 / 10
2,892
263
84,257
51,672
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Bans
WilloDrogoz
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanFernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
ALDAY14
Bomb King
58
12 / 5 / 13
2,831
257
56,894
27,398
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Torvald
AmayaMine
Torvald
60
6 / 7 / 22
4,170
379
45,798
33,975
81,538
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 50% for 2s.

Level 5

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 1.2000000000000002s.

Level 3

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Grover
McCheex
Grover
58
6 / 5 / 27
3,300
300
46,428
44,735
2,100
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Atlas
jsom007
Atlas
40
8 / 4 / 16
3,134
285
37,782
70,406
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Zhin
60
16 / 6 / 15
3,302
300
68,354
37,300
0
Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 100 after using Counter.

Level 1

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 2.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 23s
Objective Time
5m 57s
65
Kill Participation
141
27
Kills
48
46
Deaths
27
38
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Bomb King
ALDAY14
Bomb King
12
5
13
3.7
W
Torvald
AmayaMine
Torvald
6
7
22
2.43
L
Saati
Azevic
Saati
11
8
7
1.81
L
Moji
Kixhoo
Moji
4
8
13
1.31
L
2
10
5
0.45
W
Grover
McCheex
Grover
6
5
27
3.9
L
Terminus
Sensation202
Terminus
1
9
3
0.28
W
Atlas
jsom007
Atlas
8
4
16
4
L
9
11
10
1.27
W
Zhin
16
6
15
3.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

213,814
Damage
255,256
255,256
Taken
213,814
13,693
Shielding
83,638
93,955
Healing
119,731
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Bomb King
ALDAY14
Bomb King
56,894
48,456
0
5,635
27,398
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Torvald
AmayaMine
Torvald
45,798
37,215
3,434
0
33,975
81,538
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Saati
Azevic
Saati
71,586
57,560
0
2,592
39,413
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
Moji
Kixhoo
Moji
19,055
19,055
65,554
13,521
36,458
13,693

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
21,571
13,949
0
270
62,240
0
W
Grover
McCheex
Grover
46,428
35,886
67,466
32,796
44,735
2,100

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Terminus
Sensation202
Terminus
17,345
7,449
0
9,011
65,473
0
W
Atlas
jsom007
Atlas
37,782
37,782
0
6,515
70,406
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
84,257
72,282
0
3,007
51,672
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

W
Zhin
68,354
58,240
720
3,165
37,300
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role