Player Matchup
VS
Match Stats
Incandescent Being
Armor
Increase your maximum Health by 150.
Level 3
Ruthless
Armor
Decrease the rate of Wrath decay by 30%.
Level 3
Inner Fire
Kindle Soul
Generate 5 Ammo after Healing an ally with Kindle Soul.
Level 5
Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 10%.
Level 1
Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3
Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2
Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3
Mesmerism
Illusion
Generate 2 Ammo after activating Illusion.
Level 2
Tangible
Armor
Increase your maximum Health by 200.
Level 4
Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4
Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Level 4
Compensator
Iron Sights
Reduce your weapon recoil by 60% while using Iron Sights.
Level 3
Firing Stance
Iron Sights
Increase your Movement Speed by 30% while using Iron Sights.
Level 3
Predator
Iron Sights
Gain 15% Lifesteal while using Iron Sights.
Level 3
Flak Jacket
Armor
Increase your maximum Health by 100.
Level 2
Shrapnel
Frag Grenade
Increase the radius of Frag Grenade's explosion by 40%.
Level 1
Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 40%.
Level 5
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Indomitable
Armor
Gain 10% Lifesteal.
Level 1
War Machine
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 3s.
Level 5
Level 1
Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1
Red Room
Trigger Discipline
Increase your Movement Speed by 20% while in Automatic fire mode.
Level 5
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Level 4
Equivocate
Grappling Hook
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Level 2
Fragments
Armor
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Level 3
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Flora
Armor
Increase your maximum Health by 100.
Level 2
Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 3.2s.
Level 4
Hummingbird
Flutter
Generate 1 Ammo after activating Flutter.
Level 1
Spritely
Flutter
Reduce your damage taken by 20% for 3s after activating Flutter.
Level 4
Just Believe!
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Moonlight Garden
Weapon
Generate 2% Moonlight for each enemy hit with Light Bow.
Level 1
Restored Faith
Moonlight
Heal for 10 every time you Heal an ally with Moonlight.
Level 1
Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3
Sanctum of Faith
Moonlight
Regenerate 5% Moonlight every 1s while not using Moonlight.
Level 5
Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1
Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 40%.
Level 5
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Fervor
Armor
Increase your maximum Ammo by 2.
Level 2
Furious Charge
Shoulder Bash
Increase the Knockback distance of Shoulder Bash by 24%.
Level 3
Brawl
Kinetic Burst
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Level 4
Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3
Hot Pursuit
Fireball
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Level 1
Last Stand
Shield
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Level 5
Dire Need
Shield
Increase your Movement Speed by 8% while using Shield.
Level 1
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.