Player Matchup
VS
Match Stats
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Sidereal
Weapon
Increase your maximum Health by 50.
Level 1
Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 14%.
Level 1
Space Jam
Stellar Wind
Increase your jump height by 60% while using Stellar Wind.
Level 5
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Decimate
Salvo
Increase the explosion radius of Salvo by 45%.
Level 3
Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Level 3
Propel
Thrust
Restore 30% of your maximum Booster fuel after using Thrust.
Level 3
Lung Capacity
Fire Spit
Heal for 250 for each enemy hit with Fire Spit.
Level 5
Spitfire
Salvo
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Level 1
Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Cavalier
Armor
Increase your maximum Health by 150.
Level 1
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Safe Travel
Charge
Gain a 450-Health Shield for 3s after you use Charge.
Level 3
Brand
Fireball
Heal for 500 for each enemy hit with Fireball.
Level 5
Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 1
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Level 4
Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2
Shattered Worlds
Shadow Bombs
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Level 4
Contemplation
Dash
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 1
Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 4
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Level 2
Level 3
Level 5
Level 2
Level 3
Level 1
Team 1 Score
4
VS
Team 2 Score
2
Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Level 1
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 15%.
Level 3
Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
We Can Rebuild Him
Armor
Receive 15% increased Healing while at or below 50% Health.
Level 3
Hulking Monstrosity
Armor
Increase your maximum Health by 300.
Level 2
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Level 3
It Follows
Calamity Blast
Increase your Movement Speed by 8% for each Calamity Charge you have.
Level 4
It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Tactical Retreat
Stealth
Increase your Movement Speed by 50% for 2s after entering Stealth.
Level 5
Stalker
Stealth
Increase your Reload Speed by 10% while Stealth is active.
Level 1
Guerrilla Tactics
Stealth
Generate 60 Energy after getting an Elimination.
Level 4
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 1.
Level 1
Roost
Scope
Hits with Talon Rifle generate 4% Ultimate charge.
Level 4
Crack Shot
Weapon
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
Level 1
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 6s.
Level 5
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 30%.
Level 3
Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.4s.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 4
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5
Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5
Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3
Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Level 1
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.