Player Matchup

VII
VII
Gold II
MrVezers
VII
Gold II
Level 406
Champion Stats
0W - 2L
1,437 SR
Queue Stats
230W - 230L
1,569 Elo+
Solo
Rei
Rei
Qualifying
Rhymuru
Rei
Qualifying
Level 154
Champion Stats
1W - 2L
1,506 SR
Queue Stats
7W - 10L
1,524 Elo+
Party 1
Jenos
Jenos
Silver I
Rijo_PL
Jenos
Silver I
Level 485
Champion Stats
23W - 25L
1,582 SR
Queue Stats
195W - 204L
1,452 Elo+
Solo
Cassie
Cassie
Platinum IV
krankinette2
Cassie
Platinum IV
Level 292
Champion Stats
4W - 10L
1,601 SR
Queue Stats
91W - 76L
1,579 Elo+
Party 1
Fernando
Fernando
Gold II
temperature003
Fernando
Gold II
Level 619
Champion Stats
15W - 14L
1,555 SR
Queue Stats
170W - 168L
1,520 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 391
1,536 SR
1,529 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 517
1,596 SR
1,524 Elo+
Koga
Koga
Gold I
Drapeau330
Koga
Gold I
Level 977
Champion Stats
16W - 5L
1,728 SR
Queue Stats
306W - 295L
1,557 Elo+
Party 2
Vora
Vora
Silver III
HakaiShin_KaRmA
Vora
Silver III
Level 136
Champion Stats
1W - 3L
1,232 SR
Queue Stats
4W - 5L
1,414 Elo+
Solo
Corvus
Corvus
Gold IV
NEMOTAURE
Corvus
Gold IV
Level 898
Champion Stats
175W - 123L
1,666 SR
Queue Stats
400W - 400L
1,570 Elo+
Party 2
Inara
Inara
Gold II
SeekerOfPain
Inara
Gold II
Level 237
Champion Stats
32W - 24L
1,645 SR
Queue Stats
213W - 190L
1,510 Elo+
Party 2
Tiberius
Tiberius
Gold I
genzzo
Tiberius
Gold I
Level 335
Champion Stats
4W - 2L
1,710 SR
Queue Stats
102W - 110L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 10 / 5
1,784
162
32,444
31,274
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Rei
41
0 / 5 / 13
1,852
168
17,209
41,699
0
Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Jenos
Rijo_PL
Jenos
51
1 / 10 / 10
1,004
91
14,756
37,448
4,400
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Cassie
59
10 / 9 / 3
2,214
201
59,795
52,751
0
Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.

Level 3

Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 150.

Level 2

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 16%.

Level 2

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Fernando
58
4 / 6 / 5
2,052
187
51,314
80,183
38,055
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Bans
WilloDredge
Team 1 Score

1

VS

Team 2 Score

4

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
10 / 2 / 13
3,039
276
50,921
31,763
0
Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 25 Ammo after activating Shadow Step.

Level 5

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

54
8 / 7 / 8
2,777
252
40,181
31,016
0
Broken Promises

Broken Promises

Obliteration

Heal for 300 for each enemy hit with Obliteration.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Corvus
NEMOTAURE
Corvus
57
1 / 4 / 23
3,156
287
22,376
22,945
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

57
13 / 3 / 13
3,505
319
50,904
57,219
4,656
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Tiberius
genzzo
Tiberius
59
8 / 4 / 12
3,091
281
78,973
32,575
1,020
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.

Level 1

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 150-Health Shield for 3s after activating Crouching Tigron.

Level 2

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 6s
Objective Time
6m 11s
56
Kill Participation
109
20
Kills
40
40
Deaths
20
36
Assists
69
Player
Kills
Deaths
Assists
KDA
W
10
2
13
8.25
W
8
7
8
1.71
L
5
10
5
0.75
W
Corvus
NEMOTAURE
Corvus
1
4
23
3.13
L
Rei
0
5
13
1.3
L
Jenos
Rijo_PL
Jenos
1
10
10
0.6
W
13
3
13
6.5
W
Tiberius
genzzo
Tiberius
8
4
12
3.5
L
Cassie
10
9
3
1.28
L
Fernando
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

175,518
Damage
243,355
243,355
Taken
175,518
42,455
Shielding
5,676
135,421
Healing
103,552
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
50,921
46,530
0
7,670
31,763
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
40,181
32,106
0
6,209
31,016
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
32,444
27,617
0
0
31,274
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Corvus
NEMOTAURE
Corvus
22,376
17,700
73,145
9,358
22,945
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Rei
17,209
16,917
56,763
24,516
41,699
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Jenos
Rijo_PL
Jenos
14,756
9,826
34,339
7,888
37,448
4,400
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
50,904
43,804
0
2,372
57,219
4,656

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Tiberius
genzzo
Tiberius
78,973
57,941
0
4,798
32,575
1,020
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Cassie
59,795
47,795
0
4,222
52,751
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
51,314
23,722
0
7,693
80,183
38,055

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role