Player Matchup

Jenos
Jenos
AfricanChild607
Jenos
Level 183
Champion Stats
49W - 57L
1,501 SR
Queue Stats
333W - 358L
1,464 Elo+
Solo
VII
VII
P0is0nfang
VII
Level 85
Champion Stats
5W - 8L
1,458 SR
Queue Stats
123W - 114L
1,529 Elo+
Party 1
Yagorath
Yagorath
RedFanboi
Yagorath
Level 33
Champion Stats
8W - 8L
1,590 SR
Queue Stats
44W - 59L
1,426 Elo+
Party 1
Saati
Saati
Warboss8
Saati
Level 39
Champion Stats
0W - 3L
1,500 SR
Queue Stats
43W - 42L
1,517 Elo+
Party 1
Io
Io
elsuper19
Io
Level 999
Champion Stats
25W - 34L
1,460 SR
Queue Stats
2,066W - 2,178L
1,503 Elo+
Solo
Team Averages
Level 268
1,502 SR
1,488 Elo+

VS

Team Averages
Level 570
1,524 SR
1,470 Elo+
Furia
Furia
DeEloDeathMarch
Furia
Level 123
Champion Stats
6W - 5L
1,526 SR
Queue Stats
107W - 125L
1,465 Elo+
Solo
Ying
Ying
Meliodafu84
Ying
Level 999
Champion Stats
33W - 28L
1,557 SR
Queue Stats
707W - 712L
1,482 Elo+
Solo
Fernando
Fernando
VonDeBurg
Fernando
Level 689
Champion Stats
31W - 25L
1,561 SR
Queue Stats
499W - 509L
1,439 Elo+
Solo
Kinessa
Kinessa
laraketllenm
Kinessa
Level 41
Champion Stats
76W - 91L
1,479 SR
Queue Stats
129W - 139L
1,464 Elo+
Solo
oOo_Healz_oOo
Unknown
Level 999
Champion Stats
23W - 25L
1,499 SR
Queue Stats
670W - 653L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
4 / 10 / 8
2,593
199
24,049
34,947
0
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 15% while Stellar Wind is active.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 56%.

Level 4

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 60% while using Stellar Wind.

Level 5

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

46
6 / 4 / 11
2,543
196
52,748
51,502
0
Equivocate

Equivocate

Grappling Hook

Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 20%.

Level 2

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Overcharged

Overcharged

Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Level 1

Yagorath
RedFanboi
Yagorath
8
3 / 16 / 12
4,492
346
40,265
161,771
0
Dreadful Compact

Dreadful Compact

Piercing Quills

Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.

Level 4

Extermination

Extermination

Armor

Reduce the duration and effectiveness of Crowd Control by 5%.

Level 1

Spreading Domain

Spreading Domain

Hardening

Heal for 300 if you do not cancel Hardening before it ends.

Level 3

Out of Time

Out of Time

Hardening

Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.

Level 2

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.

Level 5

Unnatural Persistence

Unnatural Persistence

Armor

Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.

Level 1

Saati
Warboss8
Saati
28
10 / 5 / 10
3,303
254
79,480
45,659
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Level 1

59
6 / 3 / 10
3,122
240
40,909
55,642
4,379
Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 30% while firing your Light Bow.

Level 3

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 4s.

Level 5

Full Moon

Full Moon

Lunar Leap

Gain a 300-Health Shield for 3s after activating Lunar Leap.

Level 3

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
53
6 / 7 / 11
3,014
232
60,255
52,030
0
Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.

Level 2

Devout Dexterity

Devout Dexterity

Weapon

Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.

Level 1

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 150.

Level 3

Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 60% Wrath after hitting an enemy with Pyre Strike.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.

Level 5

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

59
3 / 4 / 18
2,936
226
45,964
21,796
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Fernando
VonDeBurg
Fernando
59
4 / 9 / 11
3,838
295
41,547
105,552
104,312
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Kinessa
laraketllenm
Kinessa
12
8 / 4 / 15
3,751
289
104,409
24,921
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 80%.

Level 4

Restore

Restore

Transporter

Heal for 24% of your maximum Health after Teleporting with Transporter.

Level 4

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.

Level 1

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.

Level 2

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 4.8s.

Level 4

Level 1

59
17 / 5 / 10
3,865
297
107,516
33,152
0

Level 3

Level 4

Level 1

Level 5

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 56s
Objective Time
9m 34s
80
Kill Participation
103
29
Kills
38
38
Deaths
29
51
Assists
65
Player
Kills
Deaths
Assists
KDA
L
4
10
8
0.8
W
6
7
11
1.64
W
3
4
18
3
L
6
4
11
2.88
L
Yagorath
RedFanboi
Yagorath
3
16
12
0.56
W
Fernando
VonDeBurg
Fernando
4
9
11
1.06
L
Saati
Warboss8
Saati
10
5
10
3
L
6
3
10
3.67
W
Kinessa
laraketllenm
Kinessa
8
4
15
3.88
W
17
5
10
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

237,451
Damage
359,691
349,521
Taken
237,451
4,379
Shielding
104,312
187,231
Healing
149,358
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
24,049
17,933
50,905
4,061
34,947
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
60,255
41,182
36,451
18,958
52,030
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
45,964
45,964
57,039
9,952
21,796
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
52,748
46,071
0
9,167
51,502
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Yagorath
RedFanboi
Yagorath
40,265
27,509
0
25,711
161,771
0

Level 1

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Fernando
VonDeBurg
Fernando
41,547
24,254
0
5,344
105,552
104,312
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Saati
Warboss8
Saati
79,480
43,645
3,841
10,555
45,659
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

L
40,909
37,734
52,012
30,979
55,642
4,379
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Kinessa
laraketllenm
Kinessa
104,409
78,709
2,896
9,664
24,921
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
107,516
82,411
1,408
7,646
33,152
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role