Player Matchup

Ying
Ying
Donko13
Ying
Level 66
Champion Stats
32W - 15L
1,652 SR
Queue Stats
88W - 79L
1,521 Elo+
Solo
Tiberius
Tiberius
ManticoreTiger
Tiberius
Level 15
Champion Stats
3W - 2L
1,296 SR
Queue Stats
33W - 22L
1,579 Elo+
Party 1
Evie
Evie
Rosbrac
Evie
Level 196
Champion Stats
2W - 2L
1,468 SR
Queue Stats
67W - 53L
1,564 Elo+
Party 1
Azaan
Azaan
justcallmeJayMan
Azaan
Level 104
Champion Stats
7W - 8L
1,538 SR
Queue Stats
88W - 87L
1,559 Elo+
Party 2
Fernando
Fernando
justcalmejuanjam
Fernando
Level 138
Champion Stats
5W - 6L
1,264 SR
Queue Stats
102W - 102L
1,551 Elo+
Party 2
Team Averages
Level 104
1,443 SR
1,555 Elo+

VS

Team Averages
Level 277
1,512 SR
1,517 Elo+
Kinessa
Kinessa
Azka6an
Kinessa
Level 75
Champion Stats
4W - 4L
1,621 SR
Queue Stats
206W - 185L
1,564 Elo+
Solo
Seris
Seris
Gunner McGee813
Seris
Level 235
Champion Stats
2W - 5L
1,376 SR
Queue Stats
57W - 69L
1,540 Elo+
Solo
Fernando
Fernando
LutinRelique158
Fernando
Level 642
Champion Stats
951W - 831L
1,470 SR
Queue Stats
1,820W - 1,889L
1,487 Elo+
Solo
Koga
Koga
Ted_Himura
Koga
Level 373
Champion Stats
0W - 1L
1,500 SR
Queue Stats
122W - 122L
1,454 Elo+
Solo
Lian
Lian
tiramizucheese
Lian
Level 61
Champion Stats
5W - 6L
1,591 SR
Queue Stats
181W - 191L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Donko13
Ying
27
2 / 0 / 14
2,267
378
10,699
9,031
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Tiberius
13
13 / 0 / 4
2,429
405
29,080
21,671
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Evie
Rosbrac
Evie
56
6 / 2 / 5
2,470
412
28,804
15,891
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cold Acclimation

Cold Acclimation

Weapon

Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.

Level 1

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 24%.

Level 4

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

59
4 / 0 / 7
2,116
353
16,796
14,262
2,147
Gathering Power

Gathering Power

Heal for 350 for each enemy hit with Reckoning.

Level 5

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.25s.

Level 1

Righteous Fury

Righteous Fury

Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.

Level 2

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 18%.

Level 3

Depths of Despair

Depths of Despair

Reduce the damage you take by 16% for 2s after activating Conviction.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

56
3 / 0 / 6
2,112
352
12,250
16,867
17,054
Pyre

Pyre

Weapon

Increase your maximum Ammo by 45.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
Azka6an
Kinessa
43
2 / 5 / 0
1,147
191
25,576
20,743
0
Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.

Level 4

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 200.

Level 4

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

43
0 / 6 / 0
906
151
4,270
18,618
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 40% while Shadow Travel is active.

Level 5

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 150 every 1s while using Shadow Travel.

Level 3

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Revenant

Revenant

Armor

Increase your maximum Health by 50.

Level 1

Level 1

Fernando
54
0 / 2 / 0
939
157
6,702
18,683
19,719
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

53
0 / 8 / 1
929
155
15,227
21,119
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

34
0 / 8 / 1
1,013
169
25,947
18,466
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 3.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 39s
Objective Time
40s
64
Kill Participation
4
28
Kills
2
2
Deaths
29
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kinessa
Azka6an
Kinessa
2
5
0
0.4
W
Ying
Donko13
Ying
2
0
14
9
L
0
6
0
0
L
Fernando
0
2
0
0
W
Tiberius
13
0
4
15
W
Evie
Rosbrac
Evie
6
2
5
4.25
L
0
8
1
0.06
W
4
0
7
7.5
W
3
0
6
6
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,629
Damage
77,722
77,722
Taken
97,629
19,201
Shielding
19,719
65,755
Healing
29,311
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Kinessa
Azka6an
Kinessa
25,576
21,950
0
980
20,743
0

Level 1

Level 1

W
Ying
Donko13
Ying
10,699
10,699
47,374
8,712
9,031
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
4,270
3,283
19,727
5,120
18,618
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
6,702
3,532
0
1,328
18,683
19,719
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Tiberius
29,080
29,080
0
4,508
21,671
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Evie
Rosbrac
Evie
28,804
27,118
0
4,759
15,891
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
15,227
11,133
0
1,330
21,119
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
16,796
15,537
0
402
14,262
2,147

Level 1

W
12,250
7,932
0
0
16,867
17,054
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
25,947
25,947
0
826
18,466
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role