Player Matchup

Fernando
Fernando
Gold I
Amurabi
Fernando
Gold I
Level 999
Champion Stats
59W - 63L
1,592 SR
Queue Stats
823W - 813L
1,571 Elo+
Solo
Androxus
Androxus
Platinum III
MichaelGojira
Androxus
Platinum III
Level 999
Champion Stats
8W - 10L
1,745 SR
Queue Stats
175W - 184L
1,573 Elo+
Solo
Grohk
Grohk
Platinum III
RomanFPS
Grohk
Platinum III
Level 189
Champion Stats
16W - 15L
1,674 SR
Queue Stats
121W - 89L
1,616 Elo+
Solo
Moji
Moji
Diamond IV
ToyotaCorolIa
Moji
Diamond IV
Level 319
Champion Stats
0W - 1L
1,745 SR
Queue Stats
184W - 152L
1,655 Elo+
Solo
Inara
Inara
Gold I
ŠirJøseph21
Inara
Gold I
Level 726
Champion Stats
9W - 10L
1,711 SR
Queue Stats
429W - 397L
1,589 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 646
1,694 SR
1,601 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 395
1,685 SR
1,668 Elo+
Octavia
Octavia
Diamond V
IWishToBe
Octavia
Diamond V
Level 223
Champion Stats
1W - 2L
1,969 SR
Queue Stats
252W - 253L
1,634 Elo+
Solo
VII
VII
Platinum III
Vocciii
VII
Platinum III
Level 221
Champion Stats
2W - 3L
1,486 SR
Queue Stats
83W - 62L
1,555 Elo+
Party 1
Mal'Damba
Mal'Damba
Diamond IV
nikitany
Mal'Damba
Diamond IV
Level 999
Champion Stats
63W - 63L
1,714 SR
Queue Stats
487W - 456L
1,625 Elo+
Solo
Khan
Khan
Diamond V
ばばうん神
Khan
Diamond V
Level 322
Champion Stats
48W - 30L
1,754 SR
Queue Stats
401W - 394L
1,562 Elo+
Party 1
Yagorath
Yagorath
Qualifying
黑UNKNOWN至天討伐
Yagorath
Qualifying
Level 212
Champion Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,962 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Amurabi
Fernando
56
4 / 15 / 6
2,394
184
66,192
107,134
63,563
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Androxus
MichaelGojira
Androxus
59
12 / 12 / 7
2,837
218
72,149
53,615
0
Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Disrupt

Disrupt

Reversal

Reduce the Cooldown of Reversal by 2.4s.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Grohk
RomanFPS
Grohk
60
4 / 8 / 11
2,651
204
105,676
73,162
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

59
3 / 12 / 14
2,801
215
47,099
50,771
35,742

Level 2

Level 2

Level 3

Level 5

Level 3

Level 1

55
4 / 7 / 9
2,402
185
59,695
81,196
10,453
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bans
NyxKinessa
Team 1 Score

1

VS

Team 2 Score

4

Bans
TorvaldWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
IWishToBe
Octavia
56
14 / 6 / 13
3,743
288
92,207
53,129
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Clean Shots

Clean Shots

Reduce your weapon recoil by 20% while using Commanding Leap.

Level 1

Entrenched

Entrenched

Reduce your damage taken by 20% while standing inside of your Distortion Field.

Level 4

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

VII
59
15 / 7 / 17
3,708
285
82,379
52,239
0
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Mal'Damba
nikitany
Mal'Damba
47
1 / 3 / 38
4,339
334
32,364
25,859
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 8% while Healing an ally with Mending Spirits.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

58
11 / 7 / 21
3,628
279
66,657
95,085
28,246
Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 8% for 3s after activating Battle Shout.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Open Fire!

Open Fire!

Battle Shout

Generate 12 Ammo after activating Battle Shout.

Level 3

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 2.4s.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

58
13 / 4 / 23
4,359
335
92,271
109,517
0
End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.

Level 3

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 400.

Level 2

Ancient Wounds

Ancient Wounds

Piercing Quills

Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.

Level 1

Dreadful Compact

Dreadful Compact

Piercing Quills

Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.

Level 5

Out of Time

Out of Time

Hardening

Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.

Level 4

Corrosive Acid

Corrosive Acid

Caustic Spray

Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 41s
Objective Time
7m 46s
74
Kill Participation
166
27
Kills
54
54
Deaths
27
47
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Fernando
Amurabi
Fernando
4
15
6
0.47
W
Octavia
IWishToBe
Octavia
14
6
13
3.42
L
Androxus
MichaelGojira
Androxus
12
12
7
1.29
L
Grohk
RomanFPS
Grohk
4
8
11
1.19
L
3
12
14
0.83
W
VII
15
7
17
3.36
W
Mal'Damba
nikitany
Mal'Damba
1
3
38
6.67
L
4
7
9
1.21
W
11
7
21
3.07
W
13
4
23
6.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

350,811
Damage
365,878
365,878
Taken
335,829
109,758
Shielding
28,246
192,645
Healing
230,376
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Amurabi
Fernando
66,192
28,811
0
7,737
107,134
63,563

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Octavia
IWishToBe
Octavia
92,207
79,323
2,952
6,389
53,129
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Androxus
MichaelGojira
Androxus
72,149
43,303
0
3,597
53,615
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Grohk
RomanFPS
Grohk
105,676
51,231
37,255
36,057
73,162
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
47,099
47,099
85,821
12,025
50,771
35,742
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
VII
82,379
74,619
1,643
4,719
52,239
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

W
Mal'Damba
nikitany
Mal'Damba
32,364
12,782
163,282
18,480
25,859
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
59,695
46,449
0
10,153
81,196
10,453

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
66,657
64,125
8,677
19,342
95,085
28,246
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
92,271
60,845
0
4,892
109,517
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role