Player Matchup

Terminus
Terminus
Diamond V
AceDaPlace
Terminus
Diamond V
Level 898
Champion Stats
10W - 10L
1,523 SR
Queue Stats
499W - 451L
1,662 Elo+
Party 2
Octavia
Octavia
Diamond III
Hoobs013
Octavia
Diamond III
Level 129
Champion Stats
30W - 12L
1,880 SR
Queue Stats
81W - 63L
1,700 Elo+
Party 1
Mal'Damba
Mal'Damba
Diamond V
Squeeshi
Mal'Damba
Diamond V
Level 999
Champion Stats
23W - 24L
1,672 SR
Queue Stats
806W - 765L
1,632 Elo+
Party 2
Vora
Vora
Masters
pylerrfan
Vora
Masters
Level 312
Champion Stats
58W - 40L
1,771 SR
Queue Stats
417W - 357L
1,711 Elo+
Party 1
Fernando
Fernando
Diamond III
threepointonefor
Fernando
Diamond III
Level 350
Champion Stats
205W - 149L
1,715 SR
Queue Stats
1,189W - 1,144L
1,666 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 538
1,712 SR
1,674 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 527
1,735 SR
1,671 Elo+
Androxus
Androxus
Platinum III
IHOLDWONLY
Androxus
Platinum III
Level 37
Champion Stats
1W - 0L
1,729 SR
Queue Stats
48W - 36L
1,630 Elo+
Solo
Pip
Pip
Diamond I
Kylár
Pip
Diamond I
Level 318
Champion Stats
2W - 0L
1,648 SR
Queue Stats
186W - 115L
1,731 Elo+
Solo
Cassie
Cassie
Masters
WalnutYellow
Cassie
Masters
Level 999
Champion Stats
12W - 11L
1,659 SR
Queue Stats
560W - 483L
1,670 Elo+
Party 3
Inara
Inara
Platinum III
ZenFade
Inara
Platinum III
Level 718
Champion Stats
5W - 3L
1,788 SR
Queue Stats
59W - 34L
1,701 Elo+
Solo
Khan
Khan
Diamond I
suavetico
Khan
Diamond I
Level 562
Champion Stats
64W - 37L
1,853 SR
Queue Stats
684W - 530L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
AceDaPlace
Terminus
59
6 / 11 / 8
4,034
288
52,267
111,767
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Octavia
Hoobs013
Octavia
53
14 / 8 / 11
4,919
351
153,777
84,472
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Mal'Damba
Squeeshi
Mal'Damba
59
1 / 8 / 24
4,840
346
32,512
29,642
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Vora
58
7 / 15 / 12
4,012
287
114,110
77,993
2,276
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

57
4 / 14 / 8
3,803
272
79,229
116,840
77,871
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Bans
KinessaNyx
Team 1 Score

2

VS

Team 2 Score

4

Bans
WilloMoji
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
IHOLDWONLY
Androxus
20
15 / 10 / 19
3,574
255
91,037
74,487
0
Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Pip
Kylár
Pip
55
6 / 2 / 29
4,340
310
42,337
20,628
0
Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.

Level 1

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 30% for 3s.

Level 5

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Cassie
60
16 / 7 / 17
3,662
262
135,934
54,502
0
Tumble

Tumble

Armor

Increase your maximum Health by 200.

Level 4

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Drain Life

Drain Life

Blast Shot

Heal for 150 over 2s for each enemy hit by Blast Shot.

Level 2

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Inara
ZenFade
Inara
59
11 / 8 / 19
3,877
277
79,927
155,588
22,086
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Khan
58
11 / 5 / 25
3,653
261
83,264
126,690
43,868
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 33s
Objective Time
6m 2s
95
Kill Participation
168
32
Kills
59
56
Deaths
32
63
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Terminus
AceDaPlace
Terminus
6
11
8
0.91
L
Octavia
Hoobs013
Octavia
14
8
11
2.44
W
Androxus
IHOLDWONLY
Androxus
15
10
19
2.45
W
Pip
Kylár
Pip
6
2
29
10.25
L
Mal'Damba
Squeeshi
Mal'Damba
1
8
24
1.63
W
Cassie
16
7
17
3.5
W
Inara
ZenFade
Inara
11
8
19
2.56
L
Vora
7
15
12
0.87
W
Khan
11
5
25
4.7
L
4
14
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

431,895
Damage
432,499
420,714
Taken
431,895
80,147
Shielding
65,954
237,268
Healing
304,892
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Terminus
AceDaPlace
Terminus
52,267
44,149
0
9,864
111,767
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

L
Octavia
Hoobs013
Octavia
153,777
148,407
1,141
13,400
84,472
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Androxus
IHOLDWONLY
Androxus
91,037
65,248
0
1,635
74,487
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Pip
Kylár
Pip
42,337
36,384
228,546
12,210
20,628
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Mal'Damba
Squeeshi
Mal'Damba
32,512
16,882
182,396
11,587
29,642
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Cassie
135,934
97,445
0
3,843
54,502
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Inara
ZenFade
Inara
79,927
65,158
0
13,262
155,588
22,086

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Vora
114,110
82,832
0
12,671
77,993
2,276
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Khan
83,264
76,349
13,583
31,813
126,690
43,868

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
79,229
43,971
0
6,209
116,840
77,871
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Damage Done by Role

Damage Taken by Role