Player Matchup

Talus
Talus
Moomooscoper1
Talus
Level 55
Champion Stats
1W - 1L
1,249 SR
Queue Stats
8W - 2L
1,806 Elo+
Solo
Barik
Barik
Nes912
Barik
Level 999
Champion Stats
9W - 6L
1,609 SR
Queue Stats
229W - 225L
1,654 Elo+
Solo
Atlas
Atlas
REEFERchiefer19
Atlas
Level 138
Champion Stats
8W - 8L
1,570 SR
Queue Stats
86W - 69L
1,581 Elo+
Solo
Octavia
Octavia
RoofusDog
Octavia
Level 564
Champion Stats
4W - 3L
1,688 SR
Queue Stats
62W - 63L
1,594 Elo+
Party 2
Rei
Rei
bunnyboness
Rei
Level 59
Champion Stats
3W - 3L
1,743 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 363
1,572 SR
1,627 Elo+

VS

Team Averages
Level 298
1,650 SR
1,568 Elo+
Viktor
Viktor
Coffeenator360
Viktor
Level 179
Champion Stats
1W - 1L
1,556 SR
Queue Stats
9W - 13L
1,553 Elo+
Party 1
Bomb King
Bomb King
EvilPlatypus
Bomb King
Level 843
Champion Stats
12W - 6L
1,609 SR
Queue Stats
30W - 36L
1,562 Elo+
Solo
Skye
Skye
Matchez
Skye
Level 170
Champion Stats
1W - 1L
1,811 SR
Queue Stats
14W - 12L
1,596 Elo+
Solo
Kinessa
Kinessa
PlazmaMazter
Kinessa
Level 243
Champion Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,594 Elo+
Party 1
Lillith
Lillith
disco lemonade
Lillith
Level 55
Champion Stats
1W - 1L
1,773 SR
Queue Stats
4W - 9L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
16 / 6 / 5
3,887
555
45,050
32,439
0
Perseverance

Perseverance

Weapon

Gain 50% Lifesteal while at or below 40% Health.

Level 5

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 8% while Rune of Travel is active.

Level 1

Guts

Guts

Armor

Reduce your damage taken by 5% while at or below 40% Health.

Level 1

Carry through

Carry through

Blitz Upper

Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.

Level 3

Primeval Might

Primeval Might

Overcharge

Gain 25% Lifesteal while Overcharge is active.

Level 5

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

Barik
Nes912
Barik
60
2 / 4 / 12
3,583
512
17,591
39,800
18,590
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

50
0 / 4 / 8
3,986
569
24,569
73,663
0
Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Octavia
RoofusDog
Octavia
59
14 / 5 / 6
4,179
597
56,304
27,748
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

28
2 / 7 / 9
3,511
502
8,434
28,945
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
7 / 3 / 10
4,028
575
55,975
30,101
0
Speed Load

Speed Load

Weapon

Generate 14 Ammo after getting a Killing Blow or Elimination.

Level 2

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 80% while using Iron Sights.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 6.

Level 3

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Bomb King
EvilPlatypus
Bomb King
58
3 / 10 / 3
3,273
468
34,504
29,582
0
Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.

Level 5

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.

Level 3

Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 20%.

Level 1

Accelerant

Accelerant

Grumpy Bomb

Reduces the time it takes for Grumpy Bomb to explode by 40%.

Level 1

Skye
Matchez
Skye
59
6 / 7 / 7
3,424
489
45,600
28,205
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.

Level 2

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Kinessa
PlazmaMazter
Kinessa
58
6 / 6 / 2
3,437
491
45,593
27,744
0
Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.

Level 5

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 20%.

Level 1

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 25%.

Level 1

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 5.

Level 5

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

48
4 / 8 / 4
3,985
569
20,923
36,316
0
Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.

Level 3

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Tainted Form

Tainted Form

Weapon

Gain 1% of Max Health when hitting a marked enemy.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.

Level 1

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 11s
Objective Time
5m 4s
74
Kill Participation
52
34
Kills
26
26
Deaths
34
40
Assists
26
Player
Kills
Deaths
Assists
KDA
L
7
3
10
4
L
Bomb King
EvilPlatypus
Bomb King
3
10
3
0.45
L
Skye
Matchez
Skye
6
7
7
1.36
W
16
6
5
3.08
W
Barik
Nes912
Barik
2
4
12
2
L
Kinessa
PlazmaMazter
Kinessa
6
6
2
1.17
W
0
4
8
1
W
Octavia
RoofusDog
Octavia
14
5
6
3.4
W
2
7
9
0.93
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,948
Damage
202,595
202,595
Taken
151,948
18,590
Shielding
0
93,003
Healing
53,881
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
55,975
38,568
0
9,260
30,101
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Bomb King
EvilPlatypus
Bomb King
34,504
25,824
0
2,412
29,582
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Skye
Matchez
Skye
45,600
28,032
653
9,618
28,205
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
45,050
40,238
0
8,031
32,439
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Barik
Nes912
Barik
17,591
17,591
0
17,785
39,800
18,590
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Kinessa
PlazmaMazter
Kinessa
45,593
34,397
0
425
27,744
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
24,569
24,569
0
8,378
73,663
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Octavia
RoofusDog
Octavia
56,304
53,404
0
6,732
27,748
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

W
8,434
8,434
38,530
13,547
28,945
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
20,923
8,245
31,417
96
36,316
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role