Player Matchup

Atlas
Atlas
Platinum III
Blackhiro1
Atlas
Platinum III
Level 683
Champion Stats
3W - 6L
1,649 SR
Queue Stats
86W - 73L
1,617 Elo+
Party 1
Octavia
Octavia
Diamond IV
INuzzle
Octavia
Diamond IV
Level 52
Champion Stats
7W - 1L
1,826 SR
Queue Stats
40W - 28L
1,748 Elo+
Solo
Ying
Ying
Platinum III
Kushaeatsnack
Ying
Platinum III
Level 75
Champion Stats
19W - 19L
1,622 SR
Queue Stats
72W - 64L
1,617 Elo+
Party 1
Koga
Koga
Diamond II
acmdespair
Koga
Diamond II
Level 978
Champion Stats
107W - 60L
1,786 SR
Queue Stats
563W - 492L
1,664 Elo+
Solo
Makoa
Makoa
Platinum III
Ðøçîš
Makoa
Platinum III
Level 999
Champion Stats
10W - 13L
1,613 SR
Queue Stats
309W - 296L
1,542 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 557
1,699 SR
1,638 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 320
1,671 SR
1,623 Elo+
Diamond V
CHICKIENUGGY
Unknown
Diamond V
Level 190
Champion Stats
28W - 20L
1,717 SR
Queue Stats
497W - 435L
1,565 Elo+
Party 2
Talus
Talus
Diamond II
Mátthew
Talus
Diamond II
Level 666
Champion Stats
12W - 8L
1,762 SR
Queue Stats
245W - 179L
1,708 Elo+
Solo
Jenos
Jenos
Platinum III
SerisIsFTier
Jenos
Platinum III
Level 276
Champion Stats
6W - 13L
1,434 SR
Queue Stats
906W - 860L
1,574 Elo+
Solo
Cassie
Cassie
Diamond IV
karte501
Cassie
Diamond IV
Level 397
Champion Stats
7W - 5L
1,738 SR
Queue Stats
30W - 25L
1,674 Elo+
Solo
Ash
Ash
Platinum II
ËROS
Ash
Platinum II
Level 72
Champion Stats
28W - 29L
1,703 SR
Queue Stats
187W - 175L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
60
3 / 3 / 11
1,993
332
32,276
47,995
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Steady Arm

Steady Arm

Setback

Generate 2 Ammo after hitting an enemy with Setback.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Octavia
INuzzle
Octavia
37
17 / 3 / 4
2,563
427
59,385
24,422
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Entrenched

Entrenched

Reduce your damage taken by 20% while standing inside of your Distortion Field.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

54
1 / 2 / 15
2,458
410
3,865
11,256
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
8 / 2 / 12
2,318
386
41,174
28,241
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Makoa
60
4 / 3 / 5
1,967
328
26,610
29,876
36,016
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 18% for 3s after using Shell Spin.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Bans
VatuKinessa
Team 1 Score

4

VS

Team 2 Score

0

Bans
Bomb KingNyx
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
CHICKIENUGGY
Unknown
47
3 / 9 / 4
1,578
263
38,453
27,339
4,373

Level 5

Level 1

Level 5

Level 1

Level 3

Level 1

Talus
Mátthew
Talus
53
1 / 8 / 2
920
153
10,256
28,719
0
Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Perseverance

Perseverance

Weapon

Gain 10% Lifesteal while at or below 40% Health.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

56
3 / 3 / 6
1,637
273
11,955
20,797
0
Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 28%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Cassie
karte501
Cassie
58
4 / 5 / 3
1,727
288
57,588
31,653
0
Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 24%.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Kinetics

Kinetics

Blast Shot

Generate 2 Ammo for each enemy hit by Blast Shot.

Level 2

Sky Warden

Sky Warden

Disengage

Heal for 500 after hitting an enemy with Disengage.

Level 4

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Ash
ËROS
Ash
41
2 / 8 / 4
1,458
243
23,538
54,802
13,395
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 14s
Objective Time
22s
80
Kill Participation
32
33
Kills
13
13
Deaths
33
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
3
11
2.83
L
CHICKIENUGGY
Unknown
3
9
4
0.56
W
Octavia
INuzzle
Octavia
17
3
4
6.33
W
1
2
15
4.25
L
Talus
Mátthew
Talus
1
8
2
0.25
L
3
3
6
2
W
8
2
12
7
L
Cassie
karte501
Cassie
4
5
3
1.1
L
Ash
ËROS
Ash
2
8
4
0.5
W
Makoa
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

163,310
Damage
141,790
141,790
Taken
163,310
36,016
Shielding
17,768
78,258
Healing
63,704
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Atlas
32,276
32,276
0
6,525
47,995
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
CHICKIENUGGY
Unknown
38,453
29,571
0
167
27,339
4,373
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Octavia
INuzzle
Octavia
59,385
56,889
166
4,856
24,422
0

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
3,865
3,865
57,758
6,070
11,256
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Talus
Mátthew
Talus
10,256
9,051
0
7,079
28,719
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
11,955
8,575
38,896
13,276
20,797
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
41,174
41,174
0
903
28,241
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Cassie
karte501
Cassie
57,588
47,728
987
3,236
31,653
0

Level 1

L
Ash
ËROS
Ash
23,538
21,683
0
63
54,802
13,395

Level 1

W
Makoa
26,610
26,310
0
1,980
29,876
36,016
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role