Player Matchup

Raum
Raum
GOZZILA LP4948
Raum
Level 46
Champion Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,489 Elo+
Party 2
Fernando
Fernando
MeisterZebra
Fernando
Level 160
Champion Stats
10W - 3L
1,755 SR
Queue Stats
128W - 121L
1,570 Elo+
Party 2
Moji
Moji
NyloGeilo
Moji
Level 107
Champion Stats
5W - 7L
1,171 SR
Queue Stats
206W - 208L
1,479 Elo+
Solo
Saati
Saati
XPeter Tanzen
Saati
Level 121
Champion Stats
2W - 0L
1,700 SR
Queue Stats
13W - 13L
1,442 Elo+
Solo
Koga
Koga
llRelaxllTR
Koga
Level 67
Champion Stats
36W - 47L
1,404 SR
Queue Stats
50W - 66L
1,368 Elo+
Solo
Team Averages
Level 100
1,506 SR
1,470 Elo+

VS

Team Averages
Level 152
1,550 SR
1,437 Elo+
Strix
Strix
Cliped_by_MYNDZ
Strix
Level 29
Champion Stats
0W - 1L
1,500 SR
Queue Stats
15W - 43L
1,200 Elo+
Party 1
Io
Io
GolubokM
Io
Level 60
Champion Stats
6W - 5L
1,720 SR
Queue Stats
143W - 159L
1,417 Elo+
Solo
Saati
Saati
Mr green 666313
Saati
Level 152
Champion Stats
3W - 4L
1,460 SR
Queue Stats
72W - 62L
1,641 Elo+
Solo
Seris
Seris
eygee
Seris
Level 430
Champion Stats
33W - 29L
1,567 SR
Queue Stats
129W - 147L
1,477 Elo+
Solo
Ruckus
Ruckus
marin_bossi
Ruckus
Level 90
Champion Stats
0W - 1L
1,500 SR
Queue Stats
252W - 264L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
24
3 / 1 / 7
2,119
303
18,582
35,185
600
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 600 for each champion hit by Juggernaut.

Level 4

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 150-Health Shield for 3s after activating Juggernaut.

Level 1

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 32%.

Level 4

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Fernando
MeisterZebra
Fernando
59
3 / 0 / 12
2,357
337
32,483
36,224
36,392
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Moji
51
1 / 0 / 13
2,246
321
12,365
5,353
6,135

Level 5

Level 1

Level 2

Level 2

Level 5

Level 1

56
9 / 1 / 6
2,129
304
45,447
11,934
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

50
10 / 1 / 7
2,340
334
35,690
20,852
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 6%.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
26
1 / 6 / 2
1,205
172
24,515
26,741
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Stalker

Stalker

Stealth

Increase your Reload Speed by 20% while Stealth is active.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

53
0 / 4 / 2
1,039
148
17,757
19,599
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

60
1 / 2 / 1
1,138
163
24,336
13,670
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 3% for 2.5s after Ricochet is deployed.

Level 1

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Seris
eygee
Seris
56
1 / 5 / 1
1,188
170
10,600
20,570
0
Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.

Level 1

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 1.6s.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Level 1

Ruckus
36
0 / 9 / 1
1,370
196
32,340
63,987
31,804
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 50s
Objective Time
58s
71
Kill Participation
10
26
Kills
3
3
Deaths
26
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
3
1
7
6.5
L
0
4
2
0.25
W
Fernando
MeisterZebra
Fernando
3
0
12
9
L
1
2
1
0.75
W
Moji
1
0
13
7.5
W
9
1
6
12
L
Seris
eygee
Seris
1
5
1
0.3
W
10
1
7
13.5
L
Ruckus
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,567
Damage
109,548
109,548
Taken
144,567
43,127
Shielding
31,804
79,540
Healing
60,087
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
24,515
23,733
0
2,283
26,741
0
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
18,582
14,737
0
1,470
35,185
600

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
17,757
16,857
8,222
7,660
19,599
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

W
Fernando
MeisterZebra
Fernando
32,483
22,018
0
4,302
36,224
36,392
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
24,336
19,251
0
5,939
13,670
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Moji
12,365
12,365
61,446
5,334
5,353
6,135
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
45,447
38,015
0
0
11,934
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Seris
eygee
Seris
10,600
8,350
28,149
7,336
20,570
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
35,690
32,929
638
6,350
20,852
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Ruckus
32,340
24,130
0
498
63,987
31,804
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role