Player Matchup

Fernando
Fernando
BombaDestrutiva
Fernando
Level 53
Champion Stats
22W - 6L
1,776 SR
Queue Stats
54W - 40L
1,592 Elo+
Party 1
Octavia
Octavia
IILeftZeroII
Octavia
Level 133
Champion Stats
2W - 1L
1,513 SR
Queue Stats
25W - 26L
1,537 Elo+
Solo
Bomb King
Bomb King
SirSushi02
Bomb King
Level 74
Champion Stats
2W - 1L
1,363 SR
Queue Stats
45W - 34L
1,655 Elo+
Party 3
Koga
Koga
o GUTIN o
Koga
Level 76
Champion Stats
4W - 4L
1,562 SR
Queue Stats
55W - 41L
1,659 Elo+
Party 3
Ying
Ying
vitomene
Ying
Level 39
Champion Stats
7W - 3L
1,888 SR
Queue Stats
52W - 36L
1,584 Elo+
Party 1
Team Averages
Level 75
1,621 SR
1,605 Elo+

VS

Team Averages
Level 470
1,638 SR
1,542 Elo+
Rei
Rei
FrancoDv
Rei
Level 880
Champion Stats
0W - 1L
1,500 SR
Queue Stats
479W - 517L
1,464 Elo+
Solo
Seris
Seris
Mushirow
Seris
Level 999
Champion Stats
7W - 6L
1,631 SR
Queue Stats
180W - 158L
1,544 Elo+
Solo
Kasumi
Kasumi
SonMii
Kasumi
Level 132
Champion Stats
5W - 2L
1,785 SR
Queue Stats
21W - 24L
1,539 Elo+
Party 2
Willo
Willo
lKristy252
Willo
Level 243
Champion Stats
49W - 44L
1,633 SR
Queue Stats
187W - 176L
1,529 Elo+
Party 2
Kinessa
Kinessa
zarroman
Kinessa
Level 95
Champion Stats
26W - 19L
1,638 SR
Queue Stats
128W - 109L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
42
11 / 12 / 4
5,159
322
27,505
98,003
177,717
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Octavia
IILeftZeroII
Octavia
37
4 / 9 / 7
3,248
203
34,903
39,760
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 50% Health.

Level 5

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.

Level 5

Overwhelming Force

Overwhelming Force

Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 1

Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 0.5s.

Level 1

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.8999999999999999s every 1s while standing inside of your Distortion Field.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Bomb King
SirSushi02
Bomb King
40
14 / 11 / 9
3,917
245
43,195
49,650
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Koga
35
10 / 13 / 10
3,893
243
45,529
54,267
0
Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 20 Ammo after activating Shadow Step.

Level 4

Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Ying
22
8 / 11 / 20
4,611
288
56,417
56,911
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 12 / 10
2,032
127
28,160
42,480
0
Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.5s.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Seris
Mushirow
Seris
57
13 / 7 / 18
2,769
173
58,039
52,626
0
Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Kasumi
SonMii
Kasumi
35
7 / 15 / 13
2,251
141
49,089
46,963
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Willo
46
14 / 6 / 13
3,856
241
63,012
33,852
0
Germination

Germination

Seedling

Generate 1 Ammo after using Seedling.

Level 1

Antics

Antics

Weapon

Increase your Reload Speed by 25%.

Level 5

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 25% for 3s after activating Flutter.

Level 5

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Kinessa
zarroman
Kinessa
38
18 / 7 / 11
3,166
198
100,291
31,628
0
Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.

Level 5

Headstrong

Headstrong

Armor

Increase your maximum Health by 200.

Level 4

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.

Level 1

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 100%.

Level 4

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 7s
Objective Time
2m 44s
97
Kill Participation
121
47
Kills
56
56
Deaths
47
50
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Fernando
11
12
4
1.08
L
4
12
10
0.75
W
Octavia
IILeftZeroII
Octavia
4
9
7
0.83
L
Seris
Mushirow
Seris
13
7
18
3.14
W
Bomb King
SirSushi02
Bomb King
14
11
9
1.68
L
Kasumi
SonMii
Kasumi
7
15
13
0.9
L
Willo
14
6
13
3.42
W
Koga
10
13
10
1.15
W
Ying
8
11
20
1.64
L
Kinessa
zarroman
Kinessa
18
7
11
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

207,549
Damage
298,591
298,591
Taken
207,549
177,717
Shielding
0
136,209
Healing
86,579
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
27,505
17,225
0
4,403
98,003
177,717
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
28,160
23,600
10,214
9,923
42,480
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Octavia
IILeftZeroII
Octavia
34,903
33,751
0
9,561
39,760
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Seris
Mushirow
Seris
58,039
49,116
21,284
22,358
52,626
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Bomb King
SirSushi02
Bomb King
43,195
39,159
0
6,357
49,650
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Kasumi
SonMii
Kasumi
49,089
37,471
0
8,355
46,963
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Willo
63,012
49,868
1,313
7,232
33,852
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

W
Koga
45,529
43,540
0
14,666
54,267
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

W
Ying
56,417
49,058
71,554
29,668
56,911
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Kinessa
zarroman
Kinessa
100,291
93,271
0
5,900
31,628
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role