Player Matchup
VS
Match Stats
Hide
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Level 5
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Level 2
Taste Maker
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Level 3
Sure Shot
Increase your Ultimate charge rate by 9%.
Level 3
Steady Predictions
Generate 2% Ultimate Charge after hitting your coin.
Level 2
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2
Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.75s.
Level 5
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 20%.
Level 2
Sorceress
Weapon
Increase your Ultimate charge rate by 14%.
Level 2
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Twilight Armor
Armor
Increase your maximum Ammo by 6.
Level 3
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 3.2s.
Level 4
Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 4s.
Level 4
Cloak
Hidden
Increase the duration of Hidden by 3s.
Level 3
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Launch
Charge
Increase the travel distance of Charge by 45%.
Level 3
Unstoppable Force
Charge
Apply a Knockback of 600 to enemies hit by Charge.
Level 3
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Cavalier
Armor
Increase your maximum Health by 600.
Level 4
Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Level 2
Combat Repair
Turret
Heal all of your Turrets for 360 every 1s while you are standing near them.
Level 4
Field Deploy
Turret
Heal for 40 each time one of your base Turrets hits an enemy.
Level 2
Forged Alloy
Turret
Increase the Health of all your Turrets by 280.
Level 2
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Determined Defense
Armor
Increase your maximum Health by 250.
Level 5
Vantage Point
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Level 2
Priority Requisition
Reduce the Cooldown of Distortion Field by 1s.
Level 2
Entrenched
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Level 2
Dominant Dome
Increase the radius of your Distortion Field by 16%.
Level 4
Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Nanotechnology
Emitter
Heal for 250 every 1s while Emitter is active.
Level 5
Air-Cooled
Advance
Heal for 80 after activating Advance.
Level 1
Countermeasure
Armor
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Level 1
Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3
Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5
Level 1
Level 4
Level 5
Level 4
Level 1
Level 1
Level 1
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
False Idol
Armor
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 1
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Level 3
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Sorceress
Weapon
Increase your Ultimate charge rate by 14%.
Level 2
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 8%.
Level 1
Nether Siphon
Shadow Travel
Heal for 100 every 1s while using Shadow Travel.
Level 2
Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.