Player Matchup
VS
Match Stats
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Twilight Armor
Armor
Increase your maximum Ammo by 6.
Level 3
Slip Away
Armor
Increase your Movement Speed by 7% while Out of Combat.
Level 1
Victory Rush
Weapon
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Level 1
Decrepify
Poison Bolts
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Level 5
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5
Lessons of the Past
Setback
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Level 2
Old Wounds
Armor
Increase your maximum Health by 450.
Level 3
Lost Legacy
Stasis Field
Heal for 240 every 1s for 3s after activating Stasis Field.
Level 3
Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Level 2
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 3.
Level 3
Calibrate
Weapon
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Level 1
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 80%.
Level 4
Well-Stocked
Oppressor Mine
Activating Oppressor Mine generates 6 Ammo.
Level 2
Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 6s.
Level 5
Level 1
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Level 5
Seismic Wave
Heroic Leap
Reduce the Cooldown of Heroic Leap by 1s.
Level 2
Momentum
Heroic Leap
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Level 3
Concussion
Net Shot
Reduce the Cooldown of Net Shot by 3s.
Level 3
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Level 2
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3
Fatal Sign
Weapon
Increase your Reload Speed by 24% for 5s after getting an Elimination.
Level 2
Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 30%.
Level 3
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 150.
Level 2
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Level 3
Level 2
Level 3
Level 3
Level 4
Level 1
Street Cred
Armor
Increase your maximum Health by 200.
Level 4
Walk it Off
Prowl
Heal for 40 every 1s while Prowl is active.
Level 1
Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 20%.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5
Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1
Powerslave
Power Siphon
Reduce the Movement Speed penalty during Power Siphon by 15%.
Level 1
It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3
It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.